From 8d37b77678ea5dc0703354a6daaa1207ce6e8be3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 六月 2019 21:56:45 +0800
Subject: [PATCH] 7661 【后端】【主干】屏蔽多余日志输出(非拍品转拍品ErrLog改DebugLog,重刷传奇属性ErrLog改DebugLog)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py |   36 +++++++++++++++++++++++++-----------
 1 files changed, 25 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 4b8390d..55ba478 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -36,14 +36,13 @@
 
 FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # 鼓舞等级
 FBDict_IsOver = 'FBDict_IsOver'  #是否已结算, 结算时的tick
-FBDict_IsEncourage = 'FBDict_IsEncourage'  #是否鼓舞过
-
+FBDict_EncourageCnt = 'FBDict_EncourageCnt'  #鼓舞过次数
+Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
 
 (
     Def_BossTime,  #BOSS时间
     Def_LeaveTime,  #离开时间
-    Def_HPSpeed,  #掉血速度公式
-    ) = range(3)
+    ) = range(2)
 
 #当前副本地图的状态
 (
@@ -122,13 +121,23 @@
     if mapID != ChConfig.Def_FBMapID_AllFamilyBoss:
         return
     GameWorld.DebugLog('    多仙盟BOSS活动状态变更 state=%s' % state)
-
-    if not state:
+    
+    if state:
+        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
+            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
+    else:
+        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
         if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
             GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
             __DoLogicAllFamilyBossOver(0, tick, 0, 0)
     return
 
+def __GetRemainTick(tick):
+    ##活动剩余毫秒
+    mapID = GameWorld.GetMap().GetMapID()
+    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
+    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
+    return closeFB_RemainTick
 
 ## 进副本
 #  @param curPlayer
@@ -171,7 +180,9 @@
         FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
     else:
         FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
-        
+    
+    closeFB_RemainTick = __GetRemainTick(tick)
+    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
     DoFBHelp(curPlayer, tick)
     return
 
@@ -256,7 +267,7 @@
             hurtInfo.append(hurtDict)
     remainHPPer = GetBossRemainHPPer(0, tick)
     playerID = curPlayer.GetPlayerID()
-    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
+    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
     fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
                   'myHurt':myHurt % ChConfig.Def_PerPointValue,
                   'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
@@ -276,15 +287,18 @@
     if actionType == 0:
         playerID = curPlayer.GetID()
         gameFB = GameWorld.GetGameFB()
-        if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
-            GameWorld.DebugLog('只能鼓舞一次!', playerID)
+        maxEncourageCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSReward1', 2)
+        curEncourageCnt = gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
+        if curEncourageCnt >= maxEncourageCnt:
+            GameWorld.DebugLog('只能鼓舞%s次!'%maxEncourageCnt, playerID)
             return
         if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
-            gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
+            gameFB.SetPlayerGameFBDict(playerID, FBDict_EncourageCnt, curEncourageCnt+1)
             #给鼓舞奖励
             itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
             giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
             ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+            DoFBHelp(curPlayer, tick)
     return
 
 

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