From 8c3d4da0efd8345892ac9822297b93644e03be3a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 07 三月 2019 18:56:24 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(拍品堆叠逻辑修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuperMarket.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/HighLadderTube.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 227 +++++++++++++++++----------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py | 23 ++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py | 2
8 files changed, 101 insertions(+), 163 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 2fe1b45..cb41eb1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -41,6 +41,7 @@
GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数 拍品分组 全部传奇属性)")
return
+ event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
itemID = msgList[0]
itemCount = msgList[1] if len(msgList) > 1 else 1
auctionGroup = msgList[2] if len(msgList) > 2 else 0
@@ -50,11 +51,10 @@
if not itemData:
GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
return
- packCount = itemData.GetPackCount()
if itemID in ChConfig.Def_TransformItemIDList:
curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
- if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
+ if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
return
@@ -67,26 +67,23 @@
if not ipyData:
GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
return
- groupItemCount = itemCount / auctionGroup
- for i in xrange(auctionGroup):
- if i == auctionGroup - 1:
- groupItemCount += itemCount % auctionGroup
- __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, groupItemCount, isAuctionItem, isAllAttr)
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
+ GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
else:
isAuctionItem = False
- if packCount > 1:
- __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr)
+ if itemData.GetPackCount() > 1:
+ __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr, event)
else:
for _ in xrange(itemCount):
- __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr)
+ __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr, event)
return
-def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr):
+def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
if ItemControler.GetAppointItemRealID(itemID):
- ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}])
+ ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
return
curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
- if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
+ if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index fde6cee..ad20936 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -2011,8 +2011,7 @@
# makeItemID = int(itemDictData['ItemID'])
# itemCount = 1
# itemDictData['IsBind'] = isBind
-# if not ItemControler.GivePlayerEquip(curPlayer, itemDictData, False,
-# [IPY_GameWorld.rptItem]):
+# if not ItemControler.GivePlayerEquip(curPlayer, itemDictData):
# GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败")
# return
# else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 75cc076..61958a6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -37,15 +37,6 @@
import math
#---------------------------------------------------------------------
-## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
-# @param curPlayer 当前玩家
-# @param curGiveItem 要先 SetCount
-# @return None or True
-# @remarks 函数详细说明.
-def DoLogic_PutItemInPack(curPlayer, curGiveItem, showEff=False, showSysInfo=False, event=["", False, {}]):
- return __DoLogic_PutItemInPack(curPlayer, curGiveItem, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
- showEff=showEff, showSysInfo=showSysInfo, event=event)
-
## 获得背包的一个空格子
def GetItemPackSpaceIndex(curPlayer, packindex):
@@ -328,7 +319,8 @@
# @return True or False
# @remarks 函数详细说明.
def CanPackItemByItemType(srcItemID, srcItemIsBind, destItemID, destItemIsBind):
- if srcItemID == destItemID and srcItemIsBind == destItemIsBind:
