From 8df2bbe894731fb3691dfde36fa8e583bc8f5576 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 02 三月 2019 14:39:49 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(套装)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  338 +++++++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 236 insertions(+), 102 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c400c4e..cb93207 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 131
+Def_Calc_AllAttrType_MAX = 133
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
@@ -214,7 +214,9 @@
 TYPE_Calc_WingHPPer,                    # 翅膀生命百分比
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
-TYPE_Calc_ProDef,                       # 当前防护值
+TYPE_Calc_ProDef,                       # 当前防护值 130
+TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
+TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -338,23 +340,38 @@
 Def_ItemType_retBelt = 105        #5 腰带
 Def_ItemType_retTrousers = 106    #6 裤子
 Def_ItemType_retShoes = 107       #7 鞋子
-Def_ItemType_retNeck = 108        #8 项链
-Def_ItemType_retFairyCan = 109       #9 仙器
-Def_ItemType_retFairyCan2 = 110       #10 仙器
-Def_ItemType_retWing = 111        #11 翅膀
-Def_ItemType_retGuard = 112    #12 守护
-Def_ItemType_retBaldric1 = 113     #13 佩饰
-Def_ItemType_retBaldric2 = 114     #14 佩饰
-Def_ItemType_retBaldric3 = 115     #15 佩饰
-Def_ItemType_retBaldric4 = 116     #16 佩饰
-Def_ItemType_retBaldric5 = 117     #17 佩饰
-Def_ItemType_retBaldric6 = 118     #18 佩饰
+Def_ItemType_retGlove = 108       #8 手套
+Def_ItemType_retNeck = 109        #9 项链
+Def_ItemType_retFairyCan = 110       #10 仙器1
+Def_ItemType_retFairyCan2 = 111       #11 仙器2
+Def_ItemType_retJade = 112       #12 玉佩
+Def_ItemType_retWing = 113        #13 翅膀
+Def_ItemType_retGuard1 = 114   #14 守护1
+Def_ItemType_retGuard2 = 115    #15 守护2
+Def_ItemType_retPeerlessWeapon = 116    #16 绝世武器
+Def_ItemType_retPeerlessWeapon2 = 117    #17 绝世副手
 
 Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
 Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
 Def_ItemType_DogzEquipTooth = 121   # 神兽獠牙
 Def_ItemType_DogzEquipClaw = 122    # 神兽兽爪
 Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
+Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
+
+Def_ItemType_ZXCloak = 128 # 诛仙披风
+Def_ItemType_ZXMask = 129 # 诛仙面具
+Def_ItemType_ZXGlove = 130 # 诛仙手套
+Def_ItemType_ZXRuyi = 131 # 诛仙如意
+Def_ItemType_ZXPendant = 132 # 诛仙吊坠
+Def_ItemType_ZXRing = 133 # 诛仙戒指
+Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
+Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
+Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
+Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
+Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
+
+Def_ItemType_DogzStuff = 139 # 神兽材料
+Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
 
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
@@ -365,22 +382,16 @@
                      ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                      }
 
-#虚拟背包可以放入的物品字典
-Def_PackItemTypeList_Dict = {
-ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
-ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
-                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
-ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
-                      }
-
 def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
     if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
         #寻宝背包、临时背包不做处理
         return defaultPack
+    import IpyGameDataPY
+    Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
     for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
-            return pack
+            return int(pack)
     return defaultPack
 
 # 部位对应装备类型列表
@@ -393,16 +404,11 @@
                       ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                       ShareDefine.retShoes:[Def_ItemType_retShoes],
                       ShareDefine.retNeck:[Def_ItemType_retNeck],
-                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
-                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
+                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
+                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                       ShareDefine.retWing:[Def_ItemType_retWing],
-                      ShareDefine.retGuard:[Def_ItemType_retGuard],
-                      ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
-                      ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
-                      ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
-                      ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
-                      ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
-                      ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
+                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
+                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                       }
 #---------------------------------------------------------------------
 #写死的物品效果ID都放这边------请按数值顺序存放
@@ -437,6 +443,8 @@
 Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
 Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
 Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
+Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
+Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -771,7 +779,9 @@
 Def_HurtType_Immune,           # 免疫 10
 Def_HurtType_RealmSupress,     # 境界压制 11
 Def_HurtType_Zhansha,     # 斩杀 12
-) = range(1, 13)
+Def_HurtType_Zhuxian,     # 诛仙一击 13
+Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
+) = range(1, 15)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -783,13 +793,16 @@
 
 Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
 #装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
+Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 #武器类型
 Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
 
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
+
+#诛仙装备类型
+Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
 # 技能造成实质性伤害的类型
 Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
@@ -849,6 +862,10 @@
 Def_PackCnt_DogzItem = 100
 #初始化神兽装备格子数
 Def_PackCnt_DogzEquip = 100
+#初始化诛仙背包格子数
+Def_PackCnt_ZhuXianItem = 100
+#初始化诛仙装备格子数
+Def_PackCnt_ZhuXianEquip = 12
 #初始化装备栏2
 Def_PackCnt_Equip2 = 0
 #初始化回收站
@@ -1092,6 +1109,8 @@
                                     ShareDefine.rptPet,
                                     ShareDefine.rptDogzItem,
                                     ShareDefine.rptDogzEquip,
+                                    ShareDefine.rptZhuXianItem,
+                                    ShareDefine.rptZhuXianEquip,
                                     ]
 
 #装备可强化背包列表
@@ -1457,7 +1476,7 @@
 #自动恢复计算间隔
 Def_HPRestoreInterval = 5000
 #允许重置的背包索引
-Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
+Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
 #仓库分页个数
 Def_ItemReset_WarehousePageCnt = 56
 #玩家捡起物品的距离 8
@@ -1781,7 +1800,10 @@
 Def_FBMapID_SealDemon = 52010
 #单人封魔坛
 Def_FBMapID_SealDemonEx = 52020
-
+#诛仙BOSS
+Def_FBMapID_ZhuXianBoss = 31380
+#诛仙塔
+Def_FBMapID_ZhuXianTower = 31370
 #仙魔之争
 Def_FBMapID_XMZZ = 31010
 #神兽副本
@@ -1793,18 +1815,19 @@
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
 
+
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai]
-#跨服对应分区配置表名
-Def_CrossZoneTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZone",
-                          }
+#跨服分区对应地图配置表名
+Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+                             }
 
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx]
+                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -1818,7 +1841,7 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1826,10 +1849,10 @@
 #                            + Def_FBMapID_ClearDevil
 
 # 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
+Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
 
 # 无玩家时不自动关闭的自伸缩副本
 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1887,10 +1910,10 @@
                 'Guard':[Def_FBMapID_Guard], #守护副本
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
-                'Dogz':[Def_FBMapID_Dogz], #神兽副本
                 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
-                'CrossPenglai':[Def_FBMapID_CrossPenglai], #跨服蓬莱仙境
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
+                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
+                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -1950,6 +1973,9 @@
 Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #该点是否已经刷新 参数 刷怪点在地图中的索引
 Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
 Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
+
+Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
+Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
 
 Map_FBDict_NotifyOpen = "Map_FB_NTOpen"   # 副本开启提示
 Map_FBDict_NotifyStart = "Map_FB_NTStart"   # 副本开始提示
@@ -2376,9 +2402,11 @@
                                             ShareDefine.retBelt,        #5 腰带
                                             ShareDefine.retTrousers,    #6 裤子
                                             ShareDefine.retShoes,       #7 鞋子
-                                            ShareDefine.retNeck,        #8 项链
-                                            ShareDefine.retFairyCan,       #9 仙器
-                                            ShareDefine.retFairyCan2,       #10 仙器
+                                            ShareDefine.retGlove,       #8 手套
+                                            ShareDefine.retNeck,        #9 项链
+                                            ShareDefine.retFairyCan,    #10 仙器1
+                                            ShareDefine.retFairyCan2,   #11 仙器2
+                                            ShareDefine.retJade,        #12 玉佩
                                                       ],
 
                               }
@@ -2397,15 +2425,19 @@
 #装备物品位置,不需要重刷属性
 EquipItemNoRefreshState = [
     ShareDefine.retHorse,        #19 坐骑
-    ShareDefine.retWing,        #11 翅膀
     ShareDefine.retWeaponSkin,   #20 时装武器
     ShareDefine.retClothesSkin,  #21 时装衣服
     ShareDefine.retWeapon2Skin,  #22 时装副手
                            ]
 
