From 90dd0d7d30ac8179a41cab69ec11b4e191bffcc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 八月 2018 14:53:13 +0800
Subject: [PATCH] Add: 2772 【后端】神兽合成功能; 神兽装备传奇属性条数、数值、评分配置区别与角色装备;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                  |   13 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py             |    6 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py                   |   65 +++++++++++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |   77 ++++++++++++++++++++++---
 4 files changed, 129 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index f7bbd52..9c3d2dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -26,6 +26,7 @@
 import ChConfig
 import PlayerSuccess
 import PlayerWing
+import PlayerDogz
 
 import random
 import math
@@ -101,13 +102,21 @@
     
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     wingItemExpInfo = None #材料翅膀精炼信息
+    dogzEquipPlusExp = 0 #神兽装备强化熟练度
     # 检查不固定消耗道具
     if unfixedItemIDList:
-        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, 
+        unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
+        if not unfixedItem:
+            return
+        if ItemCommon.GetIsDogzEquip(unfixedItem):
+            unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
+        else:
+            unfixedItemPack = itemPack
+        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList, 
                                                  unfixedItemIDList, needUnfixedItemCount)
         if not unfixedItemCostInfo:
             return
-        unfixedItemCostList, wingItemExpInfo = unfixedItemCostInfo
+        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
     
     # 检查固定消耗道具
     if fixedItemIDList:
@@ -133,7 +142,7 @@
     # 扣不固定消耗物品
     if unfixedItemIDList:
         bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
-        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
+        hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, 
                                         False, ChConfig.ItemDel_ItemCompound, drDict)
         makeItemBind = True if hasBind else makeItemBind
     
@@ -174,7 +183,7 @@
     # 合成成功
     if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
         GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
-        GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, msgMark)
+        GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark)
         #成功合成1个物品成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
         #合成X阶X颜色X星级以上装备
@@ -186,6 +195,7 @@
     # 合成失败
     else:
         GameWorld.DebugLog("合成失败!")
+        __SendDogzEquipRemainExpMail(playerID, dogzEquipPlusExp, False)
         ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)
         #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)
 
@@ -198,6 +208,7 @@
 def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
     ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
     wingItemExpInfo = None
+    dogzEquipPlusExp = 0
     unfixedItemTotalCount = 0
     unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
     maxPackCount = itemPack.GetCount()
@@ -223,13 +234,19 @@
         #记录翅膀精炼值
         if curItem.GetType() == ChConfig.Def_ItemType_retWing:
             wingItemExpInfo = PlayerWing.GetWingItemChangeExp(curItem, ItemCommon.GetItemClassLV(makeItemData))
-        
+        elif ItemCommon.GetIsDogzEquip(curItem):
+            equipExpEff = ItemCommon.GetItemEffectByEffectID(curItem, ChConfig.Def_Effect_DogzEquipPlusExp)
+            baseExp = 0 if not equipExpEff else equipExpEff.GetEffectValue(0)
+            plusExp = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+            dogzEquipPlusExp += (baseExp + plusExp)
+            GameWorld.DebugLog("    神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
+            
     if unfixedItemTotalCount < needUnfixedItemCount:
         GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s" 
                       % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
         return
     
-    return unfixedItemCostList, wingItemExpInfo
+    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
 
 
 def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -429,13 +446,13 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, msgMark):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo)
+        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
         
     if userData == None:
         return
@@ -452,7 +469,7 @@
     #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
     return True
 
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
     playerID = curPlayer.GetPlayerID()
     curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
     if not curSingleItem:
@@ -475,6 +492,15 @@
         
     if wingFinalExp:#继承翅膀精炼值
         PlayerWing.WingProgressUP(curSingleItem, wingFinalExp, materialItemDict)
+    if dogzEquipPlusExp:#继承神兽装备熟练度
+        dogzEquipLV, dogzEquipExp = PlayerDogz.GetDogzEquipPlusLVExpInfo(curSingleItem.GetItemColor(), curSingleItem.GetEquipPlace(), dogzEquipPlusExp)
+        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipLV)
+        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipExp)
+        remainExp = max(0, dogzEquipPlusExp - dogzEquipExp)
+        GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s" 
+                           % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
+        __SendDogzEquipRemainExpMail(playerID, remainExp, True)
+        
     userData = curSingleItem.GetUserData()
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, 
                                                                   event=[ChConfig.ItemGive_ItemCompound, False, {}]):
@@ -484,3 +510,34 @@
     
