From 8d37b77678ea5dc0703354a6daaa1207ce6e8be3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 六月 2019 21:56:45 +0800
Subject: [PATCH] 7661 【后端】【主干】屏蔽多余日志输出(非拍品转拍品ErrLog改DebugLog,重刷传奇属性ErrLog改DebugLog)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 227 ++++++++++++++++----------------------------------------
1 files changed, 64 insertions(+), 163 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 8a91e67..55ba478 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -21,31 +21,28 @@
import GameWorldProcess
import IpyGameDataPY
import ChConfig
+import PlayerBossReborn
import PyGameData
import PlayerControl
import ShareDefine
import NPCCustomRefresh
import PlayerAuctionHouse
import ItemControler
+import PlayerWeekParty
import PlayerActivity
+import NPCCommon
import EventReport
+import GameObj
-FBDict_StartTick = 'FBDict_StartTick' #开始时间
-FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
-FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
-FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
-FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
-FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
-FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
+FBDict_EncourageCnt = 'FBDict_EncourageCnt' #鼓舞过次数
+Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
(
Def_BossTime, #BOSS时间
Def_LeaveTime, #离开时间
- Def_HPSpeed, #掉血速度公式
- ) = range(3)
+ ) = range(2)
#当前副本地图的状态
(
@@ -115,8 +112,6 @@
if not bossID:
return
NPCCustomRefresh.SetNPCRefresh(101, [bossID])
- BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
- GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
return
@@ -126,13 +121,23 @@
if mapID != ChConfig.Def_FBMapID_AllFamilyBoss:
return
GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
-
- if not state:
- if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
+
+ if state:
+ if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
+ GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
+ else:
+ GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
+ if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
- __DoLogicAllFamilyBossOver(0, tick)
+ __DoLogicAllFamilyBossOver(0, tick, 0, 0)
return
+def __GetRemainTick(tick):
+ ##活动剩余毫秒
+ mapID = GameWorld.GetMap().GetMapID()
+ startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
+ closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
+ return closeFB_RemainTick
## 进副本
# @param curPlayer
@@ -153,7 +158,8 @@
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
-
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FamilyBoss, 1)
if fbStep == FB_Step_Open:
FBCommon.SetFBStep(FB_Step_Fighting, tick)
@@ -167,7 +173,6 @@
elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
- UpdateHPReduceSpeed(tick)
gameFB = GameWorld.GetGameFB()
# 上鼓舞buff
encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
@@ -175,7 +180,9 @@
FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
else:
FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
-
+
+ closeFB_RemainTick = __GetRemainTick(tick)
+ curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)
DoFBHelp(curPlayer, tick)
return
@@ -187,10 +194,6 @@
def OnCloseFB(tick):
gameWorld = GameWorld.GetGameWorld()
- gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
- gameWorld.SetGameWorldDict(FBDict_Speed, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
- gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
gameWorld.SetPropertyID(0)
PyGameData.g_allfamilyBossDict = {}
return
@@ -212,8 +215,6 @@
# GameWorldProcess.CloseFB(tick)
# return
- UpdateHPReduceSpeed(tick, True)
-
return
@@ -230,13 +231,6 @@
if playerID in familyHurtInfo[2]:
familyHurtInfo[2].remove(playerID)
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-
-##玩家切换地图
-def DoPlayerChangeMapLogic(curPlayer):
- #FBCommon.SetHadDelTicket(curPlayer, 0)
-
return
@@ -271,17 +265,11 @@
hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
hurtInfo.append(hurtDict)
-
- curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed)
- isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing)
- remainHP = GetBossRemainHP(tick)
- totalHP = __GetBossTotalHP()
- hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
+ remainHPPer = GetBossRemainHPPer(0, tick)
playerID = curPlayer.GetPlayerID()
- IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
- fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage,
- 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
+ IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
+ fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
+ 'myHurt':myHurt % ChConfig.Def_PerPointValue,
'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
}
GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
@@ -299,15 +287,18 @@
if actionType == 0:
playerID = curPlayer.GetID()
gameFB = GameWorld.GetGameFB()
- if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
- GameWorld.DebugLog('只能鼓舞一次!', playerID)
+ maxEncourageCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSReward1', 2)
+ curEncourageCnt = gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
+ if curEncourageCnt >= maxEncourageCnt:
+ GameWorld.DebugLog('只能鼓舞%s次!'%maxEncourageCnt, playerID)
return
if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
- gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
+ gameFB.SetPlayerGameFBDict(playerID, FBDict_EncourageCnt, curEncourageCnt+1)
#给鼓舞奖励
itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+ DoFBHelp(curPlayer, tick)
