From 904df7e20029fa64f9382bc32b52f12f46e37e5d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 九月 2018 18:08:12 +0800
Subject: [PATCH] 1 礼包卡以权限分应用

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   37 +++++++++++++++++++++++++++++++++----
 1 files changed, 33 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index b280963..7f6f5b1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -105,6 +105,7 @@
 import PlayerXMZZ
 import PlayerTeam
 import PyGameData
+import ChPlayer
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -161,12 +162,14 @@
     # GameDataRecord.OnDayResetRecord()
     # 仙盟红包
     PlayerFamilyRedPacket.DoOnDay()
-    
+    # 玩家等级记录更新
+    ChPlayer.UpdataPlayerLVInfo()
     # 通知开服天数
     #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
     #清理过期补偿
     PlayerCompensation.ClearUpTimeOutCompensation()
+    PlayerGeTui.ClearFMTGeTuiLimit()
     import PlayerBourse
     PlayerBourse.OverTimeItemsDeal()
     return
@@ -1222,15 +1225,17 @@
     #事件汇报初始化
     EventReport.InitDllAppID()
     
-    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
+    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
     if initOpenServerTime <= 0:
         #记录首次开发时间(现实时间戳)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
+        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, int(time.time()))
     #ReloadModule.RefreshModuleFileCMTime(True)
     #合服首次启动加载处理
     __DoMixServerInit()
     #仙魔之争
     PlayerXMZZ.OnGameServerInitOK()
+    #加载活跃玩家等级信息
+    ChPlayer.LoadPlayerLVData()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1320,6 +1325,14 @@
     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
     return
 
+def GetOpenServerWeekday():
+    # 服务器开服时是星期几
+    openServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
+    if not openServerTime:
+        return 0
+    openDatetime = GameWorld.ChangeTimeNumToDatetime(openServerTime)
+    return openDatetime.weekday() + 1
+
 ## 所有地图服务器初始化成功后(封包注册)
 #  @param tick 当前时间
 #  @return None
@@ -1358,6 +1371,8 @@
     # 通知开服天数
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+    openServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitOpenServerTime, openServerTime)
     # 合服状态
     isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1658,7 +1673,8 @@
 
 def SendAllMapGlobalDropInfo():
     # 同步所有地图所有全服掉落控制信息
-    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+    globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+    globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
     globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
     
     for itemID in globalDropCDDict.keys():
@@ -1671,6 +1687,10 @@
         killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
         GameWorld.SendMapServerMsgEx(key, killedCnt)
         
+    for npcID in globalKilledCountDropDict.keys():
+        key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+        killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+        GameWorld.SendMapServerMsgEx(key, killedCnt)
     return
 
 def UpdGlobalDropCD(msgList):
@@ -1685,6 +1705,14 @@
     ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
     itemID, updKilledCnt = msgList
     key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+    GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+    return
+
+def UpdGlobalKillCount(msgList):
+    ## 更新全局击杀次数
+    npcID, updKilledCnt = msgList
+    key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
     PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
     GameWorld.SendMapServerMsgEx(key, updKilledCnt)
     return
@@ -1866,6 +1894,7 @@
 #  @return None
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
+    ChPlayer.SavePlayerLVData()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

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