From 8bb1b16496579e13cc294273b24a2fe2dcdcb84c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 七月 2019 21:24:43 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(境界不受boss压制的队员各自掉一份,优化争夺模式不对队友造成伤害)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
index 3442543..af9f1b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
@@ -15,9 +15,10 @@
 import GameObj
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
-    if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
-        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
-        return False
+    if effect.GetEffectValue(1):
+        if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
+            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+            return False
     return True
     
 

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