return
@@ -318,7 +309,6 @@
# @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
UpdateHurtInfo(curPlayer, hurtHP)
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
return
@@ -331,8 +321,6 @@
PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
- #有人上榜开始掉血
- StartReduceHP(GameWorld.GetGameWorld().GetTick())
return
@@ -359,16 +347,10 @@
return
elif fbStep == FB_Step_Fighting:
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- if not startTick or overTick:
+ if overTick:
return
- lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
- if lastHurtTick and tick - lastHurtTick >= 2000:
- StopReduceHP(tick)
- gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
- __CheckBossHP(tick)
return
@@ -378,7 +360,7 @@
return playerHurtList
-def __DoLogicAllFamilyBossOver(isPass, tick):
+def __DoLogicAllFamilyBossOver(isPass, tick, dropPosX, dropPosY):
#结算
FBCommon.SetFBStep(FB_Step_Over, tick)
msgStr = str([])
@@ -400,6 +382,7 @@
batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
event = ["AllFamilyBoss", False, {}]
needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
+ bossID = CurFBLineBOSSID(lineID)
for rank, hurtInfo in enumerate(playerHurtList, 1):
familyID = hurtInfo[0]
memberIDList = hurtInfo[1][2]
@@ -419,7 +402,8 @@
member = playerManager.FindPlayerByID(memberID)
if member:
if menberItemList:
- ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
+ NPCCommon.DoGiveItemByVirtualDrop(member, menberItemList, bossID, dropPosX, dropPosY, mailTypeKey='LeagueBOSS1')
+ #ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
elif menberItemList:
@@ -471,6 +455,8 @@
if len(itemInfo) != 3:
GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
continue
+ if not itemInfo[0]:
+ continue
if itemInfo[2]:
familyAuctionItemList.append(itemInfo)
else:
@@ -481,6 +467,8 @@
if len(resultItem) != 3:
GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
continue
+ if not resultItem[0]:
+ continue
if resultItem[2]:
familyAuctionItemList.append(resultItem)
else:
@@ -489,122 +477,35 @@
return familyAuctionItemList, menberItemList
-def __CheckBossHP(tick):
- gameFB = GameWorld.GetGameFB()
- isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
-
- if not isOver:
- if GetBossRemainHP(tick) == 0:
- #结束 设置BOSS死亡
- FBCommon.ClearFBNPC()
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- GameWorld.DebugLog('结束 设置BOSS死亡')
-
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
-
- __DoLogicAllFamilyBossOver(1, tick)
- else:
- #血量广播
- needNotifyHPPerList = [50, 20]
- lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
- if lastIndex >= len(needNotifyHPPerList):
- return
- remainPer = GetBossRemainHPPer(tick)
- notifyHPPer = needNotifyHPPerList[lastIndex]
- if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
- gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- bossID = CurFBLineBOSSID(lineID)
- msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
- PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
-
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
return
-
-def UpdateHPReduceSpeed(tick, isExit=False):
- gameWorld = GameWorld.GetGameWorld()
- playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
- playerCnt = playerCnt - 1 if isExit else playerCnt
- if playerCnt <= 0:
- return
+## 执行副本杀怪逻辑
+def __FBNPCOnKilled(curNPC, tick):
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- if lineID < 0:
+ bossID = CurFBLineBOSSID(lineID)
+ if curNPC.GetNPCID() != bossID:
return
-
-
- curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
- gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
- if not startTick:
- startTick = tick
- lastSpeed = curSpeed
- remainHP = __GetBossTotalHP()
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
-
- gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
- GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ GameWorld.DebugLog('结束 设置BOSS死亡')
+
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
+ dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+ __DoLogicAllFamilyBossOver(1, tick, dropPosX, dropPosY)
return
-def StopReduceHP(tick):
- ##暂停BOSS血量减少
- gameWorld = GameWorld.GetGameWorld()
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
- remainHP = GetBossRemainHP(tick)
- if not remainHP:
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
- return
-
-def StartReduceHP(tick):
- ##开始BOSS掉血
- gameWorld = GameWorld.GetGameWorld()
- if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- if not startTick:
- gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
- gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-
-def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
-
-
-def GetBossRemainHP(tick):
- gameWorld = GameWorld.GetGameWorld()
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return remainHP if startTick else __GetBossTotalHP()
- if not startTick:
- startTick = tick
- remainHP = __GetBossTotalHP()
- else:
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- return remainHP
-
-
-def GetBossRemainHPPer(tick):
- remainHP = GetBossRemainHP(tick)
- totalHP = __GetBossTotalHP()
- if not totalHP:
+def GetBossRemainHPPer(copyMapID, tick):
+ bossID = CurFBLineBOSSID()
+ curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
+ if not curBoss:
return 100
- return remainHP * 100 / totalHP
+ return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
def CurFBLineBOSSID(lineID=-1):
--
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