From 8f9ba65c87a5f8cc0d59398638245ac1c788071e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 29 三月 2019 15:44:34 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py | 100 +++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 86 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index e1cb159..ec3f786 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -17,6 +17,7 @@
import GameWorld
import ReadChConfig
import PlayerControl
+import IpyGameDataPY
import IPY_GameWorld
import ShareDefine
import ChConfig
@@ -35,9 +36,89 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
+ ## 获取跨服常规分区
+ crossZoneName = GameWorld.GetCrossZoneName()
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+ if not ipyDataList:
+ return
+ for ipyData in ipyDataList:
+ serverGroupIDList = ipyData.GetServerGroupIDList()
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+ or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+ return ipyData
+ return
+
+def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
+ ## 获取本服对应跨服玩法分区地图信息
+ if mapID not in ChConfig.Def_CrossZoneMapTableName:
+ return
+ tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+ if not serverGroupID:
+ if GameWorld.IsCrossServer():
+ return
+ serverGroupID = GameWorld.GetServerGroupID()
+ zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+ if not zoneIpyData:
+ return
+ commZoneID = zoneIpyData.GetZoneID()
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+
def IsCrossServerOpen():
## 跨服服务器是否开放中
return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def SetCrossPlayerAttrValue(curPlayer, setDict, isDelay=True):
+ ''' 批量设置玩家属性值
+ @param setDict: 设置属性字典 {attrName:attrValue, ...}
+ @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
+ '''
+ if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
+ return
+ playerID = curPlayer.GetPlayerID()
+ setType = "PlayerAttr"
+ msgList = str([playerID, setType, setDict, isDelay])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
+ GameWorld.DebugLog("更新跨服玩家属性: isDelay=%s,%s" % (isDelay, setDict), playerID)
+ return
+
+def SetCrossPlayerNomalDict(curPlayer, setDict, isDelay=True):
+ ''' 批量设置玩家字典值
+ @param setDict: 设置字典, 无 dictType 信息时默认类型0 {dictKey:dictValue, dictKey:[dictValue, dictType], ...}
+ @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
+ '''
+ if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
+ return
+ playerID = curPlayer.GetPlayerID()
+ setType = "PlayerDict"
+ msgList = str([playerID, setType, setDict, isDelay])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
+ GameWorld.DebugLog("更新跨服玩家字典: isDelay=%s,%s" % (isDelay, setDict), playerID)
+ return
+
+def ClientServerMsg_SetPlayerAttrValue(curPlayer, playerSetInfoList):
+ ## 收到子服同步的设置跨服玩家属性值
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("收到子服同步的设置跨服玩家属性值: %s" % playerSetInfoList, playerID)
+ for setType, setDict in playerSetInfoList:
+ if setType == "PlayerDict":
+ for dictKey, valeInfo in setDict.items():
+ if isinstance(valeInfo, int):
+ dictValue, dictType = valeInfo, 0
+ else:
+ dictValue, dictType = valeInfo
+ PlayerControl.NomalDictSetProperty(curPlayer, dictKey, dictValue, dictType)
+ GameWorld.DebugLog(" NomalDictSetProperty dictKey=%s, dictValue=%s, dictType=%s" % (dictKey, dictValue, dictType), playerID)
+ else:
+ for attrName, attrValue in setDict.items():
+ if hasattr(curPlayer, attrName):
+ getattr(curPlayer, attrName)(attrValue)
+ GameWorld.DebugLog(" curPlayer.%s(%s)" % (attrName, attrValue))
+ elif hasattr(PlayerControl, attrName):
+ getattr(PlayerControl, attrName)(curPlayer, attrValue)
+ GameWorld.DebugLog(" PlayerControl.%s(curPlayer, %s)" % (attrName, attrValue), playerID)
+ return
#// C1 04 主动退出跨服 #tagCMExitCrossRealm
#
@@ -65,24 +146,14 @@
GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
# 设置非跨服状态,踢下线
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ PlayerControl.SetCrossMapID(curPlayer, 0)
curPlayer.Kick(IPY_GameWorld.disMapServerClose)
GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
return
-def OnLoadMapOK(curPlayer):
- ## 主服登录地图成功
- if GameWorld.IsCrossServer():
- return
-
- # 跨服状态下断线重连
- if PlayerControl.GetCrossRealmState(curPlayer):
- GameWorld.Log("跨服状态下登录本服地图成功...", curPlayer.GetPlayerID())
- DoEnterCrossRealm(curPlayer)
- return
-
def DoEnterCrossRealm(curPlayer):
## 玩家进入跨服处理,本服的逻辑处理
+ curPlayer.SetCanAttack(False)
curPlayer.SetVisible(False)
curPlayer.SetSight(0)
curPet = curPlayer.GetPetMgr().GetFightPet()
@@ -93,6 +164,7 @@
def DoExitCrossRealm(curPlayer):
## 玩家退出跨服处理,本服的逻辑处理
GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
+ curPlayer.SetCanAttack(True)
curPlayer.SetVisible(True)
curPlayer.SetSight(1)
curPlayer.RefreshView()
@@ -101,6 +173,6 @@
curPet = curPlayer.GetPetMgr().GetFightPet()
if curPet:
curPet.SetVisible(True)
- if PlayerControl.GetCrossRealmState(curPlayer):
- PlayerControl.SetCrossRealmState(curPlayer, 0)
+ if PlayerControl.GetCrossMapID(curPlayer):
+ PlayerControl.SetCrossMapID(curPlayer, 0)
return
--
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