From 8df2bbe894731fb3691dfde36fa8e583bc8f5576 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 14:39:49 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(套装) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 338 +++++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 236 insertions(+), 102 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index c400c4e..cb93207 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,7 +68,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 131 +Def_Calc_AllAttrType_MAX = 133 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 @@ -214,7 +214,9 @@ TYPE_Calc_WingHPPer, # 翅膀生命百分比 TYPE_Calc_SuiteBasePer, # 套装基础属性百分比 TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比 -TYPE_Calc_ProDef, # 当前防护值 +TYPE_Calc_ProDef, # 当前防护值 130 +TYPE_Calc_ZhuxianRate, # 诛仙一击的概率 +TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -338,23 +340,38 @@ Def_ItemType_retBelt = 105 #5 腰带 Def_ItemType_retTrousers = 106 #6 裤子 Def_ItemType_retShoes = 107 #7 鞋子 -Def_ItemType_retNeck = 108 #8 项链 -Def_ItemType_retFairyCan = 109 #9 仙器 -Def_ItemType_retFairyCan2 = 110 #10 仙器 -Def_ItemType_retWing = 111 #11 翅膀 -Def_ItemType_retGuard = 112 #12 守护 -Def_ItemType_retBaldric1 = 113 #13 佩饰 -Def_ItemType_retBaldric2 = 114 #14 佩饰 -Def_ItemType_retBaldric3 = 115 #15 佩饰 -Def_ItemType_retBaldric4 = 116 #16 佩饰 -Def_ItemType_retBaldric5 = 117 #17 佩饰 -Def_ItemType_retBaldric6 = 118 #18 佩饰 +Def_ItemType_retGlove = 108 #8 手套 +Def_ItemType_retNeck = 109 #9 项链 +Def_ItemType_retFairyCan = 110 #10 仙器1 +Def_ItemType_retFairyCan2 = 111 #11 仙器2 +Def_ItemType_retJade = 112 #12 玉佩 +Def_ItemType_retWing = 113 #13 翅膀 +Def_ItemType_retGuard1 = 114 #14 守护1 +Def_ItemType_retGuard2 = 115 #15 守护2 +Def_ItemType_retPeerlessWeapon = 116 #16 绝世武器 +Def_ItemType_retPeerlessWeapon2 = 117 #17 绝世副手 Def_ItemType_DogzEquipHorn = 119 # 神兽兽角 Def_ItemType_DogzEquipEye = 120 # 神兽魔眼 Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙 Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪 Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲 +Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数 + +Def_ItemType_ZXCloak = 128 # 诛仙披风 +Def_ItemType_ZXMask = 129 # 诛仙面具 +Def_ItemType_ZXGlove = 130 # 诛仙手套 +Def_ItemType_ZXRuyi = 131 # 诛仙如意 +Def_ItemType_ZXPendant = 132 # 诛仙吊坠 +Def_ItemType_ZXRing = 133 # 诛仙戒指 +Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1 +Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2 +Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3 +Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4 +Def_ItemType_ZhuXianStuff = 138 # 诛仙材料 + +Def_ItemType_DogzStuff = 139 # 神兽材料 +Def_ItemType_ZhuXianStone = 140 # 诛仙宝石 #以下定义物品类型下次删除 Def_Item_Type_Horse = 1000036 #坐骑 @@ -365,22 +382,16 @@ ShareDefine.rptGatherSoul:'GatherSoulPackCount', } -#虚拟背包可以放入的物品字典 -Def_PackItemTypeList_Dict = { -ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp], -ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, - Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute], -ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore], - } - def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem): ## 获取物品类型对应存放的默认背包类型 if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]: #寻宝背包、临时背包不做处理 return defaultPack + import IpyGameDataPY + Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {}) for pack, itemTypeList in Def_PackItemTypeList_Dict.items(): if itemType in itemTypeList: - return pack + return int(pack) return defaultPack # 部位对应装备类型列表 @@ -393,16 +404,11 @@ ShareDefine.retTrousers:[Def_ItemType_retTrousers], ShareDefine.retShoes:[Def_ItemType_retShoes], ShareDefine.retNeck:[Def_ItemType_retNeck], - ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], - ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2], + ShareDefine.retFairyCan:[Def_ItemType_retFairyCan], + ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2], ShareDefine.retWing:[Def_ItemType_retWing], - ShareDefine.retGuard:[Def_ItemType_retGuard], - ShareDefine.retBaldric1:[Def_ItemType_retBaldric1], - ShareDefine.retBaldric2:[Def_ItemType_retBaldric2], - ShareDefine.retBaldric3:[Def_ItemType_retBaldric3], - ShareDefine.retBaldric4:[Def_ItemType_retBaldric4], - ShareDefine.retBaldric5:[Def_ItemType_retBaldric5], - ShareDefine.retBaldric6:[Def_ItemType_retBaldric6], + ShareDefine.retGuard1:[Def_ItemType_retGuard1], + ShareDefine.retGuard2:[Def_ItemType_retGuard2], } #--------------------------------------------------------------------- #写死的物品效果ID都放这边------请按数值顺序存放 @@ -437,6 +443,8 @@ Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片 Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环 Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 +Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分 +Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分 #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 @@ -771,7 +779,9 @@ Def_HurtType_Immune, # 免疫 10 Def_HurtType_RealmSupress, # 境界压制 11 Def_HurtType_Zhansha, # 斩杀 12 -) = range(1, 13) +Def_HurtType_Zhuxian, # 诛仙一击 13 +Def_HurtType_ZhognjiZhansha, # 终极斩杀 14 +) = range(1, 15) #Def_HurtType_SuckBlood, # 吸血 ( @@ -783,13 +793,16 @@ Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1) #装备类型 -Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) +Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) #武器类型 Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2] #神兽装备类型 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1) + +#诛仙装备类型 +Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) # 技能造成实质性伤害的类型 Def_RealAttack_Type = [Def_HurtType_Normal, # 普通伤害 1 @@ -849,6 +862,10 @@ Def_PackCnt_DogzItem = 100 #初始化神兽装备格子数 Def_PackCnt_DogzEquip = 100 +#初始化诛仙背包格子数 +Def_PackCnt_ZhuXianItem = 100 +#初始化诛仙装备格子数 +Def_PackCnt_ZhuXianEquip = 12 #初始化装备栏2 Def_PackCnt_Equip2 = 0 #初始化回收站 @@ -1092,6 +1109,8 @@ ShareDefine.rptPet, ShareDefine.rptDogzItem, ShareDefine.rptDogzEquip, + ShareDefine.rptZhuXianItem, + ShareDefine.rptZhuXianEquip, ] #装备可强化背包列表 @@ -1457,7 +1476,7 @@ #自动恢复计算间隔 Def_HPRestoreInterval = 5000 #允许重置的背包索引 -Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure] +Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem] #仓库分页个数 Def_ItemReset_WarehousePageCnt = 56 #玩家捡起物品的距离 8 @@ -1781,7 +1800,10 @@ Def_FBMapID_SealDemon = 52010 #单人封魔坛 Def_FBMapID_SealDemonEx = 52020 - +#诛仙BOSS +Def_FBMapID_ZhuXianBoss = 31380 +#诛仙塔 +Def_FBMapID_ZhuXianTower = 31370 #仙魔之争 Def_FBMapID_XMZZ = 31010 #神兽副本 @@ -1793,18 +1815,19 @@ #跨服蓬莱仙境 Def_FBMapID_CrossPenglai = 32020 + #注册上传跨服服务器数据后直接进入跨服服务器的地图 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai] #跨服地图 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai] -#跨服对应分区配置表名 -Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone", - } +#跨服分区对应地图配置表名 +Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + } #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, - Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx] + Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss] #金钱不掉物品直接给玩家的地图 Def_GiveMoneyMapIDList = [] @@ -1818,7 +1841,7 @@ Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] # 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID +Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx, @@ -1826,10 +1849,10 @@ # + Def_FBMapID_ClearDevil # 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul] +Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss] # 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield] +Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss] # 无玩家时不自动关闭的自伸缩副本 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul] @@ -1887,10 +1910,10 @@ 'Guard':[Def_FBMapID_Guard], #守护副本 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 - 'Dogz':[Def_FBMapID_Dogz], #神兽副本 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 - 'CrossPenglai':[Def_FBMapID_CrossPenglai], #跨服蓬莱仙境 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 + 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS + 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔 } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -1950,6 +1973,9 @@ Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数 + +Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间 +Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号) Map_FBDict_NotifyOpen = "Map_FB_NTOpen" # 副本开启提示 Map_FBDict_NotifyStart = "Map_FB_NTStart" # 副本开始提示 @@ -2376,9 +2402,11 @@ ShareDefine.retBelt, #5 腰带 ShareDefine.retTrousers, #6 裤子 ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 + ShareDefine.retGlove, #8 手套 + ShareDefine.retNeck, #9 项链 + ShareDefine.retFairyCan, #10 仙器1 + ShareDefine.retFairyCan2, #11 仙器2 + ShareDefine.retJade, #12 玉佩 ], } @@ -2397,15 +2425,19 @@ #装备物品位置,不需要重刷属性 EquipItemNoRefreshState = [ ShareDefine.retHorse, #19 