From 8d1a34c156b363d16b979f88909ece9e44771c74 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 20 二月 2025 20:16:43 +0800
Subject: [PATCH] 10361 【越南】【英语】【BT】【GM】【砍树】仙匠大会 - 服务端(修复活动显示等级限制通知错误bug;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py |  280 +++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 177 insertions(+), 103 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index d89f323..cd12da0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -15,6 +15,7 @@
 #"""Version = 2024-03-07 19:30"""
 #-------------------------------------------------------------------------------
 
+import ChConfig
 import GameWorld
 import NetPackCommon
 import PyDataManager
@@ -165,7 +166,6 @@
         self.viewAreaPlayerIDDict = {} # 正在查看某个福地中的玩家ID {areaPlayerID:[viewPlayerID, ...], ...}
         
         self.neighborIDListDict = {} # 玩家周围福地玩家ID列表 {playerID:[playerID, ...], ...}
-        self.socialIDListDict = {} # 玩家有关系道友福地玩家ID列表 {playerID:[playerID, ...], ...} playerID列表倒序
         return
     
     def AddViewAreaPlayerID(self, viewPlayerID, areaPlayerID):
@@ -436,7 +436,7 @@
     robWorkerCount = mineItemData.RobWorkerCount
     if not curWorkerCount and not robWorkerCount:
         return curPos
-    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
+    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
     if not moveSpeed:
         return curPos
     passSeconds = curTime - mineItemData.UpdTime
@@ -530,6 +530,9 @@
         battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
         
     needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
+    if needSeconds <= 0:
+        return 0, 0
+    
     moveSpeed = dist / float(needSeconds) # 移动速度  x格/秒
     needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
     
@@ -556,7 +559,7 @@
     GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     for playerID in mineItemMgr.playerMineItemDict.keys():
-        __DoMineItemRefresh(playerID, isSuper=True)
+        __DoMineItemRefresh(playerID, isSys=True)
     return
 
 def OnMineItemTimeProcess(curTime, tick):
@@ -633,7 +636,7 @@
     while doCount > 0 and allMineItemByEndTimeList:
         doCount -= 1
         mineItemData = allMineItemByEndTimeList[index]
-        endTime = getattr(mineItemData, MineItemAttr_EndTime)
+        endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
         if curTime < endTime:
             break
         
@@ -698,6 +701,8 @@
     AddMineItemRecord(awardPlayerID, MineAreaRecordType_Pull, areaPlayerID, mineID, curTime)
     if areaPlayerID != awardPlayerID:
         AddMineItemRecord(areaPlayerID, MineAreaRecordType_BeRobbed, awardPlayerID, mineID, curTime)
+        DecRobValue(awardPlayerID, areaPlayerID, 1)
+        AddRobValue(areaPlayerID, awardPlayerID, 1)
         
         # 被抢的
         if IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 3) > 0:
@@ -733,79 +738,117 @@
     recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
     recordList = recordMgr.AddPlayerRecord(recordData)
     
-    # 被人抢,更新关系福地ID记录
-    if recordData.RecordType == MineAreaRecordType_BeRobbed:
-        __DoUpdSocialPlayerIDList(playerID)
-    
     if len(recordList) > Def_RecordMax:
         recordList.pop(0) # 删除最早一条
     return
 
