From 92126566b642cdb2be53291c8e8e64c7a623782e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 一月 2019 20:38:34 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(学习神技广播)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 27 ++++++++++++++++++++-------
1 files changed, 20 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index d6acc7c..25a6bb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,7 +32,7 @@
import GameFuncComm
import SkillCommon
import BuffSkill
-import ItemControler
+import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
@@ -88,15 +88,20 @@
setFunc(curPlayer, lv)
curPlayer.SendPropertyRefresh(notifyType, lv, False)
+ totalLV = GetGodWeaponTotalLV(curPlayer)
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
+ return
+
+def GetGodWeaponTotalLV(curPlayer):
+ ##获取神兵总等级
totalLV = 0
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for gwType in xrange(1, maxType + 1):
totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-
- # 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
- return
+ return totalLV
## 神器开启
# @return: 是否激活成功
@@ -143,8 +148,16 @@
PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
- # 附加战力
- curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
+ #特效等级属性战力
+ godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
+ if godWeaponEffectData:
+ for attrID, attrValue in godWeaponEffectData.GetAttr().items():
+ PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+ fightPowerEx += godWeaponEffectData.GetFightPower()
+
+
+ # 附加战力
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
GameWorld.DebugLog("神兵属性:%s" % allAttrList)
# 保存计算值
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)
--
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