From 8db8cf2b050a25ede6672e8e37860fcdbfa29b7f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 22 十一月 2018 19:45:44 +0800
Subject: [PATCH] 4950 子 【1.3】后续16座符印塔产出
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 11757cc..ae6aa90 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -110,6 +110,9 @@
return
if GameObj.GetHP(curTagNormalNPC) <= 0:
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+ GameObj.SetHP(curTagNormalNPC, 1)
+ return
#执行击杀NPC逻辑
FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
--
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