坐骑 - ShareDefine.retWing, #11 翅膀 ShareDefine.retWeaponSkin, #20 时装武器 ShareDefine.retClothesSkin, #21 时装衣服 ShareDefine.retWeapon2Skin, #22 时装副手 ] -# 需要广播外观的装备部位 +# 需要广播外观的装备部位(除了境界装备3部位) Def_SyncEquipStateByIndex = [ - + ShareDefine.retWing, #11 翅膀 + ShareDefine.retGuard1, #14 守护1 + ShareDefine.retHorse, #19 坐骑 + ] +#套装装备部位列表 +Def_SuitEquipPlaceList = [ ShareDefine.retWeapon, #1 主手 ShareDefine.retWeapon2, #2 副手 ShareDefine.retHat, #3 帽子 @@ -2413,14 +2445,8 @@ ShareDefine.retBelt, #5 腰带 ShareDefine.retTrousers, #6 裤子 ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - ShareDefine.retFairyCan, #9 仙器 - ShareDefine.retFairyCan2, #10 仙器 - ShareDefine.retWing, #11 翅膀 - ShareDefine.retGuard, #12 守护 - ShareDefine.retHorse, #19 坐骑 - ] - + ShareDefine.retGlove, #8 手套 + ] #--------------------------------------------------------------------- #特殊物品光环,永久存在 Def_SuperBuffList = [ @@ -2855,14 +2881,12 @@ Def_RebornPos_Area_Range = 3 #复活类型(需要和C++统一) -RebornTypeCount = 8 +RebornTypeCount = 6 Def_RebornTypeList = [ -rebornType_City, #回城虚弱复活 -rebornType_Skill, #技能复活 -rebornType_Health, #原地健康复活 -rebornType_UseItem, #使用还阳咒复活 -rebornType_FBGold, #副本元宝复活 -rebornType_FBUseItem, #副本使用道具复活 +rebornType_City, #回城虚弱复活 0 +rebornType_Skill, #技能复活 1 +rebornType_Health, #原地健康复活 2 +rebornType_UseItem, #使用道具复活 3 rebornType_MainCity, #回主城复活 rebornType_System, #系统复活 ] = range(0, RebornTypeCount) @@ -3026,6 +3050,9 @@ #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 +Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志 +Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率 +Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害% Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值 Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用 @@ -3033,6 +3060,7 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 +Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID @@ -3083,7 +3111,6 @@ Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型 Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态 -Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState" # 查询合服奖励状态 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型 @@ -3097,6 +3124,7 @@ Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态 Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态 +Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间 #=============================================================================== # # 持续性buff伤害处理连击技能ID列表 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击 @@ -3228,9 +3256,6 @@ Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号] Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号] -Def_PlayerKey_CrossRegisterType = "CrossRegisterType" #跨服注册活动类型 -Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中 - Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态 Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态 @@ -3265,9 +3290,9 @@ Def_PDictType_LVAward, # 等级奖励领取信息记录5 Def_PDictType_GoldGift, # 充值豪礼 Def_PDictType_OpenServerCampaign, # 开服活动 -Def_PDictType_WeekParty, -Def_PDictType_Family_Contribution, # 战盟贡献度 -Def_PDictType_10, # 10 +Def_PDictType_WeekParty, #周狂欢 +Def_PDictType_FeastWeekParty, # 节日巡礼 +Def_PDictType_LoginAward, # 登录奖励运营活动 Def_PDictType_OfficialRank, # 官爵 Def_PDictType_Horse, # 坐骑 Def_PDictType_Wing, # 翅膀 @@ -3292,6 +3317,8 @@ # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复 # 新增参数TYPE 用于字典分类,默认0 +Def_QuDao_DoubleBillGold = "qddbGold" # 渠道返利的仙玉 +Def_QuDao_DoubleBillCount = "qddbCount" # 渠道返利的仙玉领取次数 日期+次数组合数字 Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置 Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字 Def_PlayerKey_TJGNPC = "TJGNPC" # 脱机挂机NPC点 @@ -3332,6 +3359,8 @@ Def_Player_Dict_FromPosY = 'FromPosY' # 最后一次离开的非中立常规地图,坐标X Def_Player_Dict_FromLineID = 'FromLineID' # 最后一次离开的非中立常规地图,线路ID +Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID +Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID) Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次) @@ -3405,7 +3434,6 @@ Def_Player_Dict_SignDayCnt = "SignDayCnt_151" # 签到次数 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168' # 玩家是否能参加家族活动 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储 -Def_Player_Dict_RoomID = 'RoomID_184' # 房间ID Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185' # 是否申请过贵宾俱乐部 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态 @@ -3469,8 +3497,6 @@ Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数 -Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引 -Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt" # 当日无限领取礼包已领取次数 Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态 Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度 @@ -3483,12 +3509,12 @@ Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay" # 新手指导员今日已免费传音次数 Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数 Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况 -Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s" # 采集NPC累计采集次数,参数为NPCID -Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s" # 采集NPC功能号对应每日对应采集次数,%sNPC功能号 -Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex +Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引 +Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数 +Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数 Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex) Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum) Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID) @@ -3502,7 +3528,6 @@ Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD" #天梯是否进入真正挑战冷却 Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak" #天梯连胜场次 Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder" #天梯历史最高排名 -Def_PDict_MixLoginDayState = "PMixLoginDayState" # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领> Def_PDict_FestivalLoginState = "FestivalLoginState_%s" # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领> Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型] Def_PDict_TJGSet = "TJGSet" # 脱机挂系统设定 @@ -3513,9 +3538,7 @@ Def_PDict_LoginClientType = "LoginClientType" # 客户端登录类型 -Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign" # 重新同步排行表标记 -Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard" # 合服首登同步排行榜信息 -Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记 +Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天 Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识) @@ -3584,7 +3607,7 @@ Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型 # 宝石 -Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) +Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级 Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级 @@ -3619,6 +3642,10 @@ #试炼之塔 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数 +#诛仙塔 +Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数 +Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数 +Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间 #古神禁地 Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值 @@ -3655,12 +3682,14 @@ Def_PDict_CostRebateTemplateID = "CostRebateTemplateID" # 玩家身上的消费返利模板ID Def_PDict_CostRebateGold = "CostRebateGold" # 消费返利总累计消费仙玉 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord" # 消费返利领奖记录 +Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级 #累计充值活动 Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录 +Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级 #限时特惠活动 Def_PDict_SpringSaleID = "SpringSaleID" # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time @@ -3676,6 +3705,7 @@ Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID +Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级 #仙界盛典 Def_PDict_FairyCeremonyID = "FairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 @@ -3685,6 +3715,15 @@ Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数 Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录 Def_PDict_FCCostGold = "FCCostGold" # 绝版降临总累计消费仙玉 + +#新仙界盛典 +Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID" # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值 +Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级 +Def_PDict_NewFCRechargeState = "NewFCRechargeState" # 充值大礼状态 0-不可领 1-可领 2-已领取 +Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID +Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数 +Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录 +Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉 #绑玉转盘 Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数 @@ -3720,11 +3759,33 @@ Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID #周狂欢 -Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 +Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天) Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天) + +#节日巡礼周狂欢 +Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天) +Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天) + +#登录奖励运营活动 +Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值 +Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID) +Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID) +Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天) + +#诛仙BOSS +Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt" # 协助次数 + +#幸运鉴宝 +Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 +Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过 +Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值 +Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数 #------------------------------------------------------------------------------- #类型 Def_PDictType_OnlinePrize Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数 @@ -3738,10 +3799,6 @@ Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取 Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 参数(活动类型) Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励; - -Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s" # 合服活动奖励记录 -Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s" # 合服活动记录数值 -Def_PDict_MixServerCampaign_MailState = "MSCMailState" # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态 # 坐骑 Def_PDictType_Horse Def_PDict_Horser_LV = "Horser_LV_%d" # 坐骑等级 0代表未激活 1代表1级 @@ -3852,6 +3909,7 @@ Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数 Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数 Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数 +Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数 Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位 Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位 Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位 @@ -3878,6 +3936,11 @@ Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量 Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间 + +#节日红包 +Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值 +Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量 +Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数 #境界 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界 @@ -3934,11 +3997,15 @@ #套装 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型 -Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件 +Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记 #神兽 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位 + +#装备部位星数 +Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引 + #------------------------------------------------------------------------------- #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]} @@ -4166,6 +4233,12 @@ AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear], AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear], + ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear], AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear], AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear], AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear], @@ -4347,7 +4420,10 @@ Def_CalcAttrFunc_GatherSoul, # 聚魂39 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40 Def_CalcAttrFunc_Coat, # 时装41 -) = range(42) +Def_CalcAttrFunc_ZXEquip, # 诛仙装备42 +Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 +Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 +) = range(45) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 @@ -4389,8 +4465,9 @@ ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], - # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 + # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], + ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], } @@ -4462,7 +4539,8 @@ TriggerType_LockHP, # 锁血触发技能 63 TriggerType_BeLuckyHit, # 被会心一击触发技能 64 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65 -) = range(1, 66) +TriggerType_ZhongjiZhansha, # 终极斩杀 66 +) = range(1, 67) # NPC功能类型定义 @@ -4527,7 +4605,9 @@ Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改; Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改; Def_VerFix_AddPoint, # 老号属性点修复; -) = range(8) +Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石; +Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿; +) = range(10) ##================================================================================================== #游戏消费点类型定义 @@ -4574,6 +4654,8 @@ Def_Cost_FBHelpBattle, # 副本助战 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40 Def_Cost_CrossRealmPK, # 跨服PK +Def_Cost_LuckyTreasure, #幸运鉴宝 +Def_Cost_MysteryShopRefresh, # 神秘商店刷新 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------ Def_Cost_RefreshArrestTask, # 刷新悬赏任务 Def_Cost_OffLineExp, # 兑换离线经验 @@ -4590,7 +4672,7 @@ Def_Cost_Trade, # 交易 Def_Cost_Rename, # 改名 Def_Cost_SkillLvUp, # 技能升级 -) = range(2000, 2000 + 57) +) = range(2000, 2000 + 59) Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key @@ -4675,6 +4757,8 @@ Def_Cost_FBHelpBattle:"FBHelpBattle", Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss", Def_Cost_CrossRealmPK:"CrossRealmPK", +Def_Cost_LuckyTreasure:"LuckyTreasure", +Def_Cost_MysteryShopRefresh:"MysteryShopRefresh", } ## ----------------------------------------------------- @@ -4766,7 +4850,8 @@ ItemGive_Refine, # 炼丹 ItemGive_Chests, # 宝箱 ItemGive_TrialExchange, # 宗门兑换 -) = range(1000, 1000 + 20) +ItemGive_LuckyTreasure, #幸运鉴宝 +) = range(1000, 1000 + 21) # 物品获得类型对应信息 {类型:eventName, ...} ItemGiveTypeDict = { @@ -4790,6 +4875,7 @@ ItemGive_Refine:"Refine", ItemGive_Chests:"Chests", ItemGive_TrialExchange:"TrialExchange", + ItemGive_LuckyTreasure:"LuckyTreasure", } ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999 @@ -4831,7 +4917,9 @@ ItemDel_ChatBubbleBox, # 激活聊天气泡框 ItemDel_GatherSoul, # 聚魂分解 ItemDel_CoatDecompose, # 时装分解 -) = range(2000, 2000 + 37) +ItemDel_ZhuXianDecompose, # 诛仙装备分解 +ItemDel_EquipStarUp, # 装备升星 +) = range(2000, 2000 + 39) # 物品扣除类型对应信息 {类型:eventName, ...} ItemDelTypeDict = { @@ -4872,6 +4960,8 @@ ItemDel_ChatBubbleBox:"ChatBubbleBox", ItemDel_GatherSoul:"GatherSoul", ItemDel_CoatDecompose:"CoatDecompose", + ItemDel_ZhuXianDecompose:"ZhuXianDecompose", + ItemDel_EquipStarUp:"EquipStarUp", } ##================================================================================================== @@ -4983,7 +5073,8 @@ VIPPrivilege_32, #32 封魔坛自动挑战 VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成 VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比) -) = range(1, 35) +VIPPrivilege_35, #35 诛仙BOSS购买次数 - 副本总表统一处理 +) = range(1, 36) ( @@ -5026,7 +5117,8 @@ Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到 Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用 Def_SkillFuncType_Dogz, #12 神兽技能 -) = range(13) +Def_SkillFuncType_ZhuXian, #13 诛仙技能 +) = range(14) # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新 @@ -5066,11 +5158,14 @@ GoldInvestType_Month, # 月卡投资 GoldInvestType_VIP, # vip投资 GoldInvestType_Gold, # 仙玉投资 -) = range(1,3+1) +GoldInvestType_Gold2, # 仙玉投资2 +GoldInvestType_Gold3, # 仙玉投资3 +) = range(1,5+1) #可以循环投资的类型 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP] - +#仙玉投资类型 +InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3] #前端特殊新手引导存储标记 GuideState_BZZDShow = 202 @@ -5139,7 +5234,12 @@ Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19 Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20 Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21 -)= range(22) +Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22 +Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23 +Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24 +Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25 +Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26 +)= range(27) #boss复活相关活动定义 @@ -5197,7 +5297,41 @@ Def_WPAct_ChaosDemon, #混乱妖域 17 Def_WPAct_XMZZ, #仙魔之争 18 Def_WPAct_FamilyWar, #仙魔联赛 19 -) = range(1, 19+1) +Def_WPAct_Login, #每日登录 20 +Def_WPAct_Horse, #激活某只坐骑 21 +Def_WPAct_Pet, #激活某只灵宠 22 +Def_WPAct_Dogz, #出战某只神兽 23 +Def_WPAct_Stone, #宝石总等级 24 +Def_WPAct_GodWeapon, #神兵总等级 25 +Def_WPAct_Rune, #穿戴某品质符印 26 +Def_WPAct_Pray, #祈愿 27 +) = range(1, 27+1) + +#可提前完成的周狂欢活动 +AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune] + +#登录奖励活动定义 +LoginAwardActIDList = ( +Def_LoginAct_Login, #每日登录1 +Def_LoginAct_Pray, #祈愿2 +Def_LoginAct_TowerSweep, #符印塔扫荡 3 +Def_LoginAct_KirinHome, #麒麟之府 4 +Def_LoginAct_RunTask, #师门悬赏5 +Def_LoginAct_XJMJ, #仙境秘境 6 +Def_LoginAct_FMT, #封魔坛7 +Def_LoginAct_MunekadoTrial, #宗门试炼8 +Def_LoginAct_FamilyParty, #仙盟宴会9 +Def_LoginAct_WorldBOSS, #世界boss 10 +Def_LoginAct_QueenRelices, #娲皇遗迹 11 +Def_LoginAct_IceLode, #冰晶矿脉 12 +Def_LoginAct_GodArea, #古神禁地 13 +Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14 +Def_LoginAct_ZhuXianBOSS, #诛仙boss 15 +Def_LoginAct_Alchemy, #炼丹 16 +Def_LoginAct_EquipPlus, #强化 17 +Def_LoginAct_EquipWash, #洗炼 18 +) = range(1, 18+1) + # 套装枚举,普通套装,强化套装 (EquipSuitType_Normal, -- Gitblit v1.8.0