-def __DoUpdSocialPlayerIDList(playerID):
-    ## 更新有关系的道友ID列表
-    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
-    recordList = recordMgr.playerMineRecordListDict.get(playerID, [])
-    
-    socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # 道友福地个数
-    socialIDList = [] # 反序
-    for recData in recordList[::-1]:
-        if recData.RecordType != MineAreaRecordType_BeRobbed:
-            ## 优先保留被抢记录关系玩家
+def DecRobValue(playerID, tagPlayerID, decValue):
+    ## 减少敌对值
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+    if not robRecData:
+        GameWorld.DebugLog("没有敌对福地记录!", playerID)
+        return 0
+    # 抢劫的人减少与对方敌对值
+    setRobValue = 0
+    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    GameWorld.DebugLog("减少与对方敌对值: tagPlayerID=%s,decValue=%s" % (tagPlayerID, decValue), playerID)
+    GameWorld.DebugLog("    bef robValueList=%s" % robValueList, playerID)
+    for index, robValueInfo in enumerate(robValueList):
+        robValue, pID = robValueInfo
+        if pID != tagPlayerID:
             continue
-        if recData.TagPlayerID not in socialIDList:
-            socialIDList.append(recData.TagPlayerID)
-            if len(socialIDList) >= socialAreaMax:
-                break
-            
-    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
-    socialIDListBef = mineItemMgr.socialIDListDict.get(playerID, [])
-    # 优先使用历史记录
-    if len(socialIDList) < socialAreaMax:
-        for socialIDBef in socialIDListBef:
-            if socialIDBef not in socialIDList:
-                socialIDList.append(socialIDBef)
-                if len(socialIDList) >= socialAreaMax:
-                    break
-                
-    # 优先随机真人
-    if len(socialIDList) < socialAreaMax and mineItemMgr.realAreaPlayerIDList:
-        random.shuffle(mineItemMgr.realAreaPlayerIDList)
-        for areaPlayerID in mineItemMgr.realAreaPlayerIDList:
-            if areaPlayerID not in socialIDList and areaPlayerID != playerID:
-                socialIDList.append(areaPlayerID)
-                if len(socialIDList) >= socialAreaMax:
-                    break
-                
-    # 不够补充假人
-    if len(socialIDList) < socialAreaMax and mineItemMgr.fackAreaPlayerIDList:
-        random.shuffle(mineItemMgr.fackAreaPlayerIDList)
-        for areaPlayerID in mineItemMgr.fackAreaPlayerIDList:
-            if areaPlayerID not in socialIDList:
-                socialIDList.append(areaPlayerID)
-                if len(socialIDList) >= socialAreaMax:
-                    break
-                
-    mineItemMgr.socialIDListDict[playerID] = socialIDList
-    return socialIDList
+        robValue -= decValue
+        GameWorld.DebugLog("    tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, robValue), playerID)
+        if robValue <= 0:
+            robValueList.pop(index)
+        else:
+            robValueList[index] = [robValue, pID]
+        setRobValue = robValue
+        robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList, True)
+        break
+    
+    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    GameWorld.DebugLog("    aft robValueList=%s" % robValueList, playerID)
+    return setRobValue
+
+def AddRobValue(playerID, tagPlayerID, addValue):
+    ## 被抢的人增加与对方敌对值,并置顶
+    
+    if playerID <= Def_FakeAreaCount:
+        return 0
+    
+    GameWorld.DebugLog("增加与对方敌对值: tagPlayerID=%s,addValue=%s" % (tagPlayerID, addValue), playerID)
+    setRobValue = 0
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, True)
+    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    GameWorld.DebugLog("    bef robValueList=%s" % robValueList, playerID)
+    for index, robValueInfo in enumerate(robValueList):
+        robValue, pID = robValueInfo
+        if pID != tagPlayerID:
+            continue
+        robValueList.pop(index)
+        setRobValue = robValue
+        break
+    setRobValue += addValue
+    GameWorld.DebugLog("    tagPlayerID=%s,更新敌对值=%s" % (tagPlayerID, setRobValue), playerID)
+    
+    robValueList.insert(0, [setRobValue, tagPlayerID])
+    robRecData.SetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, robValueList)
+    
+    robValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    GameWorld.DebugLog("    aft robValueList=%s" % robValueList, playerID)    
+    return setRobValue
+
+def GetRobPlayerIDList(playerID):
+    ## 获取敌对玩家ID列表
+    if playerID <= Def_FakeAreaCount:
+        return []
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+    if not robRecData:
+        return []
+    robIDList = []
+    rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    for robValueInfo in rPlayerRobValueList:
+        _, pID = robValueInfo
+        robIDList.append(pID)
+    return robIDList
+
+def GetRobValueDict(playerID):
+    ## 获取敌对玩家敌对值字典
+    if playerID <= Def_FakeAreaCount:
+        return {}
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    robRecData = playerRecMgr.GetPlayerRecDataFirst(ShareDefine.Def_PlayerRecType_MineAreaRecord, playerID, False)
+    if not robRecData:
+        return {}
+    robValueDict = {}
+    rPlayerRobValueList = robRecData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, [])
+    for robValueInfo in rPlayerRobValueList:
+        robValue, pID = robValueInfo
+        robValueDict[pID] = robValue
+    return robValueDict
 
