From 90dd0d7d30ac8179a41cab69ec11b4e191bffcc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 八月 2018 14:53:13 +0800
Subject: [PATCH] Add: 2772 【后端】神兽合成功能; 神兽装备传奇属性条数、数值、评分配置区别与角色装备;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 13 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 65 +++++++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 77 ++++++++++++++++++++++---
4 files changed, 129 insertions(+), 32 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index f7bbd52..9c3d2dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -26,6 +26,7 @@
import ChConfig
import PlayerSuccess
import PlayerWing
+import PlayerDogz
import random
import math
@@ -101,13 +102,21 @@
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
wingItemExpInfo = None #材料翅膀精炼信息
+ dogzEquipPlusExp = 0 #神兽装备强化熟练度
# 检查不固定消耗道具
if unfixedItemIDList:
- unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList,
+ unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
+ if not unfixedItem:
+ return
+ if ItemCommon.GetIsDogzEquip(unfixedItem):
+ unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
+ else:
+ unfixedItemPack = itemPack
+ unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList,
unfixedItemIDList, needUnfixedItemCount)
if not unfixedItemCostInfo:
return
- unfixedItemCostList, wingItemExpInfo = unfixedItemCostInfo
+ unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
# 检查固定消耗道具
if fixedItemIDList:
@@ -133,7 +142,7 @@
# 扣不固定消耗物品
if unfixedItemIDList:
bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
- hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
+ hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
False, ChConfig.ItemDel_ItemCompound, drDict)
makeItemBind = True if hasBind else makeItemBind
@@ -174,7 +183,7 @@
# 合成成功
if GameWorld.CanHappen(totalSuccRate, ShareDefine.Def_MaxRateValue):
GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
- GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, msgMark)
+ GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark)
#成功合成1个物品成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
#合成X阶X颜色X星级以上装备
@@ -186,6 +195,7 @@
# 合成失败
else:
GameWorld.DebugLog("合成失败!")
+ __SendDogzEquipRemainExpMail(playerID, dogzEquipPlusExp, False)
ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)
#curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)
@@ -198,6 +208,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
wingItemExpInfo = None
+ dogzEquipPlusExp = 0
unfixedItemTotalCount = 0
unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
maxPackCount = itemPack.GetCount()
@@ -223,13 +234,19 @@
#记录翅膀精炼值
if curItem.GetType() == ChConfig.Def_ItemType_retWing:
wingItemExpInfo = PlayerWing.GetWingItemChangeExp(curItem, ItemCommon.GetItemClassLV(makeItemData))
-
+ elif ItemCommon.GetIsDogzEquip(curItem):
+ equipExpEff = ItemCommon.GetItemEffectByEffectID(curItem, ChConfig.Def_Effect_DogzEquipPlusExp)
+ baseExp = 0 if not equipExpEff else equipExpEff.GetEffectValue(0)
+ plusExp = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+ dogzEquipPlusExp += (baseExp + plusExp)
+ GameWorld.DebugLog(" 神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
+
if unfixedItemTotalCount < needUnfixedItemCount:
GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s"
% (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
return
- return unfixedItemCostList, wingItemExpInfo
+ return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -429,13 +446,13 @@
# @param newItem: 新物品
# @param itemCount: 合成数量
# @return None
-def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, msgMark):
+def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, msgMark):
compoundUnBindCnt = itemCount - compoundBindCnt
if compoundBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp)
if compoundUnBindCnt > 0:
- userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo)
+ userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp)
if userData == None:
return
@@ -452,7 +469,7 @@
#curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess)
return True
-def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo):
+def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp):
playerID = curPlayer.GetPlayerID()
curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
if not curSingleItem:
@@ -475,6 +492,15 @@
if wingFinalExp:#继承翅膀精炼值
PlayerWing.WingProgressUP(curSingleItem, wingFinalExp, materialItemDict)
+ if dogzEquipPlusExp:#继承神兽装备熟练度
+ dogzEquipLV, dogzEquipExp = PlayerDogz.GetDogzEquipPlusLVExpInfo(curSingleItem.GetItemColor(), curSingleItem.GetEquipPlace(), dogzEquipPlusExp)
+ curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipLV)
+ curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipExp)
+ remainExp = max(0, dogzEquipPlusExp - dogzEquipExp)
+ GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s"
+ % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)
+ __SendDogzEquipRemainExpMail(playerID, remainExp, True)
+
userData = curSingleItem.GetUserData()
if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
event=[ChConfig.ItemGive_ItemCompound, False, {}]):
@@ -484,3 +510,34 @@
return userData
+def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
+ if not remainExp:
+ return
+
+ expItemID = IpyGameDataPY.GetFuncCfg("DogzAssist", 5)
+ itemData = GameWorld.GetGameData().GetItemByTypeID(expItemID)
+ if not itemData:
+ return
+
+ effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Effect_DogzEquipPlusExp)
+ if not effect:
+ GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,remainExp=%s" % (expItemID, remainExp), playerID)
+ return
+ baseExp = effect.GetEffectValue(0)
+ if not baseExp:
+ GameWorld.ErrLog("神兽装备合成返回熟练度物品ID错误! expItemID=%s,baseExp=%s,remainExp=%s"
+ % (expItemID, baseExp, remainExp), playerID)
+ return
+
+ giveItemCount = int(remainExp/baseExp)
+ if giveItemCount <= 0:
+ return
+
+ mailTypeKey = "DogzComposeSuc" if isSucc else "DogzComposeLose"
+ GameWorld.DebugLog("合成神兽装备, 返还强化熟练度=%s,baseExp=%s,expItemID=%s,giveItemCount=%s"
+ % (remainExp, baseExp, expItemID, giveItemCount), playerID)
+
+ isBind = 1
+ PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 18205d2..0a59194 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2204,8 +2204,13 @@
itemClassLV = ItemCommon.GetItemClassLV(curItem)
itemQuality = curItem.GetItemQuality()
key = (itemColor, itemQuality)
+ isDogzEquip = ItemCommon.GetIsDogzEquip(curItem)
# {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...}
- legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
+ if isDogzEquip:
+ #神兽装备条数不一样
+ legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2)
+ else:
+ legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
if key not in legAttrCntDict:
#GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality))
return
@@ -2234,7 +2239,11 @@
curLegAttrIDList = []
curLegAttrValueList = []
# {属性ID:{颜色:数值, ...}, ...}
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+ if isDogzEquip:
+ # 神兽装备数值不一样
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+ else:
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
for attrID in randAttrIDList:
if attrID in legAttrValueColorDict:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index a6b1bad..1eb275b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -466,7 +466,11 @@
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
- value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
+ if GetIsDogzEquip(curItem):
+ # 神兽装备用不同公式
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+ else:
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
return value
#---------------------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 8e6639b..3f9c581 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -328,24 +328,26 @@
% (equipIndex, curEquip.GetItemTypeID()), playerID)
return
+ equipColor = curEquip.GetItemColor()
+ colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+ if equipColor not in colorPlusMaxLVDict:
+ return
+ maxPlusLV = colorPlusMaxLVDict[equipColor]
+
equipPlace = curEquip.GetEquipPlace()
curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
curPlusExpTotal = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
+ if curPlusLV >= maxPlusLV:
+ GameWorld.Log("神兽装备已满级, 无法强化!equipColor=%s,curPlusLV=%s,maxPlusLV=%s" % (equipColor, curPlusLV, maxPlusLV), playerID)
+ return
ipyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", equipPlace, curPlusLV)
if not ipyData:
return
- curLVUPTotalExp = ipyData.GetPlusLVUPTotalExp()
- if not curLVUPTotalExp:
+ lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+ if not lvUPTotalExp:
GameWorld.Log("神兽装备升级所需总经验为0, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
return
-
- nextLVIpyData = None
- if curPlusExpTotal >= curLVUPTotalExp:
- nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, curPlusLV + 1)
- if not nextLVIpyData:
- GameWorld.Log("神兽装备已满级, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
- return
costGoldTotal = 0
addExpTotal = 0
@@ -400,16 +402,19 @@
ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
updPlusLV = curPlusLV
- if updPlusExpTotal >= curLVUPTotalExp:
- doCount = 0
- while nextLVIpyData and updPlusExpTotal >= nextLVIpyData.GetPlusLVUPTotalExp() and doCount < 100:
- doCount += 1
- nextLV = updPlusLV + 1
- nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
- if not nextLVIpyData:
- break
- updPlusLV = nextLV
-
+ doCount, maxDoCount = 0, maxPlusLV * 2
+ while updPlusExpTotal >= lvUPTotalExp and updPlusLV < maxPlusLV and doCount < maxDoCount:
+ doCount += 1
+ nextLV = updPlusLV + 1
+ nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
+ if not nextLVIpyData:
+ GameWorld.DebugLog(" 没有下一级数据,不能升级!nextLV=%s" % (nextLV), playerID)
+ break
+ updPlusLV = nextLV
+ lvUPTotalExp = nextLVIpyData.GetPlusLVUPTotalExp()
+ GameWorld.DebugLog(" 升级: equipPlace=%s,maxPlusLV=%s,updPlusLV=%s,updPlusExpTotal=%s,lvUPTotalExp=%s"
+ % (equipPlace, maxPlusLV, updPlusLV, updPlusExpTotal, lvUPTotalExp), playerID)
+
isRefreshAtrr = False
# 未强化过
if not curPlusExpTotal:
@@ -430,6 +435,28 @@
return
+def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
+ ## 获取当前神兽装备最高强化等级的强化熟练度
+ retLV, retExp = 0, 0
+ colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
+ if equipColor not in colorPlusMaxLVDict:
+ return retLV, retExp
+ maxPlusLV = colorPlusMaxLVDict[equipColor]
+ for lv in xrange(maxPlusLV + 1):
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, lv)
+ if lv and not ipyData:
+ break
+
+ lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
+ if not lvUPTotalExp:
+ break
+
+ if totalExp < lvUPTotalExp:
+ return lv, totalExp
+ retLV, retExp = lv, lvUPTotalExp
+
+ return retLV, retExp
+
def RefreshDogzAttr(curPlayer):
## 刷新神兽属性
--
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