From 905bad6a43c7ed07a436781600c8fe7ad41dd887 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 二月 2019 15:14:51 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  167 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 167 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 5dc7acd..1f0a059 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1095,6 +1095,18 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
     
+    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
+        ## 跨服获得物品
+        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+            #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
+            return
+        curPlayer = self.__Player
+        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
+        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
+        return
+    
     ## 放入物品 
     #  @param packIndex 背包索引
     #  @param tagItem 物品
@@ -1112,6 +1124,13 @@
         if not curItemData:
             return False
         
+        if GameWorld.IsCrossServer():
+            self.__CrossServerPutInItem(packIndex, tagItem, event)
+            tagItem.Clear()
+            return True
+        if CheckChangeOldItem(curPlayer, tagItem):
+            tagItem.Clear()
+            return True
         packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
         
         if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
@@ -1336,6 +1355,8 @@
     #  @return True or False
     #  @remarks 函数详细说明.
     def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+        if GameWorld.IsCrossServer():
+            return True
         checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
         return checkRet
     
@@ -2395,6 +2416,10 @@
     if itemType == ChConfig.Def_ItemType_retWing:
         return __GetAddWingLegendAttr(curItem)
     
+    isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
+    if isZhuXianEquip:
+        return __GetRandLegendAttr(curItem)
+    
     itemColor = curItem.GetItemColor()
     itemClassLV = ItemCommon.GetItemClassLV(curItem)
     itemQuality = curItem.GetItemQuality()
@@ -2491,6 +2516,71 @@
 #    GameWorld.DebugLog("commAttrList=%s, goodAttrList=%s, specAttrList=%s" % (commAttrList, goodAttrList, specAttrList))
 #    GameWorld.DebugLog("randAttrIDList=%s,curLegAttrIDList=%s, curLegAttrValueList=%s" 
 #                       % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
+    return [curLegAttrIDList, curLegAttrValueList]
+
+def __GetRandLegendAttr(curItem):
+    # 纯随机类型及数值的规则
+        
+    itemType = curItem.GetType()
+    equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...}
+    if str(itemType) not in equipTypeRandGroupDict:
+        return
+    randGroupList = equipTypeRandGroupDict[str(itemType)]
+    if not randGroupList:
+        GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
+        return
+    
+    randLegendAttrIDLsit = []
+    legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...}
+    for groupType in randGroupList:
+        if str(groupType) not in legendAttrGroupDict:
+            GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
+            continue
+        randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)]
+    
+    if not randLegendAttrIDLsit:
+        return
+    
+    itemClassLV = ItemCommon.GetItemClassLV(curItem)
+    itemQuality = curItem.GetItemQuality()
+    randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...}
+    if str(itemClassLV) not in randCountDict:
+        GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV))
+        return
+    qualityCountDict = randCountDict[str(itemClassLV)]
+    if str(itemQuality) not in qualityCountDict:
+        GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
+        return
+    randCountList = qualityCountDict[str(itemQuality)]
+    if not randCountList or len(randCountList) != 2:
+        return
+    legAttrCnt = random.randint(randCountList[0], randCountList[1])
+    legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
+    curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
+    curLegAttrValueList = []
+    
+    randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...}
+    maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...}  没配置的默认0
+    maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
+    if legAttrCnt < maxValueMinCount:
+        GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s" 
+                         % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
+        return
+    
+    for i, attrID in enumerate(curLegAttrIDList):
+        if str(attrID) not in randValueListDict:
+            GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
+            return
+        randValueList = randValueListDict[str(attrID)]
+        if i < maxValueMinCount:
+            randValue = max(randValueList)
+        else:
+            randValue = random.choice(randValueList)
+        curLegAttrValueList.append(randValue)
+        
+#    GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
+#    GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
+#    GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
     return [curLegAttrIDList, curLegAttrValueList]
 
 def __GetAddWingLegendAttr(curItem):
@@ -2611,3 +2701,80 @@
     return
 
 
+def CheckChangeOldItem(curPlayer, tagItem):
+    ##替换旧物品
+    itemID = tagItem.GetItemTypeID()
+    changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+    if itemID not in changeOldItemDict:
+        return
+    itemCnt = GetItemCount(tagItem)
+    isBind = tagItem.GetIsBind()
+    toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+    giveCnt = itemCnt * toCnt
+    PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [[toItemID, giveCnt, isBind]])
+    return True
+
+def LoginCheckChangeOldItem(curPlayer):
+    ##登录检查替换旧物品
+    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem):
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem, 1)
+    giveItemDict = {}
+    mailDict = {}
+    for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]:
+        curPack = curPlayer.GetItemManager().GetPack(packIndex)
+        for i in xrange(curPack.GetCount()):
+            curItem = curPack.GetAt(i)
+            if not curItem:
+                continue
+            itemID = curItem.GetItemTypeID()
+            changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+            if itemID not in changeOldItemDict:
+                continue
+            isBind = curItem.GetIsBind()
+            itemCount = curItem.GetCount()
+            toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+            giveCnt = itemCount * toCnt
+            keyStr = '%s_%s'%(toItemID, isBind)
+            giveItemDict[keyStr] = giveItemDict.get(keyStr, 0) + giveCnt
+            ItemCommon.DelItem(curPlayer, curItem, itemCount, False, "ChangeOldItem")
+            if mailKey not in mailDict:
+                mailDict[mailKey] = [keyStr]
+            if keyStr not in mailDict[mailKey]:
+                mailDict[mailKey].append(keyStr)
+    for mailKey, keyStrList in mailDict.items():
+        itemList = []
+        for keyStr in keyStrList:
+            if keyStr not in giveItemDict:
+                continue
+            giveCnt = giveItemDict[keyStr]
+            itemID, isBind = keyStr.split('_')
+            itemList.append([int(itemID), giveCnt, int(isBind)])
+        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetID()], itemList)
+    return
+
+def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
+    ##给物品,背包满则发邮件
+    needPackSpaceDict = {}
+    for itemID, itemCnt, isBind in itemList:
+        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
+        if not curItem:
+            GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
+            return
+        packType = ChConfig.GetItemPackType(curItem.GetType())
+        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt)
+        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
+    isSendMail = False
+    for packType, needSpace in needPackSpaceDict.items():
+        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):
+            isSendMail = True
+            break
+           
+    if isSendMail:
+        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
+        GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
+    else:
+        for itemID, itemCnt, isBind in itemList:
+            GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
+                                            event=event)
+    return
\ No newline at end of file

--
Gitblit v1.8.0