From 8deff6bf388a0719798ab943441b02b5703b4d1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 15:51:19 +0800
Subject: [PATCH] 3597 【后端】可以向已有队伍的在线玩家发送组队邀请; 邀请附近玩家列表推荐规则修改(原来只推荐无队伍玩家,修改为可推荐有队伍的玩家,脱机及准备中的玩家不推荐)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 636c4ef..fd1ba49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -336,7 +336,7 @@
 #        cnt = int(itemCnt*rate/100)
 #        if cnt:
         prizeItemList.append([itemID, itemCnt, 1])
-    
+    prizeItemList += IpyGameDataPY.GetFuncEvalCfg('ChaosDemonReward', 4, {}).get(star, [])
     exitTime = FBCommon.GetFBLineStepTime(mapID)[Def_ExitTime] * 1000
     playerManager = GameWorld.GetMapCopyPlayerManager()
     playerCount = playerManager.GetPlayerCount()

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