-# 需要广播外观的装备部位
+# 需要广播外观的装备部位(除了境界装备3部位)
 Def_SyncEquipStateByIndex = [
-                                
+    ShareDefine.retWing,        #11 翅膀
+    ShareDefine.retGuard1,    #14 守护1
+    ShareDefine.retHorse,        #19 坐骑
+                             ]
+#套装装备部位列表
+Def_SuitEquipPlaceList = [
     ShareDefine.retWeapon,      #1 主手
     ShareDefine.retWeapon2,     #2 副手
     ShareDefine.retHat,         #3 帽子
@@ -2413,14 +2445,8 @@
     ShareDefine.retBelt,        #5 腰带
     ShareDefine.retTrousers,    #6 裤子
     ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retNeck,        #8 项链
-    ShareDefine.retFairyCan,       #9 仙器
-    ShareDefine.retFairyCan2,       #10 仙器
-    ShareDefine.retWing,        #11 翅膀
-    ShareDefine.retGuard,    #12 守护
-    ShareDefine.retHorse,        #19 坐骑
-                             ]
-
+    ShareDefine.retGlove,       #8 手套
+    ]
 #---------------------------------------------------------------------
 #特殊物品光环,永久存在
 Def_SuperBuffList = [
@@ -2855,14 +2881,12 @@
 Def_RebornPos_Area_Range = 3
 
 #复活类型(需要和C++统一)
-RebornTypeCount = 8
+RebornTypeCount = 6
 Def_RebornTypeList = [ 
-rebornType_City,          #回城虚弱复活
-rebornType_Skill,         #技能复活
-rebornType_Health,        #原地健康复活
-rebornType_UseItem,       #使用还阳咒复活
-rebornType_FBGold,        #副本元宝复活
-rebornType_FBUseItem,     #副本使用道具复活
+rebornType_City,          #回城虚弱复活 0
+rebornType_Skill,         #技能复活 1
+rebornType_Health,        #原地健康复活 2
+rebornType_UseItem,       #使用道具复活 3
 rebornType_MainCity,      #回主城复活
 rebornType_System,        #系统复活
 ] = range(0, RebornTypeCount)
@@ -3026,6 +3050,9 @@
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
+Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
+Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
 Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
@@ -3033,6 +3060,7 @@
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3083,7 +3111,6 @@
 Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s"  # 公共技能CD类型
 Def_PlayerKey_AtkTick = "NormalAtkTick_%s"  # 公共技能CD类型
 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
-Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState"  # 查询合服奖励状态
 Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # 战盟仓库操作tick
 
 Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
@@ -3097,6 +3124,7 @@
 Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
 Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
+Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
 #===============================================================================
 # # 持续性buff伤害处理连击技能ID列表
 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3228,9 +3256,6 @@
 Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
 Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
 
-Def_PlayerKey_CrossRegisterType = "CrossRegisterType"  #跨服注册活动类型
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
-
 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
 
 Def_PDict_PKStateTick = "PKStateTick"  # PK状态tick,只要有一方发起攻击,双方均进入PK状态
@@ -3265,9 +3290,9 @@
 Def_PDictType_LVAward,  # 等级奖励领取信息记录5
 Def_PDictType_GoldGift,  # 充值豪礼
 Def_PDictType_OpenServerCampaign,  # 开服活动
-Def_PDictType_WeekParty,
-Def_PDictType_Family_Contribution,    # 战盟贡献度
-Def_PDictType_10,    # 10
+Def_PDictType_WeekParty, #周狂欢
+Def_PDictType_FeastWeekParty,    # 节日巡礼
+Def_PDictType_LoginAward,    # 登录奖励运营活动
 Def_PDictType_OfficialRank,    # 官爵
 Def_PDictType_Horse,    # 坐骑
 Def_PDictType_Wing,    # 翅膀
@@ -3292,6 +3317,8 @@
 
 # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
 # 新增参数TYPE 用于字典分类,默认0
+Def_QuDao_DoubleBillGold = "qddbGold"   # 渠道返利的仙玉
+Def_QuDao_DoubleBillCount = "qddbCount"   # 渠道返利的仙玉领取次数 日期+次数组合数字
 Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
 Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 Def_PlayerKey_TJGNPC = "TJGNPC"     # 脱机挂机NPC点
@@ -3332,6 +3359,8 @@
 Def_Player_Dict_FromPosY = 'FromPosY'    # 最后一次离开的非中立常规地图,坐标X
 Def_Player_Dict_FromLineID = 'FromLineID'    # 最后一次离开的非中立常规地图,线路ID
 
+Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
+Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
 
 Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
@@ -3405,7 +3434,6 @@
 Def_Player_Dict_SignDayCnt = "SignDayCnt_151"  # 签到次数
 Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168'  # 玩家是否能参加家族活动
 Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # 当日家族相关活动是否领奖受限, 按位存储
-Def_Player_Dict_RoomID = 'RoomID_184'  # 房间ID
 Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185'  # 是否申请过贵宾俱乐部
 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
@@ -3469,8 +3497,6 @@
 Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen"  # 超值礼包是否开过
 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
-Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex"  # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
-Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt"  # 当日无限领取礼包已领取次数
 Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
 Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
@@ -3483,12 +3509,12 @@
 Def_PDict_FreshmanGuideSpeakerCntToday = "FreshmanGuideSpeakerCntDay"  # 新手指导员今日已免费传音次数
 Def_PDict_LoginDayCnt = "PLoginDayCnt"  # 累计登陆天数
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
-Def_PDict_CollNpcCollTotalCnt = "CollNpcCollTotalCnt_%s"   # 采集NPC累计采集次数,参数为NPCID
-Def_PDict_CollNpcCollTime = "CollNpcCollTime_%s"   # 采集NPC功能号对应每日对应采集次数,%sNPC功能号
-Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s"   # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
 Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
 Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
 Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
+Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
+Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
+Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
 Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
 Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
 Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
@@ -3502,7 +3528,6 @@
 Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD"           #天梯是否进入真正挑战冷却
 Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak"   #天梯连胜场次
 Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder"   #天梯历史最高排名
-Def_PDict_MixLoginDayState = "PMixLoginDayState"  # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
 Def_PDict_FestivalLoginState = "FestivalLoginState_%s"  # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
 Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
 Def_PDict_TJGSet = "TJGSet"  # 脱机挂系统设定
@@ -3513,9 +3538,7 @@
 
 Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
 
-Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign"  # 重新同步排行表标记
-Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
-Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
+Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
 
 Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
 
@@ -3584,7 +3607,7 @@
 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
 # 宝石
 
-Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
+Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
 Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
@@ -3619,6 +3642,10 @@
 #试炼之塔
 Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
 Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
+#诛仙塔
+Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
+Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
+Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
 
 #古神禁地
 Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3655,12 +3682,14 @@
 Def_PDict_CostRebateTemplateID = "CostRebateTemplateID"  # 玩家身上的消费返利模板ID
 Def_PDict_CostRebateGold = "CostRebateGold"  # 消费返利总累计消费仙玉
 Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord"  # 消费返利领奖记录
+Def_PDict_CostRebateWorldLV = "CostRebateWorldLV" #消费返利活动开启时世界等级
 
 #累计充值活动
 Def_PDict_TotalRechargeID = "TotalRechargeID"  # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
 Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID"  # 玩家身上的累计充值模板ID
 Def_PDict_TotalRechargeGold = "TotalRechargeGold"  # 消费返利总累计充值X元
 Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord"  # 累计充值领奖记录
+Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV" #累计充值活动开启时世界等级
 
 #限时特惠活动
 Def_PDict_SpringSaleID = "SpringSaleID"  # 玩家身上的限时特惠活动ID,唯一标识,取活动开始日期time
@@ -3676,6 +3705,7 @@
 Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # 玩家身上的BOSS复活模板ID
 Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
 Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
+Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
 
 #仙界盛典
 Def_PDict_FairyCeremonyID = "FairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
@@ -3685,6 +3715,15 @@
 Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
 Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
 Def_PDict_FCCostGold = "FCCostGold"  # 绝版降临总累计消费仙玉
+
+#新仙界盛典
+Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
+Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #玩家身上的仙界盛典时的世界等级
+Def_PDict_NewFCRechargeState = "NewFCRechargeState"  # 充值大礼状态 0-不可领 1-可领 2-已领取
+Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
+Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
+Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
+Def_PDict_NewFCCostGold = "NewFCCostGold"  # 绝版降临总累计消费仙玉
 
 #绑玉转盘
 Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt"  # 今日已转次数
@@ -3720,11 +3759,33 @@
 Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
 
