From 90ddd0d1e43a80160893fe735e79b5877efbfb7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 一月 2025 15:20:14 +0800
Subject: [PATCH] 10371 【越南】【英文】【BT】【砍树】所有寻宝类型都加上每日寻宝次数上限
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 147 ++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 121 insertions(+), 26 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 48853d9..db4f559 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,7 +33,11 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
+import CrossChampionship
+import PlayerPackData
+import DataRecordPack
import CrossRealmMsg
+import PyDataManager
import ShareDefine
import CrossBoss
import time
@@ -62,8 +66,9 @@
## 跨服地图动态分配的虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
class CrossCopyMapInfo():
- def __init__(self, zoneID, funcLineID):
+ def __init__(self, zoneID, funcMapID, funcLineID):
self.zoneID = zoneID
+ self.funcMapID = funcMapID
self.funcLineID = funcLineID
self.newFuncLineNum = 0
self.realMapID = 0
@@ -93,9 +98,28 @@
return totalPlayerCount
- def IsMustCopyMapPlayer(self, playerID):
+ def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
- return playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList
+ if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
+ return True
+ if self.openState != IPY_PlayerDefine.fbosOpen:
+ return False
+ if not checkTeam:
+ return False
+ # 队友强制在一起
+ funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+ teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
+ if not teamID:
+ return False
+ funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+ if not funcTeam:
+ return False
+ for memID in funcTeam.GetMemberIDList():
+ if memID in self.waitPlayerDict or memID in self.enterPlayerIDList:
+ GameWorld.DebugLog("强制和队友在一条线路! funcMapID=%s,memID=%s,realMapID=%s,copyMapID=%s"
+ % (self.funcMapID, memID, self.realMapID, self.copyMapID), playerID)
+ return True
+ return False
def OnRequestEnterCrossCopyMap(self, playerID, tick, copyMapPlayerMax, includeOffline):
if not copyMapPlayerMax or self.IsMustCopyMapPlayer(playerID):
@@ -147,6 +171,10 @@
funcLineID = msgData["FuncLineID"]
playerLV = msgData["LV"]
+ if mapID == ChConfig.Def_FBMapID_CrossChampionship:
+ #CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
+ return
+
zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
if not zoneIpyData:
return
@@ -168,10 +196,9 @@
pass
elif mapID == ChConfig.Def_FBMapID_CrossBattlefield:
- openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(zoneID)
+ openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(serverGroupID, zoneID, playerID)
if not openTimeInfo:
- PlayerControl.NotifyCodeCross(serverGroupID, playerID, "FBIsNotOpen")
- GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
+ #GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
return
dynamicShuntType = DynamicShuntType_Equally
isCallBattle, openHour, openMinute = openTimeInfo
@@ -251,7 +278,7 @@
realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s"
% (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -262,21 +289,25 @@
if openState == IPY_PlayerDefine.fbosOpen:
funcLineID = tagCopyMapObj.funcLineID
playerIDList = [playerID]
- retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+ # 分流地图的地图数据ID直接使用场景ID,因为分流地图实际上是两张不同的地图,所以直接使用场景ID,不然会导致上传跨服玩家数据时坐标为0
+ retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
+ dataDict = {}
+ dataDict.update(msgData)
+ dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
+ DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
return tagCopyMapObj
def CrossServerMsg_EnterFBRet(msgData, tick):
## 收到跨服服务器动态分配的跨服副本进入信息
-
- playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
+ playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
for playerID in playerIDList:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
return
@@ -334,7 +365,7 @@
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
openState = copyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
# 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
if not shuntPlayerMax:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -447,7 +478,7 @@
newFuncLineObj.copyMapID = copyMapID
newFuncLineObj.newFuncLineNum = newFuncLineNum
- copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
+ copyMapObj = CrossCopyMapInfo(zoneID, mapID, funcLineID)
copyMapObj.realMapID = realMapID
copyMapObj.copyMapID = copyMapID
copyMapObj.newFuncLineNum = newFuncLineNum
@@ -464,6 +495,15 @@
msgInfo = str([copyMapID, propertyID, funcLineDataCache])
GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
return copyMapObj
+
+def SendMapOpenFBEx(realMapID, copyPropertyList):
+ ## 通知地图开启副本线路
+ # @param realMapID: 地图ID
+ # @param copyPropertyList: [[copyMapID, propertyID], ...]
