From 8bf2e133de607c17a898bec2264f55aa463a3fa7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 10 五月 2019 16:37:12 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 4012状态判定增加 查找是否释放者

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
index 3750e99..77da405 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
@@ -21,8 +21,12 @@
     if not defender:
         return False
     
-    if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun):
-        GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+    ownerID, ownerType = 0, 0
+    if effect.GetEffectValue(2):
+        ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
+        
+    if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):
+        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
         return True
     
     return False

--
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