From 901abc39e97bd248b848aba24e0439af24a62ca2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 22 十月 2021 16:31:04 +0800
Subject: [PATCH] 5237 【主干】【BT5】【BT4】【BT3】【bt3_1.102.1】【gt_1.102.1】[(神兽背包满时)领取永久累充奖励未获得神兽背包道具

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |  104 ++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 92 insertions(+), 12 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 49cdefa..a4df3e7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -14,7 +14,9 @@
 
 import GameWorld
 import PlayerSocial
+import CrossBillboard
 import PlayerFamilyStore
+import PlayerCompensation
 import PlayerBourse
 import GameWorldBoss
 import PlayerSealDemon
@@ -23,13 +25,16 @@
 import PyGameData
 import CrossRealmPK
 import AuctionHouse
+import PlayerAssist
 import PyGameDataStruct
+import IpyGameDataPY
 import CommFunc
+import time
 
 def GetSavePyData():
     pyGameDataMgr = GetPyGameDataManager()
     result = pyGameDataMgr.GetSaveData()
-    GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
+    GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
     result = binascii.b2a_hex(result)
     #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
     # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -42,12 +47,13 @@
     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
-#协助表
-class PlayerAssistPyManager(object):
+#协助感谢表
+class PlayerAssistThanksPyManager(object):
     
     def __init__(self):
-        self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
-        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+        self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
+        self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+        self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
         return
     
     # 保存数据 存数据库和realtimebackup
@@ -56,11 +62,51 @@
         cntData = ""
         cnt = 0
         
-        for dbData in self.playerAssistDict.values():
+        for dbData in self.allAssistThanksList:
+            cnt += 1
+            PlayerAssist.OnSaveAssistThanksData(dbData)
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagDBAssistThanks()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            PlayerAssist.OnInitAssistThanksData(self, dbData)
+            
+        return pos
+    
+#协助表
+class PlayerAssistPyManager(object):
+    
+    def __init__(self):
+        self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+        
+        self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+        self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.allAssistDict.values():
+            if not dbData.IsSaveDB:
+                continue
             cnt += 1
             savaData += dbData.getBuffer()
             
-        GameWorld.Log("Save DBAssist count :%s" % cnt)
+        GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -73,7 +119,9 @@
             dbData.clear()
             pos += dbData.readData(datas, pos, dataslen)
             
-            self.playerAssistDict[dbData.GUID] = dbData
+            PlayerAssist.OnInitAssistData(dbData, 1)
+            
+            self.allAssistDict[dbData.GUID] = dbData
             familyID = dbData.FamilyID
             if familyID not in self.familyAssistDict:
                 self.familyAssistDict[familyID] = []
@@ -99,7 +147,7 @@
             cnt += 1
             savaData += dbData.getBuffer()
             
-        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -131,13 +179,21 @@
         cntData = ""
         cnt = 0
         
+        unSaveCnt = 0
+        curTime = int(time.time())
+        vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
         for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
             for recordList in recordDict.values():
                 for dbData in recordList:
+                    if vaildSeconds:
+                        recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
+                        if curTime - recordTime > vaildSeconds:
+                            unSaveCnt += 1
+                            continue
                     cnt += 1
                     savaData += dbData.getBuffer()
                     
-        GameWorld.Log("Save AuctionRecord count :%s" % cnt)
+        GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -171,7 +227,7 @@
             cnt += 1
             savaData += dbData.getBuffer()
             
-        GameWorld.Log("Save AuctionAttention count :%s" % cnt)
+        GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -227,7 +283,7 @@
             cnt += 1
             savaData += dbData.getBuffer()
             
-        GameWorld.Log("Save AuctionItem count :%s" % cnt)
+        GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -251,6 +307,9 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
+        self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
+        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
         self.PlayerAssistPyManager = PlayerAssistPyManager()
         self.PlayerViewCachePyManager = PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
@@ -273,6 +332,9 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.CrossPersonalCompensationManager.GetSaveData()
+        buff += self.CrossBillboardManager.GetSaveData()
+        buff += self.PlayerAssistThanksPyManager.GetSaveData()
         buff += self.PlayerAssistPyManager.GetSaveData()
         buff += self.PlayerViewCachePyManager.GetSaveData()
         buff += self.AuctionAttentionManager.GetSaveData()
@@ -294,6 +356,9 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -322,6 +387,21 @@
         PyGameData.g_pyGameDataManager = pyGameDataMgr
     return pyGameDataMgr
 
+def GetCrossPersonalCompensationManager():
+    # 跨服个人补偿邮件管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.CrossPersonalCompensationManager
+
+def GetCrossBillboardManager():
+    # 跨服排行榜管理
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.CrossBillboardManager
+
+def GetPlayerAssistThanksPyManager():
+    # 协助感谢表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerAssistThanksPyManager
+
 def GetPlayerAssistPyManager():
     # 协助表
     pyGameDataMgr = GetPyGameDataManager()

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