From 906b770f36e320a504d33c970f1f8fb85674e7d5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 21 一月 2025 17:09:06 +0800 Subject: [PATCH] 10382 【后台】称号管理支持升星(支持升星、设置星级,支持离线设置;发放代币、后台充值、头像管理增加离线操作支持;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 299 ++++++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 234 insertions(+), 65 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py index cfcf366..6a4647b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py @@ -15,6 +15,7 @@ #"""Version = 2015-07-17 13:50""" #--------------------------------------------------------------------- +import PlayerAssist #import PlayerRequest import GameWorldBoss import IpyGameDataPY @@ -24,6 +25,7 @@ import ChPyNetSendPack import DataRecordPack import PlayerControl +import PlayerFriend import ShareDefine import PyGameData import GameWorld @@ -305,7 +307,8 @@ GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID) DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV}) return - + curNewTeamMenber.SetFace(curPlayer.GetFace()) + curNewTeamMenber.SetFacePic(curPlayer.GetFacePic()) __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False) if isSync: Sync_TeamMemberInfo(curNewTeam) @@ -341,9 +344,9 @@ #邀请组队的时候,双方都有队伍不处理 if curPlayerTeam != None and tagPlayerTeam != None: - #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - - #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") - InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) + #该玩家已在他人队伍中,邀请入队失败! + PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") + #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) return if tagPlayerTeam == None: @@ -357,6 +360,24 @@ else: GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID()) + return + +#// B9 11 请求加入队伍 #tagCGRequestJoinTeam +# +#struct tagCGRequestJoinTeam +#{ +# tagHead Head; +# DWORD TeamID; // 目标队伍ID +#}; +def OnRequestJoinTeam(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + teamID = clientData.TeamID + tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID) + if tagPlayerTeam == None: + # TeamNoExist 队伍不存在 + PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + return + RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) return #//09 09 请求加入队伍#tagCRequestJoinTeam @@ -388,20 +409,36 @@ return #获得双方的队伍 - #curPlayerTeam = curPlayer.GetTeam() + curPlayerTeam = curPlayer.GetTeam() tagPlayerTeam = tagPlayer.GetTeam() #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入 -# if curPlayerTeam != None and tagPlayerTeam != None: -# #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - -# PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") -# return + if curPlayerTeam != None and tagPlayerTeam != None: + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") + return if tagPlayerTeam == None: # TeamNoExist 队伍不存在 - PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + #PlayerControl.NotifyCode(curPlayer, "TeamNoExist") #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请 #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) + + #支持双方无队伍请求加入,直接发送给被请求方确认 + #通知客户端弹窗口(目标弹框) + requestPack = ChPyNetSendPack.tagGCRequestJoinTeam() + requestPack.PlayerID = playerID + requestPack.Name = curPlayer.GetName() + requestPack.NameLen = len(requestPack.Name) + requestPack.LV = curPlayer.GetLV() + requestPack.Job = curPlayer.GetJob() + requestPack.RealmLV = curPlayer.GetOfficialRank() + requestPack.Face = curPlayer.GetFace() + requestPack.FacePic = curPlayer.GetFacePic() + NetPackCommon.SendFakePack(tagPlayer, requestPack) + + #TeamAskSuccess: 已成功发送入队申请 + PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess") else: # 请求加入队伍(#被请求的玩家有队,请求加入其队伍) RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) @@ -462,7 +499,6 @@ invitePack.NameLen = len(invitePack.Name) invitePack.LV = curPlayer.GetLV() invitePack.Job = curPlayer.GetJob() - invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer) invitePack.RealmLV = curPlayer.GetOfficialRank() invitePack.TagMapID = tagMapID invitePack.TagMapEx = tagMapEx @@ -523,8 +559,9 @@ requestPack.NameLen = len(requestPack.Name) requestPack.LV = curPlayer.GetLV() requestPack.Job = curPlayer.GetJob() - requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer) requestPack.RealmLV = curPlayer.GetOfficialRank() + requestPack.Face = curPlayer.GetFace() + requestPack.FacePic = curPlayer.GetFacePic() NetPackCommon.SendFakePack(tagPlayer, requestPack) #TeamAskSuccess: 已成功发送入队申请 @@ -555,6 +592,8 @@ member.Job = memberInfo.GetPlayerJob() member.JobLevel = memberInfo.GetPlayerJobLevel() member.RealmLV = memberInfo.GetPlayerRealmLV() + member.Face = memberInfo.GetFace() + member.FacePic = memberInfo.GetFacePic() memberPlayer = curTeam.GetMemberPlayer(i) if memberPlayer and memberPlayer.GetPlayerID(): @@ -591,6 +630,11 @@ PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") return False + if PlayerControl.GetAssistTagPlayerID(curPlayer): + #协助中无法执行此操作 + PlayerControl.NotifyCode(curPlayer, "InAssistForbid") + return False + if tagPlayer: tagPlayerID = tagPlayer.GetPlayerID() #检查ID @@ -613,6 +657,11 @@ return False if IsInEnterFBTeamPrepare(tagTeamID): PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid") + return False + + if PlayerControl.GetAssistTagPlayerID(tagPlayer): + #对方协助中,无法执行此操作 + PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid") return False return True @@ -657,7 +706,7 @@ return #双方的队伍 - #curPlayerTeam = curPlayer.GetTeam() + curPlayerTeam = curPlayer.GetTeam() tagPlayerTeam = tagPlayer.GetTeam() if tagPlayerTeam == None: @@ -665,12 +714,10 @@ PlayerControl.NotifyCode(curPlayer, "TeamNoExist") return - #=============================================================================================== - # if curPlayerTeam != None: - # #InviteEnterLost02 组队失败,双方都有队伍! - # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") - # return - #=============================================================================================== + if curPlayerTeam != None: + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") + return #组队类型 #teamType = sendPack.GetTeamType() @@ -742,17 +789,20 @@ #被邀请的玩家队伍 curPlayerTeam = curPlayer.GetTeam() if curPlayerTeam == None: - GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) - PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") - return + pass + #屏蔽,修改为支持无队伍被请求加入 + #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) + #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") + #return #申请入队的允许双方都有队伍 -# #发出申请的玩家的队伍 -# tagPlayerTeam = tagPlayer.GetTeam() -# if tagPlayerTeam != None: -# #InviteEnterLost02 组队失败,双方都有队伍! -# PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02") -# return + #发出申请的玩家的队伍 + tagPlayerTeam = tagPlayer.GetTeam() + if tagPlayerTeam != None: + #该玩家已有队伍,同意时才提示对方有队伍 + if isAgree == 1: + PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost") + return #=============================================================================================== # #请求检查,是否有这个请求 @@ -820,6 +870,10 @@ GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID)) tagTeam.AddMember(joinPlayer) + tagMember = tagTeam.GetMemberByID(joinPlayer.GetPlayerID()) + if tagMember: + tagMember.SetFace(joinPlayer.GetFace()) + tagMember.SetFacePic(joinPlayer.GetFacePic()) #UpdSceneTeamVersion(teamPlayer.GetMapID(), tick) #tagTeam.Sync_TeamState() @@ -911,6 +965,26 @@ drDict.update({"MemList":memList}) DR_Team(eventName, teamID, drDict) + return + +def SyncMapServerPlayerNoTeam(curPlayer): + ## 同步地图玩家没有队伍,切图时调用 + teamInfo = ChGameToMapPyPack.tagGMTeamInfo() + teamInfo.PlayerID = curPlayer.GetPlayerID() + teamInfo.TeamID = 0 + teamInfo.TeamLV = 0 + teamInfo.MemInfoList = [] + teamInfo.MemCnt = len(teamInfo.MemInfoList) + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo) + return + +def SyncMapServerPlayerLeaveTeam(curPlayer, teamID): + ## 同步地图玩家离开队伍 + leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam() + leavePack.PlayerID = curPlayer.GetPlayerID() + leavePack.CopyMapID = curPlayer.GetFBID() + leavePack.TeamID = teamID + NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack) return #--------------------------------------------------------------------- @@ -1339,7 +1413,8 @@ #GameServer清除玩家队伍ID为空 delPlayer.SetTeam(None) #通知MapServerd队伍变更, 在mapserver构建目前队伍 - delPlayer.MapServer_Sync_Team(0) + #delPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID()) #玩家离开副本 delPlayer.MapServer_LeaveFB() if IsTeamMatchingPlayer(curTeam.GetTeamID()): @@ -1370,6 +1445,7 @@ ''' #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID()) GameWorldBoss.OnPlayerTeamChange(curPlayer) + PlayerAssist.OnPlayerTeamChange(curPlayer) return #--------------------------------------------------------------------- @@ -1393,7 +1469,8 @@ #GameServer玩家队伍为空 curPlayer.SetTeam(None) #通知MapServerd队伍变更 - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID()) __DoLogic_PlayerTeamChange(curPlayer) if curMember.GetTeamLV() != IPY_GameServer.tmlLeader: @@ -1492,13 +1569,16 @@ return (teamLV == IPY_GameServer.tmlMemberCanCall or teamLV == IPY_GameServer.tmlLeader) -def CheckTeamOnLineCount(curTeam): +def CheckTeamOnLineCount(curTeam, includeTJG=True): ##获得队伍剩余在线人数 - + if not curTeam: + return 0 count = 0 for i in xrange(curTeam.GetMemberCount()): curPlayer = curTeam.GetMemberPlayer(i) if curPlayer == None: + continue + if not includeTJG and PlayerControl.GetIsTJG(curPlayer): continue count += 1 return count @@ -1573,8 +1653,9 @@ nearbyPlayer.NameLen = len(nearbyPlayer.Name) nearbyPlayer.LV = player.GetLV() nearbyPlayer.Job = player.GetJob() - nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player) nearbyPlayer.RealmLV = player.GetOfficialRank() + nearbyPlayer.Face = player.GetFace() + nearbyPlayer.FacePic = player.GetFacePic() nearbyPlayerInfo.PlayerList.append(nearbyPlayer) playerCount = len(nearbyPlayerInfo.PlayerList) @@ -1662,7 +1743,6 @@ sceneTeam.NameLen = len(sceneTeam.PlayerName) sceneTeam.LV = leader.GetLV() sceneTeam.Job = leader.GetJob() - sceneTeam.JobLevel = PlayerControl.GetJobRank(leader) sceneTeam.RealmLV = leader.GetOfficialRank() sceneTeam.MemberCount = team.GetTeamPlayerCount() sceneTeam.TagMapID = team.GetTagMapID() @@ -1793,11 +1873,12 @@ if curTeam == None: return - if curTeam.GetTeamPlayerCount() <= 1: - #补救完毕, 队伍中只有一个人, 删除这个队伍 - GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) - DeleteTeam(curTeam, tick) - return + #允许存在单人队伍,暂屏蔽该逻辑 +# if curTeam.GetTeamPlayerCount() <= 1: +# #补救完毕, 队伍中只有一个人, 删除这个队伍 +# GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID)) +# DeleteTeam(curTeam, tick) +# return GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID)) curPlayer.SetTeamID(curTeamID) @@ -1808,7 +1889,8 @@ curPlayer.SetTeam(None) curPlayer.Sync_LeaveTeam(1) #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - curPlayer.MapServer_Sync_Team(0) + #curPlayer.MapServer_Sync_Team(0) + SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID) gameMap = GameWorld.GetMap(curPlayer.GetMapID()) if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: curPlayer.MapServer_LeaveFB() @@ -1852,6 +1934,7 @@ #如果队伍正在匹配中,则通知状态 if IsTeamMatchingPlayer(curTeamID): Sync_TeamMatchState(curPlayer, True) + OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID()) return True #--------------------------------------------------------------------- @@ -1862,22 +1945,26 @@ GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID()) - # 登录逻辑已处理,这里不重复处理 - #=============================================================================================== - # if curPlayer.GetTeamID() == 0: - # return - # - # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) - # if curTeam == None: - # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID - # curPlayer.MapServer_Sync_Team(0) - # return - # - # SyncMapServerTeamInfo(curTeam) - # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) - # ##通知MapServerd队伍变更 - # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) - #=============================================================================================== + if curPlayer.GetTeamID() == 0: + return + + curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID()) + if curTeam == None: + #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID + #curPlayer.MapServer_Sync_Team(0) + return + + mapID = curPlayer.GetMapID() + loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID) + if loginMapID and mapID != loginMapID: + GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" + % (loginMapID, mapID), curPlayer.GetPlayerID()) + Sync_TeamMemberInfo(curTeam) + SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()}) + + #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID()) + ##通知MapServerd队伍变更 + #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV()) return True #--------------------------------------------------------------------- ##组队玩家切换地图 @@ -1929,7 +2016,8 @@ # 玩家进入组队副本,则停止匹配 if gameMap.GetMapFBType() == ChConfig.fbtTeam: DelPlayerIDFromMatchingList(curPlayer) - + SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图 + return def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick): @@ -1962,6 +2050,10 @@ teamMember.SetPlayerJobLevel(value) elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank: teamMember.SetPlayerRealmLV(value) + elif refreshType == IPY_GameServer.CDBPlayerRefresh_Face: + teamMember.SetFace(value) + elif refreshType == IPY_GameServer.CDBPlayerRefresh_HairColor: + teamMember.SetFacePic(value) elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]: SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value}) else: @@ -2027,7 +2119,6 @@ tagMapTeam.NameLen = len(tagMapTeam.PlayerName) tagMapTeam.LV = leader.GetLV() tagMapTeam.Job = leader.GetJob() - tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader) tagMapTeam.RealmLV = leader.GetOfficialRank() tagMapTeam.MemberCount = team.GetTeamPlayerCount() tagMapTeam.ReqMinLV = team.GetReqMinLV() @@ -2288,7 +2379,8 @@ return playerLV = curPlayer.GetLV() - matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon] + matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon, + ChConfig.Def_FBMapID_KillDevil] teamMgr = GameWorld.GetTeamManager() for matchMapID in matchMapIDList: @@ -2746,8 +2838,6 @@ ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"], ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"], - ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], - ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"], ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"], ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], @@ -2764,6 +2854,10 @@ ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"], + ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], + ["CrossMatching11", "CrossMatching12"], "CrossMatching8"], + ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], + ["CrossMap8", "CrossMap9"], "CrossMap5"], ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"], } @@ -2876,6 +2970,23 @@ askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3] enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx) + leaderID = leader.GetPlayerID() + friendList = [] + memFamilyIDDict = {} + memNameDict = {} + #队长与队员的关系 + for index in xrange(curTeam.GetMemberCount()): + memPlayer = curTeam.GetMemberPlayer(index) + if not memPlayer or not memPlayer.GetPlayerID(): + continue + memPlayerID = memPlayer.GetPlayerID() + if memPlayerID not in memStateDict: + continue + memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID + memNameDict[memPlayerID] = memPlayer.GetName() + if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID): + friendList.append([leaderID, memPlayerID]) + #踢出所有在此类副本,但不同线路的玩家 for index in xrange(curTeam.GetMemberCount()): memPlayer = curTeam.GetMemberPlayer(index) @@ -2897,8 +3008,66 @@ resultName = str([askMapID, askMapEx] + enterInfo) memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID()) - + for preMemPlayerID in memStateDict.keys(): + if memPlayerID == preMemPlayerID: + continue + if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList: + friendList.append([memPlayerID, preMemPlayerID]) + PyGameData.g_prepareTeamDict.pop(teamID) + + # 同步进入组队副本的队员关系到目标地图 + relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict]) + leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend): + ## 队员好友关系变更,离线也同步 + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("好友变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("好友变更,不在组队副本不管!") + return + + isSameTeam = False + playerID = curPlayer.GetPlayerID() + curTeam = curPlayer.GetTeam() + for index in xrange(curTeam.GetMemberCount()): + memberInfo = curTeam.GetMemberInfo(index) + if not memberInfo: + continue + memPlayerID = memberInfo.GetPlayerID() + if tagPlayerID == memPlayerID: + isSameTeam = True + break + + if not isSameTeam: + GameWorld.DebugLog("好友关系变更,不是同队伍不管!") + return + + relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) + return + +def OnTeamMemFamilyRefresh(curPlayer, familyID): + ## 队员仙盟变更,仅在线同步,上线同步 + if not curPlayer: + return + teamID = curPlayer.GetTeamID() + if not teamID: + GameWorld.DebugLog("家族变更,无队伍不管!") + return + curMapData = GameWorld.GetMap(curPlayer.GetMapID()) + if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam: + GameWorld.DebugLog("家族变更,不在组队副本不管!") + return + playerID = curPlayer.GetPlayerID() + familyID = curPlayer.GetFamilyID() + relationInfo = str(["FamilyChange", teamID, playerID, familyID]) + curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) return def __CheckTeamFBPlayerExist(curTeam): @@ -3076,8 +3245,8 @@ return def DR_Team(eventName, teamID, dataDict): - drDict = {"EventName":eventName, "TeamID":teamID} - drDict.update(dataDict) - DataRecordPack.SendEventPack("Team_GameServer", drDict) + #drDict = {"EventName":eventName, "TeamID":teamID} + #drDict.update(dataDict) + #DataRecordPack.SendEventPack("Team_GameServer", drDict) return -- Gitblit v1.8.0