From 8fd18771e4526d6fe373f354335217b19aa3a6ee Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 11 十二月 2018 15:28:57 +0800
Subject: [PATCH] 2612 【1.3】【1.3.100】上古战场积分足够,退出副本,重新上线后没给奖励

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index f145367..be3835c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -75,7 +75,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagNPC, skill, tick)
     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)
     hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)
     hurtHP = hurtType.HurtHP
@@ -111,6 +110,9 @@
         #执行击杀NPC逻辑
         curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
         
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+            return
+        
         if curPlayer != None:
             FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)

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