From 8dabd16a2b668b73b6139b0d4d443b896d7d312f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 九月 2018 13:54:32 +0800
Subject: [PATCH] fix:3623 子 任务修改 / 【后端】增加洗练至X级时触发的接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   21 ++++++++++++++++-----
 1 files changed, 16 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index a59fb05..d2098e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1070,6 +1070,8 @@
         elif itemID == ChConfig.Def_ItemID_BossReborn:
             msgStr = str(itemCount)
             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
+        elif itemID == ChConfig.Def_ItemID_Ysog:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
         
         return True
     
@@ -1082,8 +1084,8 @@
     def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
         curPlayer = self.__Player
         
-        if self.__DoTransformItem(curPlayer, tagItem):
-            tagItem.Clear() # 需清除,不然会导致内存泄露
+        if packIndex != ShareDefine.rptTreasure and self.__DoTransformItem(curPlayer, tagItem):
+            tagItem.Clear() # 需清除,不然会导致内存泄露   寻宝仓库可暂存直接转化数值的物品
             return True
         
         isEquip = ItemCommon.CheckItemIsEquip(tagItem)
@@ -1360,7 +1362,7 @@
     DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)
     return
 
-def DropItemToOtherPack(curPlayer, fromPackIndex, toPackIndex, index, isAll=False):
+def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):
     '''拖动某个背包物品到玩家物品背包
     '''
     movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)
@@ -1371,18 +1373,27 @@
     
     #整个背包转移
     if isAll:
+        fullPackList = []
         for itemIndex in xrange(movePack.GetCount()):
             curItem = movePack.GetAt(itemIndex)
             if not curItem or curItem.IsEmpty():
                 continue
+            toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
+            if toPackIndex in fullPackList:
+                continue
             if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
-                return
+                if toPackIndex not in fullPackList:
+                    fullPackList.append(toPackIndex)
+                    
+        for fullPackIndex in fullPackList:
+            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])
             
     #单个物品转移
     else:
         curItem = movePack.GetAt(index)
         if not curItem or curItem.IsEmpty():
             return
+        toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
         __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)
     return
 
@@ -1391,7 +1402,7 @@
     #curItemGUID = curItem.GetGUID()
     curItemCount = curItem.GetCount()
     curItemIsBind = curItem.GetIsBind()
-    toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
+    #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
     
     # 常规物品转移到虚拟符印背包
     if toPackIndex == ShareDefine.rptRune:

--
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