From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
index 7aea670..2b3a2db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
@@ -478,12 +478,14 @@
     PlayerID = 0    #(DWORD PlayerID)//玩家ID
     CompensationType = 0    #(BYTE CompensationType)//补偿类型 0 全服 1 个人
     GUID = ""    #(char GUID[40])//对应的补偿ID
+    CreateTime = ""    #(char CreateTime[30])//邮件接收时间
     TextLen = 0    #(DWORD TextLen)//文字内容长度
     Text = ""    #(String Text)//文字内容
     Count = 0    #(BYTE Count)//当前补偿物品数
     Gold = 0    #(DWORD Gold)//仙玉
     GoldPaper = 0    #(DWORD GoldPaper)//绑定仙玉
     Silver = 0    #(DWORD Silver)//铜钱
+    MoneySource = 0    #(BYTE MoneySource)//货币来源
     Items = list()    #(vector<tagGMCompensationItem> Items)//补偿物品信息
     data = None
 
@@ -499,12 +501,14 @@
         self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.CompensationType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.GUID,_pos = CommFunc.ReadString(_lpData, _pos,40)
+        self.CreateTime,_pos = CommFunc.ReadString(_lpData, _pos,30)
         self.TextLen,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Text,_pos = CommFunc.ReadString(_lpData, _pos,self.TextLen)
         self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.Count):
             temItems = tagGMCompensationItem()
             _pos = temItems.ReadData(_lpData, _pos)
@@ -519,12 +523,14 @@
         self.PlayerID = 0
         self.CompensationType = 0
         self.GUID = ""
+        self.CreateTime = ""
         self.TextLen = 0
         self.Text = ""
         self.Count = 0
         self.Gold = 0
         self.GoldPaper = 0
         self.Silver = 0
+        self.MoneySource = 0
         self.Items = list()
         return
 
@@ -534,12 +540,14 @@
         length += 4
         length += 1
         length += 40
+        length += 30
         length += 4
         length += len(self.Text)
         length += 1
         length += 4
         length += 4
         length += 4
+        length += 1
         for i in range(self.Count):
             length += self.Items[i].GetLength()
 
@@ -551,12 +559,14 @@
         data = CommFunc.WriteDWORD(data, self.PlayerID)
         data = CommFunc.WriteBYTE(data, self.CompensationType)
         data = CommFunc.WriteString(data, 40, self.GUID)
+        data = CommFunc.WriteString(data, 30, self.CreateTime)
         data = CommFunc.WriteDWORD(data, self.TextLen)
         data = CommFunc.WriteString(data, self.TextLen, self.Text)
         data = CommFunc.WriteBYTE(data, self.Count)
         data = CommFunc.WriteDWORD(data, self.Gold)
         data = CommFunc.WriteDWORD(data, self.GoldPaper)
         data = CommFunc.WriteDWORD(data, self.Silver)
+        data = CommFunc.WriteBYTE(data, self.MoneySource)
         for i in range(self.Count):
             data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
         return data
@@ -567,12 +577,14 @@
                                 PlayerID:%d,
                                 CompensationType:%d,
                                 GUID:%s,
+                                CreateTime:%s,
                                 TextLen:%d,
                                 Text:%s,
                                 Count:%d,
                                 Gold:%d,
                                 GoldPaper:%d,
                                 Silver:%d,
+                                MoneySource:%d,
                                 Items:%s
                                 '''\
                                 %(
@@ -580,12 +592,14 @@
                                 self.PlayerID,
                                 self.CompensationType,
                                 self.GUID,
+                                self.CreateTime,
                                 self.TextLen,
                                 self.Text,
                                 self.Count,
                                 self.Gold,
                                 self.GoldPaper,
                                 self.Silver,
+                                self.MoneySource,
                                 "..."
                                 )
         return DumpString

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