 #周狂欢
-Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_WeekPartyID = "WeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
 Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
 Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
 Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录  参数(第X天)
 Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分  参数(第X天)
+
+#节日巡礼周狂欢
+Def_PDict_FeastWeekPartyID = "FeastWeekPartyID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录  参数(第X天)
+Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分  参数(第X天)
+
+#登录奖励运营活动
+Def_PDict_LoginAwardID = "LoginAwardID"  # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
+Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
+
+#诛仙BOSS
+Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # 协助次数
+
+#幸运鉴宝
+Def_PDict_LuckyTreasureID = "LuckyTreasureID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
+Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
+Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #幸运值
+Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #鉴宝次数
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
@@ -3738,10 +3799,6 @@
 Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s"  # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
 Def_PDict_OSC_RecordData = "OSCRecordData_%s"  # 开服活动记录数值, 参数(活动类型)
 Def_PDict_OSC_EndMailState = "EndMailState"  # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
-
-Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s"  # 合服活动奖励记录
-Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s"  # 合服活动记录数值
-Def_PDict_MixServerCampaign_MailState = "MSCMailState"  # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
 
 # 坐骑 Def_PDictType_Horse
 Def_PDict_Horser_LV = "Horser_LV_%d"  # 坐骑等级 0代表未激活 1代表1级
@@ -3852,6 +3909,7 @@
 Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
 Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
 Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
+Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
 Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
 Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
 Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
@@ -3878,6 +3936,11 @@
 Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney"  # 开服红包已抢数量
 Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # 开服红包可抢次数
 Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
+
+#节日红包
+Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
+Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # 节日红包已抢数量
+Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # 节日红包可抢次数
 
 #境界
 Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
@@ -3934,11 +3997,15 @@
 
 #套装
 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
-Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
 
 #神兽
 Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
+
+#装备部位星数
+Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
+
 
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4166,6 +4233,12 @@
     AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
     AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
     AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
     AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
     AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
@@ -4347,7 +4420,10 @@
 Def_CalcAttrFunc_GatherSoul, # 聚魂39
 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
 Def_CalcAttrFunc_Coat, # 时装41
-) = range(42)
+Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
+) = range(45)
 
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4389,8 +4465,9 @@
                             ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                             ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
-                            # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
+                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                             ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
+                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4462,7 +4539,8 @@
 TriggerType_LockHP, # 锁血触发技能 63
 TriggerType_BeLuckyHit, # 被会心一击触发技能 64
 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
-) = range(1, 66)
+TriggerType_ZhongjiZhansha, # 终极斩杀 66
+) = range(1, 67)
 
 
 # NPC功能类型定义
@@ -4527,7 +4605,9 @@
 Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
 Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
 Def_VerFix_AddPoint, # 老号属性点修复;
-) = range(8)
+Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
+Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
+) = range(10)
 
 ##==================================================================================================
 #游戏消费点类型定义
@@ -4574,6 +4654,8 @@
 Def_Cost_FBHelpBattle, # 副本助战
 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
 Def_Cost_CrossRealmPK, # 跨服PK
+Def_Cost_LuckyTreasure, #幸运鉴宝
+Def_Cost_MysteryShopRefresh, # 神秘商店刷新
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4590,7 +4672,7 @@
 Def_Cost_Trade, # 交易
 Def_Cost_Rename, # 改名
 Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 57)
+) = range(2000, 2000 + 59)
 
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
@@ -4675,6 +4757,8 @@
 Def_Cost_FBHelpBattle:"FBHelpBattle",
 Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
 Def_Cost_CrossRealmPK:"CrossRealmPK",
+Def_Cost_LuckyTreasure:"LuckyTreasure",
+Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
 }
 ## -----------------------------------------------------
 
@@ -4766,7 +4850,8 @@
 ItemGive_Refine, # 炼丹
 ItemGive_Chests, # 宝箱
 ItemGive_TrialExchange, # 宗门兑换
-) = range(1000, 1000 + 20)
+ItemGive_LuckyTreasure, #幸运鉴宝
+) = range(1000, 1000 + 21)
 
 # 物品获得类型对应信息 {类型:eventName, ...}
 ItemGiveTypeDict = {
@@ -4790,6 +4875,7 @@
                     ItemGive_Refine:"Refine",
                     ItemGive_Chests:"Chests",
                     ItemGive_TrialExchange:"TrialExchange",
+                    ItemGive_LuckyTreasure:"LuckyTreasure",
                     }
 
 ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4831,7 +4917,9 @@
 ItemDel_ChatBubbleBox, # 激活聊天气泡框
 ItemDel_GatherSoul, # 聚魂分解
 ItemDel_CoatDecompose, # 时装分解
-) = range(2000, 2000 + 37)
+ItemDel_ZhuXianDecompose, # 诛仙装备分解
+ItemDel_EquipStarUp, # 装备升星
+) = range(2000, 2000 + 39)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4872,6 +4960,8 @@
                    ItemDel_ChatBubbleBox:"ChatBubbleBox",
                    ItemDel_GatherSoul:"GatherSoul",
                    ItemDel_CoatDecompose:"CoatDecompose",
+                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
+                   ItemDel_EquipStarUp:"EquipStarUp",
                    }
 
 ##==================================================================================================
@@ -4983,7 +5073,8 @@
 VIPPrivilege_32,    #32 封魔坛自动挑战
 VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
 VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
-) = range(1, 35)
+VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
+) = range(1, 36)
 
 
 (
@@ -5026,7 +5117,8 @@
 Def_SkillFuncType_SkillRoll,  #10为翻滚    服务端未用到
 Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
 Def_SkillFuncType_Dogz,     #12 神兽技能
-) = range(13)
+Def_SkillFuncType_ZhuXian,     #13 诛仙技能
+) = range(14)
 
 # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
 Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新
@@ -5066,11 +5158,14 @@
 GoldInvestType_Month, # 月卡投资
 GoldInvestType_VIP, # vip投资
 GoldInvestType_Gold, # 仙玉投资
-) = range(1,3+1)
+GoldInvestType_Gold2, # 仙玉投资2
+GoldInvestType_Gold3, # 仙玉投资3
+) = range(1,5+1)
 
 #可以循环投资的类型
 CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
-
+#仙玉投资类型
+InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
 
 #前端特殊新手引导存储标记
 GuideState_BZZDShow = 202
@@ -5139,7 +5234,12 @@
 Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
 Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
 Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
-)= range(22)
+Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
+Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
+Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
+Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
+Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
+)= range(27)
 
 
 #boss复活相关活动定义
@@ -5197,7 +5297,41 @@
 Def_WPAct_ChaosDemon, #混乱妖域 17
 Def_WPAct_XMZZ, #仙魔之争 18
 Def_WPAct_FamilyWar,  #仙魔联赛 19
-) = range(1, 19+1)
+Def_WPAct_Login,  #每日登录 20
+Def_WPAct_Horse,  #激活某只坐骑 21
+Def_WPAct_Pet,  #激活某只灵宠 22
+Def_WPAct_Dogz,  #出战某只神兽 23
+Def_WPAct_Stone,  #宝石总等级 24
+Def_WPAct_GodWeapon,  #神兵总等级 25
+Def_WPAct_Rune,  #穿戴某品质符印 26
+Def_WPAct_Pray,  #祈愿 27
+) = range(1, 27+1)
+
+#可提前完成的周狂欢活动
+AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]
+
+#登录奖励活动定义
+LoginAwardActIDList = (
+Def_LoginAct_Login,  #每日登录1
+Def_LoginAct_Pray, #祈愿2
+Def_LoginAct_TowerSweep, #符印塔扫荡 3
+Def_LoginAct_KirinHome, #麒麟之府 4
+Def_LoginAct_RunTask, #师门悬赏5
+Def_LoginAct_XJMJ, #仙境秘境 6
+Def_LoginAct_FMT, #封魔坛7
+Def_LoginAct_MunekadoTrial, #宗门试炼8
+Def_LoginAct_FamilyParty, #仙盟宴会9
+Def_LoginAct_WorldBOSS, #世界boss 10
+Def_LoginAct_QueenRelices, #娲皇遗迹 11
+Def_LoginAct_IceLode, #冰晶矿脉 12
+Def_LoginAct_GodArea, #古神禁地 13
+Def_LoginAct_ZhuXianTower, #诛仙塔挑战 14
+Def_LoginAct_ZhuXianBOSS, #诛仙boss 15
+Def_LoginAct_Alchemy, #炼丹 16
+Def_LoginAct_EquipPlus, #强化 17
+Def_LoginAct_EquipWash, #洗炼 18
+) = range(1, 18+1)
+
 
 # 套装枚举,普通套装,强化套装
 (EquipSuitType_Normal,

--
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