From 8deff6bf388a0719798ab943441b02b5703b4d1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 九月 2018 15:51:19 +0800
Subject: [PATCH] 3597 【后端】可以向已有队伍的在线玩家发送组队邀请; 邀请附近玩家列表推荐规则修改(原来只推荐无队伍玩家,修改为可推荐有队伍的玩家,脱机及准备中的玩家不推荐)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 24 +++++++++++++++---------
1 files changed, 15 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 2606f18..782529f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2727,8 +2727,8 @@
curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
updBourseMoney = curBourseMoney
- #当是交易所扣费时,则必定扣除交易额度
- if costType == ChConfig.Def_Cost_BourseBuy:
+ #当是交易所扣费、钻石红包时,则必定扣除交易额度
+ if costType in ChConfig.UnUseInner_CostType:
updBourseMoney = max(0, curBourseMoney - price)
#其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度)
elif updPlayerGold < updBourseMoney:
@@ -3399,6 +3399,7 @@
OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
+ NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) # 对怪物伤害加成
#其他需作为公式参数的系数
AtkSpeedParameter = fpParam.GetCftAtkSpeed()
@@ -5398,10 +5399,11 @@
fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
- if not PlayerTJG.GetIsTJG(curPlayer) and actExpRateInfo.get(ShareDefine.ActKey_State) \
- and curPlayer.GetLV() >= actExpRateInfo.get(ShareDefine.ActKey_LVLimit, 0):
- fightExpRate += actExpRateInfo.get(ShareDefine.ActKey_AddExpRate, 0)
-
+ if not PlayerTJG.GetIsTJG(curPlayer) and actExpRateInfo.get(ShareDefine.ActKey_State):
+ actExpIpyData = IpyGameDataPY.GetIpyGameData("ActExpRate", actExpRateInfo.get(ShareDefine.ActKey_CfgID))
+ if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
+ fightExpRate += actExpIpyData.GetAddExpRate()
+
if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
@@ -6059,7 +6061,10 @@
## 对怪物伤害加成
def GetNPCHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NPCHurtAddPer)
-def SetNPCHurtAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
+def SetNPCHurtAddPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, value, False)
+
#---职业伤害加成---
## 目标战士伤害加成
def GetJobAHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_JobAHurtAddPer)
@@ -6132,8 +6137,9 @@
## 最终伤害百分比
def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
-def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
-
+def SetFinalHurtPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FinalHurtPer, value, False)
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):
--
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