+ ## 拍品项目,只有非拍品可堆叠,即绑定物品
+ if srcItemID == destItemID and srcItemIsBind == destItemIsBind and srcItemIsBind:
return True
return False
@@ -1120,16 +1112,18 @@
self.__CrossServerPutInItem(packIndex, tagItem, event)
tagItem.Clear()
return True
- if CheckChangeOldItem(curPlayer, tagItem):
- tagItem.Clear()
- return True
packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
- if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
+ tagItemCount = GetItemCount(tagItem)
+ isBind = tagItem.GetIsBind()
+ isAuctionItem = not isBind
+ auctionGroup = 1 if isAuctionItem else 0 # 物品实例默认一组
+ if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItemCount, auctionGroup, defaultPile):
GameWorld.DebugLog("背包满,不能放入物品 count = %d"%GetItemCount(tagItem))
tagItem.Clear()
return False
+ isNeedRecord = False
itemID = tagItem.GetItemTypeID()
#激活成就的道具
if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
@@ -1143,6 +1137,11 @@
return True
defaultPile = True
maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿
+ elif auctionGroup > 0:
+ maxPackCount = max(1, tagItemCount / auctionGroup) # 每组至少1个
+ defaultPile = False # 新放入的拍品只能放空位置,所以不判断堆叠
+ #isBind = False
+ isNeedRecord = True # 拍品要记录
else:
maxPackCount = curItemData.GetPackCount()
@@ -1159,10 +1158,9 @@
curPack = self.__PlayerItemManager.GetPack(packIndex)
#itemFactory = GameWorld.GetItemFactory()
- isBind = tagItem.GetIsBind()
- isNeedRecord = False
+ #isBind = tagItem.GetIsBind()
# 目前暂只记录放入背包的
- if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:
+ if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:
isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
putResult = False
@@ -1227,7 +1225,7 @@
#可以摆放
if curItemCount > canPutinCount:
#需要创建新物品放入
- curCreateItem = GetOutPutItemObj(tagItem.GetItemTypeID(), canPutinCount, isBind)
+ curCreateItem = GetOutPutItemObj(tagItem.GetItemTypeID(), canPutinCount, isAuctionItem)
#注意: 不能在这里AssignItem, 否则会有2个物品指针指向同一个物品实例 . 巨大的错误在这一句 : curCreateItem.Assign(tagItem)
#如果是装备,那么 maxPackCount 为1 这里会循环自动创建新物品,所以直接 GetOutPutItemObj 即可, 暂不支持定制装备拆解
@@ -1341,25 +1339,25 @@
# @param packIndex 背包索引
# @param curItemID 当前物品ID
# @param curItemCount 当前物品数量
- # @param isBind 是否绑定
+ # @param auctionGroup 拍品组数
# @param defaultPile 默认先判断是否能进行物品堆叠
# @return True or False
# @remarks 函数详细说明.
- def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+ def CanPutInItem(self, packIndex, curItemID, curItemCount, auctionGroup, defaultPile=True):
if GameWorld.IsCrossServer():
return True
- checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
+ checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, auctionGroup, defaultPile)
return checkRet
## 是否能放入物品
# @param packIndex 背包索引
# @param curItemID 当前物品ID
# @param curItemCount 当前物品数量
- # @param isBind 是否绑定
+ # @param auctionGroup 拍品组数
# @param defaultPile 默认先判断是否能进行物品堆叠
# @return True or False, 第一个可放入的位置
# @remarks 函数详细说明.
- def CanPutInItemEx(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+ def CanPutInItemEx(self, packIndex, curItemID, curItemCount, auctionGroup, defaultPile=True):
gameData = GameWorld.GetGameData()
curItemData = gameData.GetItemByTypeID(curItemID)
@@ -1367,11 +1365,16 @@
GameWorld.Log("找不到ItemID = %d" % curItemID)
return False, 0
+ isBind = True
if curItemID in ChConfig.Def_TransformItemIDList:
# 货币直接转换的物品如果是放入背包的则直接转化,无需暂用格子
if packIndex == IPY_GameWorld.rptItem:
return True, 0
maxPackCount = ChConfig.Def_UpperLimit_DWord # 转化物品叠加上限不取物品表的, 暂定堆叠上限20亿
+ elif auctionGroup > 0:
+ maxPackCount = max(1, curItemCount / auctionGroup) # 每组至少1个
+ defaultPile = False # 新放入的拍品只能放空位置,所以不判断堆叠
+ isBind = False
else:
maxPackCount = curItemData.GetPackCount()
@@ -1543,7 +1546,8 @@
curItemTypeID = curItem.GetItemTypeID()
#curItemGUID = curItem.GetGUID()
curItemCount = curItem.GetCount()
- curItemIsBind = curItem.GetIsBind()
+ #curItemIsBind = curItem.GetIsBind()
+ auctionGroup = 1 if not curItem.GetIsBind() else 0 # 已经生成的物品实例默认1组
#toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
