From 8df2bbe894731fb3691dfde36fa8e583bc8f5576 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 02 三月 2019 14:39:49 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(套装)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index bb509e0..12d9664 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -321,7 +321,7 @@
             ResetSuccessByType(curPlayer, succType)
             for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
                 for i in indexList:
-                    equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
+                    equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
                     for pluslv in xrange(1, equipPartStarLV+1):
                         DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
                     
@@ -452,8 +452,8 @@
             continue
         succType = succData.succType
         condition = succData.condition
-        if not GetSuccFinishValue(curPlayer, succType, condition):
-            continue
+        #if not GetSuccFinishValue(curPlayer, succType, condition):
+        #    continue
         SetSuccFinishValue(curPlayer, succType, condition, 0)
         SetSuccFinish(curPlayer, succID, False)
         SetSuccHasGot(curPlayer, succID, False)
@@ -563,7 +563,7 @@
         
         itemQuality = curEquip.GetItemQuality()
         classLV = ItemCommon.GetItemClassLV(curEquip)
-        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
+        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
             DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
         if equipIndex in ChConfig.BaseEquipPlace_Weapon:
             DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])

--
Gitblit v1.8.0