From 92126566b642cdb2be53291c8e8e64c7a623782e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 一月 2019 20:38:34 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(学习神技广播)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 56 +++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 43 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 3e66e3c..3daaf34 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -79,6 +79,7 @@
import GameLogic_FamilyWar
import PlayerBossReborn
import PlayerWeekParty
+import PlayerActLogin
import Operate_EquipWash
import PlayerTreasure
import GameLogic_GodArea
@@ -408,10 +409,25 @@
#---玩家上线, 宠物逻辑处理---
PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
+ PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
+
+ PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
+
#通知运行成功
curPlayer.BalanceServer_PlayerLoginInitOK()
return
+ leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
+ if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
+ # 离线超过离线保护重置切线临时保存的相关记录值
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
+ #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
+ # 离线过久恢复为非跨服状态
+ if PlayerControl.GetCrossMapID(curPlayer):
+ PlayerControl.SetCrossMapID(curPlayer, 0)
+
SyncGuideState(curPlayer)
#上线检查一次装备属性
@@ -455,18 +471,6 @@
PlayerPrestigeSys.OnLogin(curPlayer)
DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
-
-
- leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
- if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
- # 离线超过离线保护重置切线临时保存的相关记录值
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
- #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
- # 离线过久恢复为非跨服状态
- if PlayerControl.GetCrossMapID(curPlayer):
- PlayerControl.SetCrossMapID(curPlayer, 0)
# 合服首登处理
__DoMixServerFirstLogin(curPlayer)
@@ -702,6 +706,8 @@
PlayerBossReborn.OnLogin(curPlayer)
# 周狂欢活动
PlayerWeekParty.OnLogin(curPlayer)
+ # 登录奖励活动
+ PlayerActLogin.OnLogin(curPlayer)
# 仙界盛典活动
PlayerFairyCeremony.OnLogin(curPlayer)
# 分支下载奖励记录通知
@@ -918,11 +924,22 @@
#@return 返回值无意义
#@remarks 通知玩家技能信息
def __Sync_ClientSkill(curPlayer):
+ sendPack = ChPyNetSendPack.tagMCPlayerSkills()
+ sendPack.Clear()
+ sendPack.Skills = []
skillManager = curPlayer.GetSkillManager()
for i in range(skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(i)
- curSkill.Sync_Skill()
+ #curSkill.Sync_Skill()
+ skillInfo = ChPyNetSendPack.tagPlayerSkill()
+ skillInfo.SkillID = curSkill.GetSkillID()
+ skillInfo.RemainTime = curSkill.GetRemainTime()
+ skillInfo.Proficiency = curSkill.GetProficiency()
+
+ sendPack.Skills.append(skillInfo)
+ sendPack.Count = len(sendPack.Skills)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
return
#---------------------------------------------------------------------
@@ -1017,6 +1034,7 @@
#刷新玩家的视野
if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
+ curPlayer.SetSight(0)
else:
PlayerState.ChangePlayerSigh(curPlayer, tick)
@@ -1243,6 +1261,15 @@
#初始化神兽装备背包
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
+ curPack.Sync_PackCanUseCount()
+
+ #初始化诛仙物品背包
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
+ curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
+ curPack.Sync_PackCanUseCount()
+ #初始化诛仙装备背包
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
+ curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
curPack.Sync_PackCanUseCount()
#初始化临时交换背包
@@ -5310,6 +5337,9 @@
# 领取周狂欢积分奖励
elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
+ # 领取登录奖励活动奖励
+ elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
+ PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
return
--
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