From 9040765fce1fa447db48cccad0b40df5de67b6b1 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 六月 2019 14:33:04 +0800 Subject: [PATCH] 7273 【2.0】【后端】活跃令兑换支持青鸾之羽 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 62 ++++++++++++------------------- 1 files changed, 24 insertions(+), 38 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 76e3ac9..d2b1d95 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -54,19 +54,6 @@ import random import GameObj -# 可吞噬的装备位 -Def_EatItem_EquipPlace = [ - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - -] - Def_EatSpace = 5 # 低于X格自动吞噬 @@ -322,22 +309,23 @@ aMinAtk = curPlayer.GetMinAtk() # 攻击方最小攻击 aMaxAtk = curPlayer.GetMaxAtk() # 攻击方最大攻击 aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率 - aSuperHit = curPlayer.GetSuperHit() # 暴击伤害 + aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值 aIceAtk = curPlayer.GetIceAtk() # 真实伤害 - aDamagePer = PlayerControl.GetDamagePer(curPlayer) # 外层伤害加成 + aDamagePVE = PlayerControl.GetDamagePVE(curPlayer) # PVE固定伤害 aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 - aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 + aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击固定值 aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率 aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率 aFinalHurt = PlayerControl.GetFinalHurt(curPlayer) # 最终固定伤害 + aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer) # 最终伤害加成万分率 aFightPower = curPlayer.GetFightPower() # 战力 aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力 - + aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率 npcExp = npcData.GetExp() npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue @@ -372,16 +360,17 @@ for i in range(len(skills)): locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0 - - GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, - aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s, - aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s, - petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(), - reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, - aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer, - atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV, - petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), - eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]"))) + if GameWorld.GetGameWorld().GetDebugLevel(): + GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s, + aNPCHurtAddPer:%s, aFinalHurtPer:%s, + aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s, + aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s, + petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(), + reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer, + aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer, + atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV, + petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"), + eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]"))) # 1. 经验 exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1)) @@ -477,10 +466,10 @@ # 满了不再给物品 return - dropIDCountDict, dropIDBindDict, money = {}, {}, 0 + dropIDCountDict, auctionIDList, money = {}, [], 0 dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt) if dropRet: - dropIDCountDict, dropIDBindDict, money = dropRet + dropIDCountDict, auctionIDList, money = dropRet # 1. 出售为铜钱 2.放入背包 3.满则不继续给物品 for itemID, dropCount in dropIDCountDict.items(): if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): @@ -490,8 +479,7 @@ if not curItemData: continue - # 掉落绑定, 默认绑定 - isDropBind = dropIDBindDict.get(itemID, 1) + isAuctionItem = itemID in auctionIDList itemControl = ItemControler.PlayerItemControler(curPlayer) ## 装备物品 白蓝直接换算铜钱 @@ -503,7 +491,7 @@ ## 装备一件件给 if ItemCommon.GetIsEquip(curItemData): for _ in xrange(dropCount): - curItem = ItemControler.GetOutPutItemObj(itemID, 1, False) + curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer) if not curItem: continue if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]): @@ -512,7 +500,7 @@ #记录紫橙装数量用于通知 NoteEquip(curPlayer, curItemData.GetItemColor()) else: - curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, False) + curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem, curPlayer=curPlayer) if not curItem: continue @@ -537,7 +525,7 @@ equipScores = {} equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) - for i in Def_EatItem_EquipPlace: + for i in ChConfig.EquipPlace_Base: equipItem = equipPack.GetAt(i) if not equipItem or equipItem.IsEmpty(): continue @@ -958,7 +946,7 @@ ipyDataMgr = IpyGameDataPY.IPY_Data() - maxMapID = 0 + maxMapID = 0 # 高级地图按表顺序行排 # ---找到可以挂机的最高级地图--- for i in xrange(ipyDataMgr.GetMapEventPointCount()): mapInfo = ipyDataMgr.GetMapEventPointByIndex(i) @@ -970,7 +958,7 @@ # ---判断地图表的任务和等级限制--- mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID) if not mapData: - continue + continue enterLV = mapData.GetLV() if curPlayer.GetLV() < enterLV: @@ -979,8 +967,6 @@ if missionMapStep < openMapStep: continue - if mapID < maxMapID: - continue maxMapID = mapID if not maxMapID: -- Gitblit v1.8.0