     return userData
 
+def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
+    if not remainExp:
+        return
+    
+    expItemID = IpyGameDataPY.GetFuncCfg("DogzAssist", 5)
+    itemData = GameWorld.GetGameData().GetItemByTypeID(expItemID)
+    if not itemData:
+        return
+    
+    effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Effect_DogzEquipPlusExp)
+    if not effect:
+        GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,remainExp=%s" % (expItemID, remainExp), playerID)
+        return
+    baseExp = effect.GetEffectValue(0)
+    if not baseExp:
+        GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,baseExp=%s,remainExp=%s" 
+                         % (expItemID, baseExp, remainExp), playerID)
+        return
+    
+    giveItemCount = int(remainExp/baseExp)
+    if giveItemCount <= 0:
+        return
+    
+    mailTypeKey = "DogzComposeSuc" if isSucc else "DogzComposeLose"
+    GameWorld.DebugLog("合成神兽装备, 返还强化熟练度=%s,baseExp=%s,expItemID=%s,giveItemCount=%s" 
+                       % (remainExp, baseExp, expItemID, giveItemCount), playerID)
+        
+    isBind = 1
+    PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
+    return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 18205d2..0a59194 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2204,8 +2204,13 @@
     itemClassLV = ItemCommon.GetItemClassLV(curItem)
     itemQuality = curItem.GetItemQuality()
     key = (itemColor, itemQuality)
+    isDogzEquip = ItemCommon.GetIsDogzEquip(curItem)
     # {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...}
-    legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
+    if isDogzEquip:
+        #神兽装备条数不一样
+        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2)
+    else:
+        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
     if key not in legAttrCntDict:
         #GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality))
         return
@@ -2234,7 +2239,11 @@
     curLegAttrIDList = []
     curLegAttrValueList = []
     # {属性ID:{颜色:数值, ...}, ...}
-    legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+    if isDogzEquip:
+        # 神兽装备数值不一样 
+        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+    else:
+        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
     legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
     for attrID in randAttrIDList:
         if attrID in legAttrValueColorDict:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index a6b1bad..1eb275b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -466,7 +466,11 @@
     OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
     PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)  
     
-    value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
+    if GetIsDogzEquip(curItem):
+        # 神兽装备用不同公式
+        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+    else:
+        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
     return value
 
 #---------------------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 8e6639b..3f9c581 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -328,24 +328,26 @@
                            % (equipIndex, curEquip.GetItemTypeID()), playerID)
         return
     
+    equipColor = curEquip.GetItemColor()
+    colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+    if equipColor not in colorPlusMaxLVDict:
+        return
+    maxPlusLV = colorPlusMaxLVDict[equipColor]
+    
     equipPlace = curEquip.GetEquipPlace()
     curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
     curPlusExpTotal = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+    if curPlusLV >= maxPlusLV:
+        GameWorld.Log("神兽装备已满级, 无法强化!equipColor=%s,curPlusLV=%s,maxPlusLV=%s" % (equipColor, curPlusLV, maxPlusLV), playerID)
+        return
     
     ipyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", equipPlace, curPlusLV)
     if not ipyData:
         return
-    curLVUPTotalExp = ipyData.GetPlusLVUPTotalExp()
-    if not curLVUPTotalExp:
+    lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+    if not lvUPTotalExp:
         GameWorld.Log("神兽装备升级所需总经验为0, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
         return
-    
-    nextLVIpyData = None
-    if curPlusExpTotal >= curLVUPTotalExp:
-        nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, curPlusLV + 1)
-        if not nextLVIpyData:
-            GameWorld.Log("神兽装备已满级, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
-            return
         
     costGoldTotal = 0
     addExpTotal = 0
@@ -400,16 +402,19 @@
         ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
         
     updPlusLV = curPlusLV
-    if updPlusExpTotal >= curLVUPTotalExp:
-        doCount = 0
-        while nextLVIpyData and updPlusExpTotal >= nextLVIpyData.GetPlusLVUPTotalExp() and doCount < 100:
-            doCount += 1
-            nextLV = updPlusLV + 1
-            nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
-            if not nextLVIpyData:
-                break
-            updPlusLV = nextLV
-            
+    doCount, maxDoCount = 0, maxPlusLV * 2
+    while updPlusExpTotal >= lvUPTotalExp and updPlusLV < maxPlusLV and doCount < maxDoCount:
+        doCount += 1
+        nextLV = updPlusLV + 1
+        nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
+        if not nextLVIpyData:
+            GameWorld.DebugLog("    没有下一级数据,不能升级!nextLV=%s" % (nextLV), playerID)
+            break
+        updPlusLV = nextLV
+        lvUPTotalExp = nextLVIpyData.GetPlusLVUPTotalExp()
+        GameWorld.DebugLog("    升级: equipPlace=%s,maxPlusLV=%s,updPlusLV=%s,updPlusExpTotal=%s,lvUPTotalExp=%s" 
+                           % (equipPlace, maxPlusLV, updPlusLV, updPlusExpTotal, lvUPTotalExp), playerID)
+        
     isRefreshAtrr = False
     # 未强化过
     if not curPlusExpTotal:
@@ -430,6 +435,28 @@
         
     return
 
+def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
+    ## 获取当前神兽装备最高强化等级的强化熟练度
+    retLV, retExp = 0, 0
+    colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+    if equipColor not in colorPlusMaxLVDict:
+        return retLV, retExp
+    maxPlusLV = colorPlusMaxLVDict[equipColor]
+    for lv in xrange(maxPlusLV + 1):
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, lv)
+        if lv and not ipyData:
+            break
+        
+        lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+        if not lvUPTotalExp:
+            break
+        
+        if totalExp < lvUPTotalExp:
+            return lv, totalExp
+        retLV, retExp = lv, lvUPTotalExp
+        
+    return retLV, retExp
+
 def RefreshDogzAttr(curPlayer):
     ## 刷新神兽属性
     

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