From 8d37b77678ea5dc0703354a6daaa1207ce6e8be3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 六月 2019 21:56:45 +0800
Subject: [PATCH] 7661 【后端】【主干】屏蔽多余日志输出(非拍品转拍品ErrLog改DebugLog,重刷传奇属性ErrLog改DebugLog)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index bd8af1a..1605b8f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -148,8 +148,8 @@
[lambda curObj:PlayerControl.GetStoneMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetStoneMaxHPPer(curObj, value), 0, 0, 0], # 宝石生命百分比
[lambda curObj:PlayerControl.GetStoneAtkPer(curObj), lambda curObj, value:PlayerControl.SetStoneAtkPer(curObj, value), 0, 0, 0], # 宝石攻击百分比
[lambda curObj:PlayerControl.GetHPCureEnhance(curObj), lambda curObj, value:PlayerControl.SetHPCureEnhance(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
- [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
- [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0], # 血瓶恢复效果增强
+ [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0], # 额外输出伤害
+ [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0], # PVP攻击回血
[lambda curObj:PlayerControl.GetHitSucessRate(curObj), lambda curObj, value:PlayerControl.SetHitSucessRate(curObj, value), 0, 0, 0], # 命中成功率
[lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0], # 命中成功率
[lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0], # NPC攻击频率
--
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