From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  209 ++++++++++++++++++++++++++-------------------------
 1 files changed, 107 insertions(+), 102 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c01cc03..e180657 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 133
+Def_Calc_AllAttrType_MAX = 127
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
@@ -188,12 +188,6 @@
 TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
 TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
 TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
-TYPE_Calc_HorcruxBasePer,               # 魂器基础百分比
-TYPE_Calc_EquipBaseAddPer,              # 装备基础百分比 105
-TYPE_Calc_WeaponAtkAddPer,              # 武器基础攻击百分比
-TYPE_Calc_RelicsAtkAddPer,              # 圣器基础攻击百分比
-TYPE_Calc_ArmorMaxHPAddPer,             # 防具基础生命百分比
-TYPE_Calc_ArmorDefAddPer,               # 防具基础防御百分比
 TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
 TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
 TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
@@ -403,9 +397,11 @@
                       ShareDefine.retBelt:[Def_ItemType_retBelt],
                       ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                       ShareDefine.retShoes:[Def_ItemType_retShoes],
+                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                       ShareDefine.retNeck:[Def_ItemType_retNeck],
                       ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                       ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
+                      ShareDefine.retJade:[Def_ItemType_retJade],
                       ShareDefine.retWing:[Def_ItemType_retWing],
                       ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                       ShareDefine.retGuard2:[Def_ItemType_retGuard2],
@@ -577,6 +573,7 @@
 Def_Skill_Effect_AbsorbShield = 801  # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
 Def_Skill_Effect_AbsorbShieldXMZJ = 802    # 须弥真界 神兵技能吸收伤害 百分比
 Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
+Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
 Def_Skill_Effect_AttackReplace = 1009  #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
 Def_Skill_Effect_Attack = 1010  #攻击计算
 Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数,B值层数处理方式0递增1递减
@@ -636,7 +633,7 @@
 
 
 #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
 #-------------------------------------------------------------------------
 
 #基础属性效果ID
@@ -795,9 +792,6 @@
 #装备类型
 Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
 
-#武器类型
-Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
-
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
 
@@ -836,6 +830,8 @@
 #大额度交易记录
 Def_LargeTrade_Gold = 50 * 1000
 Def_LargeTrade_Silver = 1000 * 1000
+#初始化装备背包格子数
+Def_PackCnt_Equip = 130
 #主角交易栏最大格数
 Def_PlayerTradeMaxItemCount = 20
 #主角刚登陆游戏开启背包格子数
@@ -1814,7 +1810,8 @@
 Def_FBMapID_CrossRealmPK = 32010
 #跨服蓬莱仙境
 Def_FBMapID_CrossPenglai = 32020
-
+#多仙盟Boss
+Def_FBMapID_AllFamilyBoss = 31260
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1841,7 +1838,7 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1849,10 +1846,10 @@
 #                            + Def_FBMapID_ClearDevil
 
 # 刷新标识点在无玩家的情况下也需要刷新的地图
-Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
+Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
 
 # 可重复进的副本
-Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
+Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
 
 # 无玩家时不自动关闭的自伸缩副本
 Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1914,6 +1911,7 @@
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2380,18 +2378,6 @@
 #数据中的装备位置和程序中的装备位置对照表
 #参考 ShareDefine.RoleEquipType
 
-#武器装备栏位置列表
-Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-
-#仙器, 装备栏位置列表
-Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-
-
-#攻击类装备, 装备栏位置列表
-Def_AttackEquipRetList = [ShareDefine.retWeapon] 
-#防御类装备, 装备栏位置列表
-Def_DefenceEquipRetList = [ShareDefine.retClothes]
-
 # 可操作强化洗练等功能的公共装备部位索引
 Pack_EquipPart_CanPlusStar = {
                               IPY_GameWorld.rptEquip:[
@@ -2408,19 +2394,18 @@
                                             ShareDefine.retFairyCan2,   #11 仙器2
                                             ShareDefine.retJade,        #12 玉佩
                                                       ],
-
                               }
 
-## 基础装备位 - 武器
-BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
-## 基础装备位 - 防具
-BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
-## 基础装备位 - 圣器
-BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
-BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
-
-#玩家当前可装备的装备类型
-Type_Equip_CanTake = ShareDefine.RoleEquipType
+## 装备位 - 基础攻击类
+EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
+## 装备位 - 基础防具类
+EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
+## 装备位 - 仙器
+EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
+## 装备位 - 特殊
+EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
+## 装备位 - 所有基础
+EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
 
