From 9040765fce1fa447db48cccad0b40df5de67b6b1 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 14 六月 2019 14:33:04 +0800 Subject: [PATCH] 7273 【2.0】【后端】活跃令兑换支持青鸾之羽 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 50 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 49 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index ac11085..db2f13f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -22,6 +22,9 @@ DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表 +g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...} +g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...} +g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...} g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...} @@ -29,6 +32,7 @@ g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...} g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...} +g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出 g_sgzztopPlayerName = '' #上古战场积分王名字 @@ -41,6 +45,7 @@ VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]] g_familyBossOpenCountDict = {} # 仙盟boss开启次数 {familyID:次数, ...} g_familyBossPlayer = {} # 仙盟boss参与玩家 {familyID:[playerID, ...], ...} +g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...} g_PassiveEffManager = None # 被动技能(效果)单例 @@ -49,10 +54,11 @@ g_xmzzVSPlayerData = {} # 仙魔之争对手玩家属性信息 {lineID:vsPlayerPropData, ...} g_swrhPlayerHurtDict = {} #守卫人皇玩家伤害排行信息 {familyID:{playername:hurtvalue}} +g_swrhPlayerIDDict = {} #守卫人皇参与玩家ID {familyID:[playerID,..]} g_fbPickUpItemDict = {} #副本玩家拾取物品记录 {playerID:[]} g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...} -g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...} +g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...} g_delaySuccessDict = {} # 延迟处理成就 @@ -60,3 +66,45 @@ g_operationActionDict = {} # {actName:actInfo, ...} +g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...} + +g_familyPartyInfo = {} #[ [[familyID, familyName, 答题数量]], top名字,top答题数量] + +g_elderBattleRobotDieDict = {} #上古战场机器人死亡时间{lineid:[]} + +g_fbHelpBattlePlayerDict = {} # 助战玩家信息 {playerID:{助战玩家ID:{助战玩家简要信息字典} ...}, ...} + +g_teamFBMemRelationDict = {} # 组队副本队员关系信息 {teamID:[[好友组合列表], {队员ID:家族ID, ...}], } +g_teamFBMemRelationAddDict = {} # 组队副本队员关系加成信息 {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...} + + +g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录 + +g_fbRobotJobDict = {} #副本机器人职业 {lineID:{objID:job, ...}, ...} + +g_gathersoulfbAwardDict = {} #聚魂副本奖励记录{playerID:[[itemID,itemCnt]]} + +g_crossZoneName = "" # 跨服分区名 +g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...} +g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...} +g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...} +g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...} +g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...} +g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...} + +g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息 +g_zhuXianSkillAddPerDict = {} # 诛仙装备对技能增强缓存 {playerID:{技能TypeID:数值, ...}, ...} +g_zhuXianSkillReducePerDict = {} # 诛仙装备对技能减伤缓存 {playerID:{技能TypeID:数值, ...}, ...} + +g_Qudao_DoubleBill = {} # 渠道删档充值返利 + +g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...} +g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}} + +g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...} +g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...} +g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}} +g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件 +g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]} + +g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...} -- Gitblit v1.8.0