From 90dd0d7d30ac8179a41cab69ec11b4e191bffcc6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 八月 2018 14:53:13 +0800
Subject: [PATCH] Add: 2772 【后端】神兽合成功能; 神兽装备传奇属性条数、数值、评分配置区别与角色装备;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 701b6e3..926c040 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1644,6 +1644,8 @@
     
     aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展
     aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+    aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+    
     
     if isSuperHit:
         addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
@@ -1661,6 +1663,8 @@
     aIceAtk = atkObj.GetIceAtk()        # 冰攻, 元素真伤, 玩家及NPC通用
     aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
     #------- 防守方
+    dMinAtk = defObj.GetMinAtk()        # 防守方最小攻击
+    dMaxAtk = defObj.GetMaxAtk()        # 防守方最大攻击
     dDef = defObj.GetDef()              # 防守方防御力
     dHP = GameObj.GetHP(defObj)                # 防守方当前血量
     dMaxHP = GameObj.GetMaxHP(defObj)          # 防守方最大血量

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