From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 42 +++++++++++++++++++++++++++++++++---------
1 files changed, 33 insertions(+), 9 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 280bae4..75bf6eb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -76,13 +76,14 @@
#curItemData.GUID = curItemDict['GUID']
curItemData.ItemID = curItemDict['ItemID']
curItemData.Count = curItemDict['Count']
- curItemData.IsBind = curItemDict.get('IsBind',0)
+ #curItemData.IsBind = curItemDict.get('IsBind',0)
+ curItemData.IsBind = curItemDict.get('IsAuctionItem',0)
curItemData.UserData = curItemDict.get('UserData', '')
return curItemData
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
-# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
+# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
# @return GUID
def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
@@ -131,7 +132,7 @@
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
-# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
+# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
# @return GUID
# @remarks addItemList支持append字典
def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
@@ -156,14 +157,14 @@
if len(itemInfo) == 3:
- itemID, itemCnt, isBind = itemInfo
+ itemID, itemCnt, isAuctionItem = itemInfo
else:
continue
addItemDict = {}
addItemDict['ItemID'] = itemID
addItemDict['Count'] = itemCnt
- addItemDict['IsBind'] = isBind
+ addItemDict['IsAuctionItem'] = isAuctionItem
addItemDictList.append(addItemDict)
perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
@@ -672,7 +673,6 @@
curPlayer.SetDict(Def_RequestState, 0)#解锁
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
return
- Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
#校验背包剩余空间是否足够
#===========================================================================
# curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
@@ -682,7 +682,7 @@
# return
#===========================================================================
#发送到MapServer给予奖励
- SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
+ SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire)
GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
##请求领取物品
@@ -758,12 +758,15 @@
##发送封包 03 02 玩家领取补偿结果#tagGMRequestCompensationResult
# @param routeIndex, mapID, curPlayer, curItem
# @return None
-def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
- gold, goldPaper, silver, moneySource):
+def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
+
+ Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
+ curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
sendPack.PlayerID = curPlayer.GetID()
sendPack.CompensationType = compensationType
sendPack.GUID = GUID
+ sendPack.CreateTime = createTime
sendPack.Text = Text
sendPack.TextLen = len(Text)
sendPack.Gold = gold
@@ -910,6 +913,11 @@
#在个人补偿中
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
if curPersonalCompensation.PlayerID == curPlayerID:
+ if not CheckCanDelCompensation(curPersonalCompensation, GUID):
+ #有附件不可删除
+ NotifyCompensationResult(curPlayer, GUID, 0)
+ return
+
ClearPersonalCompensation(curPlayerID, GUID)
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID)
@@ -925,12 +933,28 @@
#全服邮件
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
if curEntireRequire.GUID == GUID:
+ if not CheckCanDelCompensation(curEntireRequire, GUID):
+ #有附件不可删除
+ NotifyCompensationResult(curPlayer, GUID, 0)
+ return
+
SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
NotifyCompensationResult(curPlayer, GUID, 1)
#GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID)
return
NotifyCompensationResult(curPlayer, GUID, 0)
+
+# 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口
+def CheckCanDelCompensation(mailObj, GUID):
+ if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver:
+ # 有附加货币不可删除
+ return False
+
+ if GameWorld.GetCompensationMgr().FindItemCount(GUID):
+ # 有附件物品不可删除
+ return False
+ return True
# 邮件删除情况
def NotifyCompensationResult(curPlayer, GUID, result):
--
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