# 常规物品转移到虚拟符印背包
@@ -1552,7 +1556,7 @@
return False
return itemControl.PutItemInVPack(toPackIndex, curItem)
- checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, curItemIsBind)
+ checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, auctionGroup)
if not checkRet:
return False
return DragItem(curPlayer, fromPackIndex, itemIndex, toPackIndex, putIndex, curItemCount)
@@ -1845,6 +1849,10 @@
if itemType1 == itemType2:
if item1.GetItemColor() == item2.GetItemColor():
if item1.GetItemQuality() == item2.GetItemQuality():
+ if item1.GetItemTypeID() == item2.GetItemTypeID():
+ if item1.GetIsBind() == item2.GetIsBind():
+ return -cmp(item1.GetCount(), item2.GetCount())
+ return -cmp(item1.GetIsBind(), item2.GetIsBind())
return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
else:
return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())
@@ -1874,7 +1882,7 @@
for curItem in curList:
curCount = curItem.GetCount()
- if not CanPackItem(curItem, addItem) :
+ if not CanPackItem(curItem, addItem):
continue
if curCount >= packCount:
@@ -2048,21 +2056,11 @@
return
-#---------------------------------------------------------------------
-## 给玩家物品
-# @param curPlayer 当前玩家
-# @param itemID 物品ID
-# @param itemCount 物品数量
-# @param itemIsBind 物品是否绑定
-# @param packIndexList 背包索引列表
-# @param showEff 显示放入背包的特效
-# @param defaultPile 默认先判断是否能进行物品堆叠
-# @param returnItemObj 是否返回物品对象
-# @param showSysInfo 是否显示系统提示
-# @return 布尔值
-# @remarks
-def GivePlayerItem(curPlayer, itemID, itemCount, itemIsBind, packIndexList, showEff=False, defaultPile=True,
+def GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, packIndexList, showEff=False, defaultPile=True,
returnItemObj=False, showSysInfo=False, event=["", False, {}]):
+ '''给玩家物品
+ @param auctionGroup: 拍品组数,0为非拍品,大于0为总给的物品数拆成的拍品组数;注意这个不一定按叠加拆分,策划自行决定非几组拍
+ '''
if itemCount <= 0:
return False
@@ -2070,12 +2068,28 @@
if not curItemData:
return False
+ if auctionGroup > 0:
+ ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+ if not ipyData:
+ GameWorld.ErrLog("非拍卖物品,不能按拍品分组,默认转为非拍品! itemID=%s,itemCount=%s,auctionGroup=%s"
+ % (itemID, itemCount, auctionGroup), curPlayer.GetPlayerID())
+ auctionGroup = 0
+ isAuctionItem = True if auctionGroup > 0 else False
+
defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
if packIndex != defaultPack or not packIndexList:
packIndexList = [packIndex]
- if not __Check_CanPutItemInPack(curPlayer, itemID, itemCount, itemIsBind, packIndexList, defaultPile):
+ #物品管理器
+ canPutIn = False
+ itemControl = PlayerItemControler(curPlayer)
+ for packIndex in packIndexList:
+ #可以放入背包
+ if itemControl.CanPutInItem(packIndex, itemID, itemCount, auctionGroup, defaultPile):
+ canPutIn = True
+ break
+ if not canPutIn:
#不可放入
return False
@@ -2083,7 +2097,7 @@
if GetAppointItemRealID(itemID):
isOK = False
for _ in xrange(itemCount):
- if GivePlayerAppointItem(curPlayer, itemID, False, event):
+ if GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event):
isOK = True # 只要有成功的就返回成功,防止异常情况失败可能导致被刷
return isOK
@@ -2091,21 +2105,29 @@
if ItemCommon.GetIsEquip(curItemData):
isOK = False
for _ in xrange(itemCount):
- outPutEquip = GetOutPutItemObj(itemID, 1, itemIsBind)
- if __DoLogic_PutItemInPack(curPlayer, outPutEquip, packIndexList, showEff, defaultPile, returnItemObj,
- showSysInfo, event):
+ outPutEquip = GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
+ if not outPutEquip:
+ return isOK
+ if DoLogic_PutItemInPack(curPlayer, outPutEquip, event, packIndexList, defaultPile):
isOK = True # 只要有成功的就返回成功,防止异常情况失败可能导致被刷
return isOK
- giveItem = GetOutPutItemObj(itemID, itemCount, itemIsBind)
- if not giveItem:
- GameWorld.ErrLog('GivePlayerItem itemID = %s, Error, giveCnt = %s, isBind = %s' % \
- (itemID, itemCount, itemIsBind), curPlayer.GetID())
- return False
-
- #将物品放入背包
- return __DoLogic_PutItemInPack(curPlayer, giveItem, packIndexList, showEff, defaultPile, returnItemObj,
- showSysInfo, event)
+ isOK = False
+ doCount = itemCount
