From 8de6a6994a0dd623514899310e415269d42e4685 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 三月 2019 16:11:59 +0800
Subject: [PATCH] 6382 【后端】【2.0】功能是否绑定及拍品优化调整(部分绑定修改为是否拍品)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 10 +++++++++-
1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index e262780..116989f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -351,6 +351,11 @@
4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
4070:ChConfig.TriggerType_DebuffOff, # 抵消一次debuff 23
+ 4071:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
+ 4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
+ 4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
+ 4074:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14, 记录值
+ 4075:ChConfig.TriggerType_4074PerValue, # 增加4074的反弹比例
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -375,12 +380,12 @@
4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能 只刷新属性 不触发技能
4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
4508:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
- 4514:ChConfig.TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失
4509:ChConfig.TriggerType_Buff_SuckBloodPer, # BUFF类: 百分比吸血, 此处非属性类
4510:ChConfig.TriggerType_Buff_MustBeHit, # BUFF类: 无视闪避必中
4511:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害
4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
+ 4514:ChConfig.TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失
4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比
4516:ChConfig.TriggerType_ChangeHurtToHP, # BUFF类:buff中把受到伤害的xx%转化为生命值
4517:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
@@ -389,6 +394,9 @@
4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
4521:ChConfig.TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
4522:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
+ 4523:ChConfig.TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
+ 4524:ChConfig.TriggerType_SuperHitSubLayer, # 暴击减层 67
+ 4525:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
--
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