From 8bd70716e5e64b399b1d3dab025e6fe971ab9fb3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 八月 2018 22:21:21 +0800
Subject: [PATCH] Fix: 2848 【后端】部位掉落保护规则优化;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 636c4ef..fd1ba49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -336,7 +336,7 @@
# cnt = int(itemCnt*rate/100)
# if cnt:
prizeItemList.append([itemID, itemCnt, 1])
-
+ prizeItemList += IpyGameDataPY.GetFuncEvalCfg('ChaosDemonReward', 4, {}).get(star, [])
exitTime = FBCommon.GetFBLineStepTime(mapID)[Def_ExitTime] * 1000
playerManager = GameWorld.GetMapCopyPlayerManager()
playerCount = playerManager.GetPlayerCount()
--
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