+ maxPackCount = max(1, itemCount / auctionGroup) # 每组至少1个
+ while itemCount > 0 and doCount > 0:
+ doCount -= 1
+ giveCount = maxPackCount if itemCount >= maxPackCount else itemCount
+ if giveCount <= 0:
+ break
+ itemCount -= giveCount
+ giveItem = GetOutPutItemObj(itemID, giveCount, isAuctionItem, curPlayer=curPlayer)
+ if not giveItem:
+ return isOK
+ if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList, defaultPile):
+ isOK = True # 只要有成功的就返回成功,防止异常情况失败可能导致被刷
+
+ return isOK
def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):
@@ -2164,11 +2186,11 @@
# @param defaultPile 默认先判断是否能进行物品堆叠
# @param showSysInfo 是否显示系统提示
# @return None
-def GivePlayerEquip(curPlayer, itemData, showEff=False, packType=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
- defaultPile=True, returnItemObj=False, showSysInfo=False, event=["", False, {}]):
+def GivePlayerEquip(curPlayer, itemData, event=["", False, {}], packType=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
+ defaultPile=True):
equipItem = GetItemByData(itemData)
#将物品放入背包
- return __DoLogic_PutItemInPack(curPlayer, equipItem, packType, showEff, defaultPile, returnItemObj, showSysInfo, event)
+ return DoLogic_PutItemInPack(curPlayer, equipItem, event, packType, defaultPile)
## 根据物品data字典创建物品
@@ -2222,27 +2244,6 @@
#---------------------------------------------------------------------
-##检查是否可以放入此物品.
-# @param curPlayer 玩家实例
-# @param giveItemID 物品ID
-# @param giveItemCnt 物品数量
-# @param giveItemBind 物品是否绑定
-# @param packIndexList 背包列表
-# @param defaultPile 默认先判断是否能进行物品堆叠
-# @return 返回值无意义
-# @remarks 客户端封包响应
-def __Check_CanPutItemInPack(curPlayer, giveItemID, giveItemCnt, giveItemBind, packIndexList, defaultPile=True):
- #物品管理器
- itemControl = PlayerItemControler(curPlayer)
-
- for packIndex in packIndexList:
- #可以放入背包
- if itemControl.CanPutInItem(packIndex, giveItemID, giveItemCnt, giveItemBind, defaultPile):
- return True
-
- #不可放入
- return False
-
## 执行物品放入背包逻辑
# @param curPlayer 背包拥有者
# @param curGiveItem 放入的物品
@@ -2252,8 +2253,7 @@
# @param returnItemObj 是否返回物品对象
# @param showSysInfo 是否显示系统提示
# @return 布尔值
-def __DoLogic_PutItemInPack(curPlayer, curGiveItem, packIndexList, showEff=False, defaultPile=True,
- returnItemObj=False, showSysInfo=False, event=["", False, {}]):
+def DoLogic_PutItemInPack(curPlayer, curGiveItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], defaultPile=True):
#itemID = curGiveItem.GetItemTypeID()
#count = curGiveItem.GetCount()
itemControl = PlayerItemControler(curPlayer)
@@ -2269,14 +2269,14 @@
# PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, count])
#===================================================================
- if returnItemObj:
- return curGiveItem
+ #if returnItemObj:
+ # return curGiveItem
return True
#玩家背包已满, 清空物品,否则创建物品不删除,将导致内存溢出
curGiveItem.Clear()
#前面验证过了, 走到这里就是逻辑Bug了
- GameWorld.ErrLog('ItemControler.GivePlayerItem Error 物品无法放入背包')
+ GameWorld.ErrLog('DoLogic_PutItemInPack Error 物品无法放入背包')
return False
## 设置物品是否绑定
@@ -2601,63 +2601,9 @@
for tempItem in tempItemList:
itemControl.PutInItem(IPY_GameWorld.rptItem, tempItem, event=event)
for itemID, itemCnt, isBind in extraItemList:
- GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
- [IPY_GameWorld.rptItem], event=event)
+ GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=event)
ClearPack(curPlayer, ShareDefine.rptTempItem)
- return
-
-
-def CheckChangeOldItem(curPlayer, tagItem):
- ##替换旧物品
- itemID = tagItem.GetItemTypeID()
- changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
- if itemID not in changeOldItemDict:
- return
- itemCnt = GetItemCount(tagItem)
- isBind = tagItem.GetIsBind()
- toItemID, toCnt, mailKey = changeOldItemDict[itemID]
- giveCnt = itemCnt * toCnt
- PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [[toItemID, giveCnt, isBind]])
- return True
-
-def LoginCheckChangeOldItem(curPlayer):
- ##登录检查替换旧物品
- if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem):
- return
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem, 1)