 def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
     
-    # 摇人帮助请求
-    if funcLineID == 0:
+    # 摇人帮助请求、自己驱赶请求
+    if funcLineID == 0 or funcLineID == 1:
         return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
     
     return
 
 def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
     
-    # 摇人帮助结果
-    if funcLineID == 0:
+    # 摇人帮助结果、自己驱赶结果
+    if funcLineID == 0 or funcLineID == 1:
         return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
         
     return
 
 def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
-    # 摇人帮助请求
+    # 摇人帮助请求、自己驱赶请求
     playerID = curPlayer.GetPlayerID()
     if not valueList or len(valueList) < 2:
         GameWorld.DebugLog("没有指定valueList!", playerID)
@@ -813,10 +856,15 @@
     areaPlayerID = valueList[0]
     itemIndex = valueList[1]
     
-    if playerID == areaPlayerID:
-        GameWorld.DebugLog("不能帮助自己!", playerID)
-        return
-    
+    if funcLineID == 0:
+        if playerID == areaPlayerID:
+            GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+    elif funcLineID == 1:
+        if playerID != areaPlayerID:
+            GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+        
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
     mineID = mineItemData.MineID
@@ -832,7 +880,7 @@
         return
     
     tick = GameWorld.GetGameWorld().GetTick()
-    helpTick = getattr(mineItemData, MineItemAttr_HelpTick)
+    helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
     if helpTick and tick - helpTick < 10000:
         GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
         return
@@ -841,7 +889,7 @@
     return True
 
 def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
-    # 摇人帮助结果
+    # 摇人帮助结果、自己驱赶结果
     
     playerID = curPlayer.GetPlayerID()
     helpPlayerName = curPlayer.GetName()
@@ -861,19 +909,27 @@
     robPlayerID = mineItemData.RobPlayerID
     # 赶走抢夺者
     if robPlayerID and robPlayerID == tagPlayerID:
-        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
+        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex, "out")
     
-    robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
-    robPlayerName = robCacheDict.get("Name", "")
+    # 帮助的发奖
+    if funcLineID == 0:
+        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+        robPlayerName = robCacheDict.get("Name", "")
+        
+        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+        areaPlayerName = areaCacheDict.get("Name", "")
+        
+        # 邮件发放奖励
+        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+        
+        # 通知福地玩家
+        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+        
+    # 自己驱赶的
+    elif funcLineID == 1:
+        # 自己驱赶的,不用再通知地图,直接return
+        return
     
-    areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
-    areaPlayerName = areaCacheDict.get("Name", "")
-    
-    # 邮件发放奖励
-    PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
-    
-    # 通知福地玩家
-    PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])    
     return True
 
 def MapServer_MineArea(curPlayer, msgList):
@@ -888,16 +944,22 @@
     
     # 拉物品
     if msgType == "Pull":
-        __DoPullItem(playerID, curPlayer, dataMsg)
+        ret = __DoPullItem(playerID, curPlayer, dataMsg)
 
     # 刷新福地物品
     elif msgType == "MineItemRefresh":
         playerID, isSuper = dataMsg
-        __DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper)
+        __DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper, queryType=99, queryValue=isSuper)
 
     # 地图结算奖励OK
     elif msgType == "MineAreaAwardGetOK":
         __DoMineAreaAwardGetOK(curPlayer, dataMsg)
+        
+    # 刷新周围玩家
+    elif msgType == "MineRobRefresh":
+        tick = GameWorld.GetGameWorld().GetTick()
+        queryType, queryValue = 3, 1
+        SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
         
     if ret == None:
         return
@@ -910,7 +972,7 @@
         return
     if workerCount <= 0:
         if not isPreview:
-            __DoCancelPull(playerID, areaPlayerID, itemIndex)
+            __DoCancelPull(playerID, areaPlayerID, itemIndex, "cancel")
         return
     GameWorld.DebugLog("请求福地拉物品! areaPlayerID=%s,itemIndex=%s,workerCount=%s,workerState=%s,workerTotal=%s,isPreview=%s" 
                        % (areaPlayerID, itemIndex, workerCount, workerState, workerTotal, isPreview), playerID)
@@ -1001,9 +1063,9 @@
     __RefreshMineItemSpeed(mineItemData, True)
     
     SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
-    return
+    return [areaPlayerID]
 
-def __DoCancelPull(playerID, areaPlayerID, itemIndex):
+def __DoCancelPull(playerID, areaPlayerID, itemIndex, reason=""):
     ## 取消拉取
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
@@ -1038,9 +1100,12 @@
         __RefreshMineItemSpeed(mineItemData, True)
         
     SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        MapServer_QueryPlayerResult(curPlayer, "MineAreaCancelPull", [areaPlayerID, reason])
     return
 
-def __DoMineItemRefresh(areaPlayerID, areaPlayer=None, isSys=False, isSuper=False, isNotify=True, refreshIndexList=None, setPosition=None, setItemLV=None, setMineID=None):
+def __DoMineItemRefresh(areaPlayerID, areaPlayer=None, isSys=False, isSuper=False, isNotify=True, refreshIndexList=None, setPosition=None, setItemLV=None, setMineID=None, queryType=0, queryValue=0):
     '''刷新福地物品
     @param areaPlayerID: 福地玩家ID,可能是假人
     @param areaPlayer: 福地玩家实例
@@ -1139,7 +1204,7 @@
         GameWorld.DebugLog("    index=%s,randMineID=%s,position=%s,mineType=%s,itemLV=%s" % (index, randMineID, position, mineType, itemLV), areaPlayerID)
         
     if isNotify and refreshDict:
-        SyncMineAreaItemInfo(areaPlayerID, refreshDict.keys())
+        SyncMineAreaItemInfo(areaPlayerID, refreshDict.keys(), queryType=queryType, queryValue=queryValue)
     return refreshDict
 
 #// B0 33 福地查看 #tagCGMineAreaView
@@ -1176,6 +1241,7 @@
                 
     # 查看周围随机福地列表
     elif queryType == 3:
+        queryValue = 0 # GameServer默认只给查询,刷新列表改为从MapServer发起 B0 31 福地物品刷新 #tagCMMineItemRefresh 请求
         SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
         
     # 退出他人福地
@@ -1188,7 +1254,7 @@
         
     return
 
-def SyncMineAreaItemInfo(areaPlayerID, mineIndexList, notifyPlayerIDListEx=None):
+def SyncMineAreaItemInfo(areaPlayerID, mineIndexList, notifyPlayerIDListEx=None, queryType=0, queryValue=0):
     '''某个福地物品变更时同步,会同步给相关玩家
     @param areaPlayerID: 福地玩家ID,可能是假人
     @param mineIndexList: 需要同步的矿物索引
@@ -1205,9 +1271,9 @@
         notifyPlayerIDList.append(areaPlayerID)
         
     # 列表中
-    for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
-        if areaPlayerID in socialIDList:
-            notifyPlayerIDList.append(playerID)
+    robPlayerIDList = GetRobPlayerIDList(areaPlayerID)
+    if robPlayerIDList:
+        notifyPlayerIDList += robPlayerIDList
     for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
         if areaPlayerID in neighborIDList:
             notifyPlayerIDList.append(playerID)
@@ -1229,7 +1295,7 @@
     if not notifyPlayerIDList:
         return
     
-    clientPack = __GetMineAreaInfoPack([[areaPlayerID, mineIndexList]])
+    clientPack = __GetMineAreaInfoPack([[areaPlayerID, mineIndexList]], queryType=queryType, queryValue=queryValue)
     # 去重同步
     playerManager = GameWorld.GetPlayerManager()
     for playerID in set(notifyPlayerIDList):
@@ -1244,16 +1310,12 @@
     return
 
