From 91274d4953fe5494f959a791c724d7d3250b2b59 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 六月 2019 17:36:48 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能二级触发添加概率判断

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py
index 8a466e0..ab30b94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py
@@ -23,6 +23,15 @@
 def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     if not defender:
         return
+    
+    useSkill = skillkwargs.get("useSkill", None)
+    if not useSkill:
+        return False
+    # 主动型技能才有效
+    if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
+                                      ChConfig.Def_SkillFuncType_NormalAttack]:
+        return False
+        
     curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not curSkill:
         return False

--
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