From 921b9a471b986fb148b8260d80ca23b9b25d42b4 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 12 一月 2023 17:08:11 +0800 Subject: [PATCH] 9762 【BT8】【后端】藏宝阁 冲突 master --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 101 +++++++++++++++++++++++++++++++++++--------------- 1 files changed, 70 insertions(+), 31 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py index a511d9f..fa4bbf0 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py @@ -15,6 +15,7 @@ #"""Version = 2015-07-17 13:50""" #--------------------------------------------------------------------- +import PlayerAssist #import PlayerRequest import GameWorldBoss import IpyGameDataPY @@ -342,9 +343,9 @@ #邀请组队的时候,双方都有队伍不处理 if curPlayerTeam != None and tagPlayerTeam != None: - #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - - #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") - InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) + #该玩家已在他人队伍中,邀请入队失败! + PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") + #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) return if tagPlayerTeam == None: @@ -358,6 +359,24 @@ else: GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID()) + return + +#// B9 11 请求加入队伍 #tagCGRequestJoinTeam +# +#struct tagCGRequestJoinTeam +#{ +# tagHead Head; +# DWORD TeamID; // 目标队伍ID +#}; +def OnRequestJoinTeam(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + teamID = clientData.TeamID + tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID) + if tagPlayerTeam == None: + # TeamNoExist 队伍不存在 + PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + return + RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) return #//09 09 请求加入队伍#tagCRequestJoinTeam @@ -389,20 +408,34 @@ return #获得双方的队伍 - #curPlayerTeam = curPlayer.GetTeam() + curPlayerTeam = curPlayer.GetTeam() tagPlayerTeam = tagPlayer.GetTeam() #请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入 -# if curPlayerTeam != None and tagPlayerTeam != None: -# #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - - -# PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") -# return + if curPlayerTeam != None and tagPlayerTeam != None: + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") + return if tagPlayerTeam == None: # TeamNoExist 队伍不存在 - PlayerControl.NotifyCode(curPlayer, "TeamNoExist") + #PlayerControl.NotifyCode(curPlayer, "TeamNoExist") #目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请 #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick) + + #支持双方无队伍请求加入,直接发送给被请求方确认 + #通知客户端弹窗口(目标弹框) + requestPack = ChPyNetSendPack.tagGCRequestJoinTeam() + requestPack.PlayerID = playerID + requestPack.Name = curPlayer.GetName() + requestPack.NameLen = len(requestPack.Name) + requestPack.LV = curPlayer.GetLV() + requestPack.Job = curPlayer.GetJob() + requestPack.RealmLV = curPlayer.GetOfficialRank() + NetPackCommon.SendFakePack(tagPlayer, requestPack) + + #TeamAskSuccess: 已成功发送入队申请 + PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess") else: # 请求加入队伍(#被请求的玩家有队,请求加入其队伍) RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick) @@ -666,7 +699,7 @@ return #双方的队伍 - #curPlayerTeam = curPlayer.GetTeam() + curPlayerTeam = curPlayer.GetTeam() tagPlayerTeam = tagPlayer.GetTeam() if tagPlayerTeam == None: @@ -674,12 +707,10 @@ PlayerControl.NotifyCode(curPlayer, "TeamNoExist") return - #=============================================================================================== - # if curPlayerTeam != None: - # #InviteEnterLost02 组队失败,双方都有队伍! - # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02") - # return - #=============================================================================================== + if curPlayerTeam != None: + #您已有队伍,请先退出再申请 + PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam") + return #组队类型 #teamType = sendPack.GetTeamType() @@ -751,17 +782,20 @@ #被邀请的玩家队伍 curPlayerTeam = curPlayer.GetTeam() if curPlayerTeam == None: - GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) - PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") - return + pass + #屏蔽,修改为支持无队伍被请求加入 + #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID) + #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist") + #return #申请入队的允许双方都有队伍 -# #发出申请的玩家的队伍 -# tagPlayerTeam = tagPlayer.GetTeam() -# if tagPlayerTeam != None: -# #InviteEnterLost02 组队失败,双方都有队伍! -# PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02") -# return + #发出申请的玩家的队伍 + tagPlayerTeam = tagPlayer.GetTeam() + if tagPlayerTeam != None: + #该玩家已有队伍,同意时才提示对方有队伍 + if isAgree == 1: + PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost") + return #=============================================================================================== # #请求检查,是否有这个请求 @@ -1400,6 +1434,7 @@ ''' #GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID()) GameWorldBoss.OnPlayerTeamChange(curPlayer) + PlayerAssist.OnPlayerTeamChange(curPlayer) return #--------------------------------------------------------------------- @@ -1523,13 +1558,16 @@ return (teamLV == IPY_GameServer.tmlMemberCanCall or teamLV == IPY_GameServer.tmlLeader) -def CheckTeamOnLineCount(curTeam): +def CheckTeamOnLineCount(curTeam, includeTJG=True): ##获得队伍剩余在线人数 - + if not curTeam: + return 0 count = 0 for i in xrange(curTeam.GetMemberCount()): curPlayer = curTeam.GetMemberPlayer(i) if curPlayer == None: + continue + if not includeTJG and PlayerControl.GetIsTJG(curPlayer): continue count += 1 return count @@ -2324,7 +2362,8 @@ return playerLV = curPlayer.GetLV() - matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon] + matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon, + ChConfig.Def_FBMapID_KillDevil] teamMgr = GameWorld.GetTeamManager() for matchMapID in matchMapIDList: @@ -3189,8 +3228,8 @@ return def DR_Team(eventName, teamID, dataDict): - drDict = {"EventName":eventName, "TeamID":teamID} - drDict.update(dataDict) - DataRecordPack.SendEventPack("Team_GameServer", drDict) + #drDict = {"EventName":eventName, "TeamID":teamID} + #drDict.update(dataDict) + #DataRecordPack.SendEventPack("Team_GameServer", drDict) return -- Gitblit v1.8.0