From 905bad6a43c7ed07a436781600c8fe7ad41dd887 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 二月 2019 15:14:51 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 65 +++++++++++++++++++++-----------
1 files changed, 43 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 47c70b3..1f0a059 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2522,41 +2522,36 @@
# 纯随机类型及数值的规则
itemType = curItem.GetType()
- equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...}
- if itemType in equipTypeRandGroupDict:
- randGroupList = equipTypeRandGroupDict[itemType]
- else:
- randGroupList = []
- for typeTuple, groupList in equipTypeRandGroupDict.items():
- if not isinstance(typeTuple, tuple):
- continue
- if itemType in typeTuple:
- randGroupList = groupList
- break
-
+ equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...}
+ if str(itemType) not in equipTypeRandGroupDict:
+ return
+ randGroupList = equipTypeRandGroupDict[str(itemType)]
if not randGroupList:
GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
return
randLegendAttrIDLsit = []
- legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...}
+ legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...}
for groupType in randGroupList:
- if groupType not in legendAttrGroupDict:
+ if str(groupType) not in legendAttrGroupDict:
GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
continue
- randLegendAttrIDLsit += legendAttrGroupDict[groupType]
+ randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)]
if not randLegendAttrIDLsit:
return
itemClassLV = ItemCommon.GetItemClassLV(curItem)
itemQuality = curItem.GetItemQuality()
- randCountKey = (itemClassLV, itemQuality)
- randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...}
- if randCountKey not in randCountDict:
+ randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...}
+ if str(itemClassLV) not in randCountDict:
+ GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV))
+ return
+ qualityCountDict = randCountDict[str(itemClassLV)]
+ if str(itemQuality) not in qualityCountDict:
GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
return
- randCountList = randCountDict[randCountKey]
+ randCountList = qualityCountDict[str(itemQuality)]
if not randCountList or len(randCountList) != 2:
return
legAttrCnt = random.randint(randCountList[0], randCountList[1])
@@ -2564,7 +2559,7 @@
curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
curLegAttrValueList = []
- randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...}
+ randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...}
maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...} 没配置的默认0
maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
if legAttrCnt < maxValueMinCount:
@@ -2573,10 +2568,10 @@
return
for i, attrID in enumerate(curLegAttrIDList):
- if attrID not in randValueListDict:
+ if str(attrID) not in randValueListDict:
GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
return
- randValueList = randValueListDict[attrID]
+ randValueList = randValueListDict[str(attrID)]
if i < maxValueMinCount:
randValue = max(randValueList)
else:
@@ -2756,4 +2751,30 @@
itemID, isBind = keyStr.split('_')
itemList.append([int(itemID), giveCnt, int(isBind)])
PlayerControl.SendMailByKey(mailKey, [curPlayer.GetID()], itemList)
+ return
+
+def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
+ ##给物品,背包满则发邮件
+ needPackSpaceDict = {}
+ for itemID, itemCnt, isBind in itemList:
+ curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ if not curItem:
+ GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
+ return
+ packType = ChConfig.GetItemPackType(curItem.GetType())
+ needSpace = GetItemNeedPackCount(packType, curItem, itemCnt)
+ needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
+ isSendMail = False
+ for packType, needSpace in needPackSpaceDict.items():
+ if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
+ isSendMail = True
+ break
+
+ if isSendMail:
+ PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
+ GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
+ else:
+ for itemID, itemCnt, isBind in itemList:
+ GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
+ event=event)
return
\ No newline at end of file
--
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