From 92126566b642cdb2be53291c8e8e64c7a623782e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 22 一月 2019 20:38:34 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(学习神技广播)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   27 ++++++++++++++++++++-------
 1 files changed, 20 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index d6acc7c..25a6bb7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,7 +32,7 @@
 import GameFuncComm
 import SkillCommon
 import BuffSkill
-import ItemControler
+import PlayerWeekParty
 #import EventReport
 import IpyGameDataPY
 import PassiveBuffEffMng
@@ -88,15 +88,20 @@
         setFunc(curPlayer, lv)
         curPlayer.SendPropertyRefresh(notifyType, lv, False)
         
+    totalLV = GetGodWeaponTotalLV(curPlayer)
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
+    return
+
+def GetGodWeaponTotalLV(curPlayer):
+    ##获取神兵总等级
     totalLV = 0
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
     for gwType in xrange(1, maxType + 1):
         totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-        
-    # 开服活动数据
-    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
-    return
+    return totalLV
 
 ## 神器开启
 #  @return: 是否激活成功
@@ -143,8 +148,16 @@
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
         fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
-        # 附加战力
-        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
+        #特效等级属性战力
+        godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
+        if godWeaponEffectData:
+            for attrID, attrValue in godWeaponEffectData.GetAttr().items():
+                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+            fightPowerEx += godWeaponEffectData.GetFightPower()
+        
+        
+    # 附加战力
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
     GameWorld.DebugLog("神兵属性:%s" % allAttrList)
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   

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