 #装备物品位置,不需要重刷属性
 EquipItemNoRefreshState = [
@@ -2436,17 +2421,7 @@
     ShareDefine.retGuard1,    #14 守护1
     ShareDefine.retHorse,        #19 坐骑
                              ]
-#套装装备部位列表
-Def_SuitEquipPlaceList = [
-    ShareDefine.retWeapon,      #1 主手
-    ShareDefine.retWeapon2,     #2 副手
-    ShareDefine.retHat,         #3 帽子
-    ShareDefine.retClothes,     #4 衣服
-    ShareDefine.retBelt,        #5 腰带
-    ShareDefine.retTrousers,    #6 裤子
-    ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retGlove,       #8 手套
-    ]
+
 #---------------------------------------------------------------------
 #特殊物品光环,永久存在
 Def_SuperBuffList = [
@@ -3043,13 +3018,16 @@
     Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
-) = range(17)
+    Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
+) = range(18)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
+Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
 Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
 Def_PlayerKey_ZhuxianRate = "ZXRate"   # 诛仙一击的概率
 Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # 诛仙一击的伤害%
@@ -3201,6 +3179,7 @@
 Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
+Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
 Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
@@ -3222,12 +3201,6 @@
 Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
-Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
-Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
-Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
-Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
-Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
-Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3252,9 +3225,6 @@
 Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
 Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
 Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
-
-Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
-Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
 
 Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
 
@@ -3605,12 +3575,13 @@
 Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
 Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
-# 宝石
 
+#强化
 Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
-Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
-Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
+Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
+Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+# 宝石
 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
 
 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -4310,13 +4281,6 @@
     ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, 
-                                             TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4337,14 +4301,6 @@
                         TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                         TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
-                        TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
-                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
-                        TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
-                        TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
-                        TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
                         TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -4359,6 +4315,27 @@
                                                 TYPE_Calc_AttrMaxHP],
                         TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                         }
+
+# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
+# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
+EquipBassAttrAddInfoSet = {
+   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
+   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
+   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
+                           }
 
 #属性线性索引
 CalcAttrIndexList = (
@@ -4379,14 +4356,14 @@
 #刷属性功能分类索引
 CalcAttrFuncList = (
 Def_CalcAttrFunc_RoleBase, # 角色基础 0
-Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
-Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
-Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
-Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 
-Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
-Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
+Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1    -    废弃
+Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2    -    废弃
+Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3    -    废弃
+Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4    -    废弃 
+Def_CalcAttrFunc_Plus, # 装备位强化 5
+Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6        -    废弃
 Def_CalcAttrFunc_Stone, # 装备宝石 7
-Def_CalcAttrFunc_Suit, # 套装 8
+Def_CalcAttrFunc_Suit, # 套装 8    -    废弃
 Def_CalcAttrFunc_Wing, # 翅膀 9
 Def_CalcAttrFunc_Wash, # 洗练 10
 Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4395,10 +4372,10 @@
 Def_CalcAttrFunc_GodWeapon, # 神兵 14
 Def_CalcAttrFunc_Dienstgrad, # 称号 15
 Def_CalcAttrFunc_Rune, # 符印 16
-Def_CalcAttrFunc_Horcrux, # 魂器 17
+Def_CalcAttrFunc_17, #
 Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
-Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
+Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20    -     废弃
 Def_CalcAttrFunc_Success, # 成就属性 21
 Def_CalcAttrFunc_VIP, # VIP属性 22
 Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4421,10 +4398,25 @@
 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
 Def_CalcAttrFunc_Coat, # 时装41
 Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
-Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
-Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
-) = range(45)
-
+Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
+Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
+Def_CalcAttrFunc_45,
+Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
+Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
+Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
+Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
+Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
+Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
+Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
+Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
+Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
+Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
+Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
+Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
+Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
+Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
+Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
+) = range(61)
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
@@ -4439,13 +4431,9 @@
 #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
 # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
-#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, 
-#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
-#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
-                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
+#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
+                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
-                            ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
                             ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                             ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                             ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
@@ -4456,7 +4444,6 @@
                             ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                             ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                             ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
-                            ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
                             ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                             ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
@@ -4467,7 +4454,22 @@
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                             # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                             ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
-                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
+                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
+                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
+                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
+                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
+                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
+                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
+                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
+                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
+                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
+                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
+                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
+                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
+                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
+                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
+                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
+                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4540,7 +4542,10 @@
 TriggerType_BeLuckyHit, # 被会心一击触发技能 64
 TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
 TriggerType_ZhongjiZhansha, # 终极斩杀 66
-) = range(1, 67)
+TriggerType_SuperHitSubLayer, # 暴击减层 67
+TriggerType_SuperHitSkipCD, # 暴击无冷却 68
+TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
+) = range(1, 70)
 
 
 # NPC功能类型定义
@@ -4764,8 +4769,6 @@
 }
 ## -----------------------------------------------------
 
-Def_MailMoneySource = "MoneySource" # 邮件货币来源key
-
 #游戏货币来源类型定义
 (
 Def_GiveMoney_Unknown, # 未知 0
@@ -4927,7 +4930,8 @@
 ItemDel_CoatDecompose, # 时装分解
 ItemDel_ZhuXianDecompose, # 诛仙装备分解
 ItemDel_EquipStarUp, # 装备升星
-) = range(2000, 2000 + 39)
+ItemDel_EquipPlusEvolve, # 装备强化进化
+) = range(2000, 2000 + 40)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4970,6 +4974,7 @@
                    ItemDel_CoatDecompose:"CoatDecompose",
                    ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                    ItemDel_EquipStarUp:"EquipStarUp",
+                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                    }
 
 ##==================================================================================================

--
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