From 8bf2e133de607c17a898bec2264f55aa463a3fa7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 10 五月 2019 16:37:12 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 4012状态判定增加 查找是否释放者 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py | 8 ++++++-- 1 files changed, 6 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py index 3750e99..77da405 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py @@ -21,8 +21,12 @@ if not defender: return False - if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun): - GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1)) + ownerID, ownerType = 0, 0 + if effect.GetEffectValue(2): + ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType() + + if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun): + #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1)) return True return False -- Gitblit v1.8.0