- giveItemDict = {}
- mailDict = {}
- for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]:
- curPack = curPlayer.GetItemManager().GetPack(packIndex)
- for i in xrange(curPack.GetCount()):
- curItem = curPack.GetAt(i)
- if not curItem:
- continue
- itemID = curItem.GetItemTypeID()
- changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
- if itemID not in changeOldItemDict:
- continue
- isBind = curItem.GetIsBind()
- itemCount = curItem.GetCount()
- toItemID, toCnt, mailKey = changeOldItemDict[itemID]
- giveCnt = itemCount * toCnt
- keyStr = '%s_%s'%(toItemID, isBind)
- giveItemDict[keyStr] = giveItemDict.get(keyStr, 0) + giveCnt
- ItemCommon.DelItem(curPlayer, curItem, itemCount, False, "ChangeOldItem")
- if mailKey not in mailDict:
- mailDict[mailKey] = [keyStr]
- if keyStr not in mailDict[mailKey]:
- mailDict[mailKey].append(keyStr)
- for mailKey, keyStrList in mailDict.items():
- itemList = []
- for keyStr in keyStrList:
- if keyStr not in giveItemDict:
- continue
- giveCnt = giveItemDict[keyStr]
- itemID, isBind = keyStr.split('_')
- itemList.append([int(itemID), giveCnt, int(isBind)])
- PlayerControl.SendMailByKey(mailKey, [curPlayer.GetID()], itemList)
return
def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
@@ -2682,6 +2628,5 @@
GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
else:
for itemID, itemCnt, isBind in itemList:
- GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
- event=event)
- return
\ No newline at end of file
+ GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=event)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 464d62a..2e51f03 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4296,8 +4296,7 @@
curItem.SetUserAttr(ShareDefine.Def_IudetSource, ShareDefine.Item_Source_VirtualItemDrop)
dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
#可以放入背包
- if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
- event=["NPCDrop", False, {"npcID":npcID}]):
+ if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, event=["NPCDrop", False, {"npcID":npcID}]):
#通知客户端
self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 074f0ec..e61b036 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -496,8 +496,6 @@
#通知玩家技能信息
__Sync_ClientSkill(curPlayer)
- #替换旧物品
- ItemControler.LoginCheckChangeOldItem(curPlayer)
#清除生产采集Buff
#PlayerControl.DelProduceBuff(curPlayer, tick)
#清除国家答题Buff
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/HighLadderTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/HighLadderTube.py
index c4bfc0e..1250a8c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/HighLadderTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/HighLadderTube.py
@@ -557,7 +557,7 @@
itemDictData = itemData[0]
itemDictData['IsBind'] = str(isBind)
- ItemControler.GivePlayerEquip(curPlayer, itemDictData, True)
+ ItemControler.GivePlayerEquip(curPlayer, itemDictData)
#PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [int(itemDictData['ItemID']), itemCount])
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
index ac6c478..58235b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -173,7 +173,7 @@
itemDictData = itemData[0]
itemDictData['IsBind'] = str(isBind)
- ItemControler.GivePlayerEquip(curPlayer, itemDictData, True, showSysInfo=True)
+ ItemControler.GivePlayerEquip(curPlayer, itemDictData)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuperMarket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuperMarket.py
index 8f1a68f..d62530d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuperMarket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuperMarket.py
@@ -385,7 +385,7 @@
itemName = curItemTag.GetName()
GUID = curItemTag.GetGUID()
- if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItemTag, True, True):
+ if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItemTag):
GameWorld.ErrLog("购买商城物品放入背包异常: itemID=%s,buyCnt=%s,GUID=%s" % (itemID, buyCnt, GUID))
return
--
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