From 92126566b642cdb2be53291c8e8e64c7a623782e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 一月 2019 20:38:34 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(学习神技广播)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   56 +++++++++++++++++++++++++++++++++++++++++++-------------
 1 files changed, 43 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 3e66e3c..3daaf34 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -79,6 +79,7 @@
 import GameLogic_FamilyWar
 import PlayerBossReborn
 import PlayerWeekParty
+import PlayerActLogin
 import Operate_EquipWash
 import PlayerTreasure
 import GameLogic_GodArea
@@ -408,10 +409,25 @@
         #---玩家上线, 宠物逻辑处理---
         PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
         
+        PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
+        
+        PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
+            
         #通知运行成功
         curPlayer.BalanceServer_PlayerLoginInitOK()
         return
     
+    leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
+    if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
+        # 离线超过离线保护重置切线临时保存的相关记录值
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
+        #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossMapID(curPlayer):
+            PlayerControl.SetCrossMapID(curPlayer, 0)
+            
     SyncGuideState(curPlayer)
     
     #上线检查一次装备属性
@@ -455,18 +471,6 @@
     PlayerPrestigeSys.OnLogin(curPlayer)
     DataRecordPack.DR_PlayerLogin(curPlayer)
     EventReport.WriteEvent_login(curPlayer)
-    
-    
-    leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
-    if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
-        # 离线超过离线保护重置切线临时保存的相关记录值
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
-        #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        # 离线过久恢复为非跨服状态
-        if PlayerControl.GetCrossMapID(curPlayer):
-            PlayerControl.SetCrossMapID(curPlayer, 0)
             
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
@@ -702,6 +706,8 @@
     PlayerBossReborn.OnLogin(curPlayer)
     # 周狂欢活动
     PlayerWeekParty.OnLogin(curPlayer)
+    # 登录奖励活动
+    PlayerActLogin.OnLogin(curPlayer)
     # 仙界盛典活动
     PlayerFairyCeremony.OnLogin(curPlayer)
     # 分支下载奖励记录通知
@@ -918,11 +924,22 @@
 #@return 返回值无意义
 #@remarks 通知玩家技能信息
 def __Sync_ClientSkill(curPlayer):
+    sendPack = ChPyNetSendPack.tagMCPlayerSkills()
+    sendPack.Clear()
+    sendPack.Skills = []
     skillManager = curPlayer.GetSkillManager()
     for i in range(skillManager.GetSkillCount()):
         curSkill = skillManager.GetSkillByIndex(i)
-        curSkill.Sync_Skill()
+        #curSkill.Sync_Skill()
+        skillInfo = ChPyNetSendPack.tagPlayerSkill()
+        skillInfo.SkillID = curSkill.GetSkillID()
+        skillInfo.RemainTime = curSkill.GetRemainTime()
+        skillInfo.Proficiency = curSkill.GetProficiency()
+        
+        sendPack.Skills.append(skillInfo)
 
+    sendPack.Count = len(sendPack.Skills)
+    NetPackCommon.SendFakePack(curPlayer, sendPack) 
     return
  
 #---------------------------------------------------------------------
@@ -1017,6 +1034,7 @@
     #刷新玩家的视野
     if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
         GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
+        curPlayer.SetSight(0)
     else:
         PlayerState.ChangePlayerSigh(curPlayer, tick)
     
@@ -1243,6 +1261,15 @@
     #初始化神兽装备背包
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
     curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
+    curPack.Sync_PackCanUseCount()
+    
+    #初始化诛仙物品背包
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
+    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
+    curPack.Sync_PackCanUseCount()
+    #初始化诛仙装备背包
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
+    curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
     curPack.Sync_PackCanUseCount()
     
     #初始化临时交换背包
@@ -5310,6 +5337,9 @@
     # 领取周狂欢积分奖励
     elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
         PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
+    # 领取登录奖励活动奖励
+    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
+        PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
     
     return
     

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