+ msgInfo = str(copyPropertyList)
+ GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
+ GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
+ return
def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
## 系统开启跨服动态线路
@@ -502,7 +542,7 @@
return 0
def OnCrossDynamicLineStateChange(msgList):
- realMapID, copyMapID, state = msgList[:3]
+ mapID, realMapID, copyMapID, state = msgList[:4]
if state == IPY_PlayerDefine.fbosWaitForClose:
funcLineDataCache = msgList[3]
@@ -510,11 +550,15 @@
elif state == IPY_PlayerDefine.fbosClosed:
OnCrossDynamicLineClose(realMapID, copyMapID)
elif state == IPY_PlayerDefine.fbosOpen:
- OnCrossDynamicLineOpen(realMapID, copyMapID)
-
+ OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
+ else:
+ key = (realMapID, copyMapID)
+ if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = state
return
-def OnCrossDynamicLineOpen(realMapID, copyMapID):
+def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
## 动态分配线路的地图虚拟线路启动成功
key = (realMapID, copyMapID)
@@ -533,11 +577,11 @@
playerIDList = serverPlayerIDListDict[serverGroupID]
playerIDList.append(playerID)
- mapID = GetRecordMapID(realMapID)
- GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
- % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
+ recordMapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
+ % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+ retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
@@ -710,7 +754,8 @@
# @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
# @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
- GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), playerID)
playerManager = GameWorld.GetPlayerManager()
try:
mapInfo = eval(sendCMD)
@@ -725,12 +770,20 @@
#if mapInfo and len(mapInfo) == 2:
tagMapID = mapInfo[0]
tagLineID = mapInfo[1]
+ extendValue1 = mapInfo[2] if len(mapInfo) > 2 else None
fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
gameMap = GameWorld.GetMap(sceneMapID)
if not gameMap:
GameWorld.ErrLog("目标副本地图不存在!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
+ return
+
+ if isinstance(extendValue1, dict):
+ if extendValue1.get("msgType", "") == "MirrorBattle":
+ PlayerPackData.OnMGReuestPlayerPackData(extendValue1)
+ playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, sceneMapID,
+ queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
# 组队副本, 有队伍的情况才验证其他队员可否进入,否则代表单人进入
@@ -754,10 +807,6 @@
if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
return
- elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
- if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
- GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
- return
#守卫人皇 是否已参加
elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
@@ -783,3 +832,49 @@
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
+
+def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
+ ## 发送子服跨服对战房间请求进入结果
+ # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
+ # playerInfo key
+ # serverGroupID 所属服务器分组ID
+ # regMapInfo 传送跨服注册信息 [registerMap, mapID, dataMapID, copyMapID, posX, posY]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
+ return
+
+def CrossServerMsg_EnterVSRoomRet(msgData, tick):
+ ## 跨服对战房间请求进入结果
+
+ curServerGroupID = GameWorld.GetServerGroupID()
+ GameWorld.DebugLog("=== 跨服PK对战房间请求进入结果 === curServerGroupID=%s" % curServerGroupID)
+ vsRoomDict = msgData
+ for roomID, playerDict in vsRoomDict.items():
+ GameWorld.DebugLog(" roomID=%s,playerDict=%s" % (roomID, playerDict))
+ for playerID, playerInfo in playerDict.items():
+ if "serverGroupID" in playerInfo:
+ serverGroupID = playerInfo["serverGroupID"]
+ if serverGroupID != curServerGroupID:
+ GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
+ continue
+
+ player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not player:
+ GameWorld.DebugLog(" 玩家不在线, playerID=%s" % (playerID))
+ continue
+ if PlayerControl.GetIsTJG(player):
+ GameWorld.DebugLog(" 玩家脱机中, playerID=%s" % (playerID))
+ continue
+
+ if "regMapInfo" not in playerInfo:
+ continue
+ regMapInfo = playerInfo["regMapInfo"]
+ if len(regMapInfo) != 6:
+ continue
+ registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
+
+ PlayerControl.SetVsRoomId(player, roomID, True)
+ # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
+ CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
+
+ return
+
--
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