 def SyncSocialAreaInfo(curPlayer, queryType=0, queryValue=0):
-    ## 同步有关系的道友福地列表
+    ## 同步有关系的道友福地列表 - 敌对列表
     playerID = curPlayer.GetPlayerID()
-    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
-    if playerID in mineItemMgr.socialIDListDict:
-        socialIDList = mineItemMgr.socialIDListDict[playerID]
-    else:
-        socialIDList = __DoUpdSocialPlayerIDList(playerID)
-        
+    socialIDList = GetRobPlayerIDList(playerID)
+    robValueDict = GetRobValueDict(playerID)
     areaMineList = [[areaPlayerID, []] for areaPlayerID in socialIDList]
-    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
+    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue, robValueDict)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
@@ -1286,9 +1348,14 @@
             if neighborIDBef in areaPlayerIDList:
                 areaPlayerIDList.remove(neighborIDBef)
         neighborCount = IpyGameDataPY.GetFuncCfg("MineAreaRob", 2)
+        realmLV = curPlayer.GetOfficialRank()
+        officialNeighborCountList = IpyGameDataPY.GetFuncEvalCfg("MineAreaRob2", 1)
+        for needRLV, nCount in officialNeighborCountList:
+            if realmLV >= needRLV:
+                neighborCount = nCount
         neighborIDList = areaPlayerIDList[:neighborCount]
         mineItemMgr.neighborIDListDict[playerID] = neighborIDList
-        GameWorld.DebugLog("刷新周围随机福地: %s" % neighborIDList, playerID)
+        GameWorld.DebugLog("刷新周围随机福地: realmLV=%s,neighborCount=%s,%s" % (realmLV, neighborCount, neighborIDList), playerID)
         
     areaMineList = [[areaPlayerID, []] for areaPlayerID in neighborIDList]
     clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
@@ -1319,7 +1386,7 @@
     NetPackCommon.SendFakePack(curPlayer, clientPack)
     return
 
-def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0):
+def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0, robValueDict=None):
     ''' 获取同步福地详细信息包
     @param areaMineList: [[areaPlayerID, mineIndexList], ...] 按指定福地ID顺序列表获取,mineIndexList为空时同步该福地全部物品,否则只同步指定索引物品
     '''
@@ -1334,8 +1401,11 @@
         if areaPlayerID > Def_FakeAreaCount:
             cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
             areaInfo.PlayerName = cacheDict.get("Name", "")
-            areaInfo.Face = cacheDict.get("Job", 0)
-                    
+            areaInfo.Job = cacheDict.get("Job", 0)
+            areaInfo.Face = cacheDict.get("Face", 0)
+            areaInfo.FacePic = cacheDict.get("FacePic", 0)
+            areaInfo.RobValue = robValueDict.get(areaPlayerID, 0) if robValueDict else 0 # 敌对值,前端仅queryType为2时才更新敌对值
+            
         areaInfo.MineItemList = []
         if not mineIndexList:
             mineIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
@@ -1348,16 +1418,18 @@
             mineItem.UpdTime = mineItemData.UpdTime
             mineItem.Position = mineItemData.Position
             mineItem.PosLen = len(mineItem.Position)
-            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
+            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
             mineItem.SpeedLen = len(mineItem.MoveSpeed)
-            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
+            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
             mineItem.WorkerCount = mineItemData.WorkerCount
             mineItem.RobPlayerID = mineItemData.RobPlayerID
             mineItem.RobWorkerCount = mineItemData.RobWorkerCount
             if mineItemData.RobPlayerID:
                 robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(mineItemData.RobPlayerID))
                 mineItem.RobPlayerName = robCacheDict.get("Name", "")
-                mineItem.RobFace = robCacheDict.get("Job", 0)
+                mineItem.RobJob = robCacheDict.get("Job", 0)
+                mineItem.RobFace = robCacheDict.get("Face", 0)
+                mineItem.RobFacePic = robCacheDict.get("FacePic", 0)
             areaInfo.MineItemList.append(mineItem)
         areaInfo.MineCount = len(areaInfo.MineItemList)
         
@@ -1381,7 +1453,9 @@
         if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
             tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
             recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
-            recordInfo.TagFace = tagCacheDict.get("Job", 0)
+            recordInfo.TagJob = tagCacheDict.get("Job", 0)
+            recordInfo.TagFace = tagCacheDict.get("Face", 0)
+            recordInfo.TagFacePic = tagCacheDict.get("FacePic", 0)
         clientPack.AreaRecordList.append(recordInfo)
     clientPack.RecordCount = len(clientPack.AreaRecordList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)

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Gitblit v1.8.0