From 91274d4953fe5494f959a791c724d7d3250b2b59 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 29 六月 2019 17:36:48 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 被动技能二级触发添加概率判断 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py | 9 +++++++++ 1 files changed, 9 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py index 8a466e0..ab30b94 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4530.py @@ -23,6 +23,15 @@ def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): if not defender: return + + useSkill = skillkwargs.get("useSkill", None) + if not useSkill: + return False + # 主动型技能才有效 + if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill, + ChConfig.Def_SkillFuncType_NormalAttack]: + return False + curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: return False -- Gitblit v1.8.0