From 8c9d72bb0c1905d04bdf961b8fd8b0da26704d2f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 11 十一月 2019 16:42:37 +0800
Subject: [PATCH] 8335 【主干】【后端】洗练功能从第二套开始(增加开放阶条件判断)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index 48e2308..d5b4a43 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -23,20 +23,23 @@
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     # SetValue1用于当前吸收值
-    addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
+    addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue) # 吸收上限
     return
 
 
 
 def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
+    skillID = curEffect.GetEffectValue(2)
+    if not skillID:
+        return
     boomValue = curBuff.GetValue1()
     # 剩余护盾值用于爆炸
     if boomValue == 0:
         return
     
-    skillData = GameWorld.GetGameData().GetSkillBySkillID(curEffect.GetEffectValue(2))
+    skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not skillData:
         return
     # 存储起来用于伤害
@@ -48,6 +51,6 @@
         return
     curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
     
-    SkillShell.Trigger_UseSkill(curObj, None, curSkill, tick, curObj.GetPosX(), curObj.GetPosY())
+    SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
     curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
     return

--
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