From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1355 +++++++++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 1,189 insertions(+), 166 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index bfc23d2..ed5d401 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -43,16 +43,12 @@
"Realm":(
("WORD", "Lv", 1),
- ("BYTE", "IsBigRealm", 0),
- ("DWORD", "NeedPoint", 0),
+ ("DWORD", "NeedLV", 0),
("DWORD", "NeedItemID", 0),
("WORD", "NeedItemCnt", 0),
- ("dict", "NeedActiveTreasure", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
("DWORD", "BossID", 0),
- ("dict", "SitTime", 0),
- ("dict", "TeamAward", 0),
),
"GodWeapon":(
@@ -113,8 +109,7 @@
"ItemPlusMax":(
("BYTE", "Type", 1),
- ("BYTE", "ItemRank", 1),
- ("BYTE", "ItemColor", 1),
+ ("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
),
@@ -128,6 +123,31 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipLegendAttrCount":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("list", "LegendAttrCountInfo", 0),
+ ),
+
+ "EquipLegendAttrType":(
+ ("BYTE", "ItemType", 1),
+ ("dict", "LegendAttrTypeLib", 0),
+ ),
+
+ "EquipLegendAttrLib":(
+ ("BYTE", "LegendAttrID", 1),
+ ("dict", "LegendAttrLib", 0),
+ ),
+
+ "EquipLegendAttrValue":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemClassLV", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("dict", "LVLegendAttrLibNumInfo", 0),
),
"Dogz":(
@@ -151,6 +171,7 @@
"Rune":(
("DWORD", "ID", 1),
("list", "AttrType", 0),
+ ("DWORD", "TowerID", 0),
),
"EquipWash":(
@@ -297,6 +318,7 @@
"NPCStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "IsStrengthenByPlayerCount", 0),
+ ("BYTE", "LVStrengthenMark", 0),
("BYTE", "LVStrengthenType", 0),
("BYTE", "CmpNPCBaseLV", 0),
("DWORD", "HitTime", 0),
@@ -314,28 +336,12 @@
),
"EquipSuitAttr":(
- ("BYTE", "GroupType", 1),
- ("BYTE", "SuiteType", 1),
- ("WORD", "SuiteLV", 1),
- ("BYTE", "Job", 1),
- ("BYTE", "Count1", 0),
- ("list", "AttrType1", 0),
- ("list", "AttrValue1", 0),
- ("BYTE", "Count2", 0),
- ("list", "AttrType2", 0),
- ("list", "AttrValue2", 0),
- ("BYTE", "Count3", 0),
- ("list", "AttrType3", 0),
- ("list", "AttrValue3", 0),
- ),
-
- "EquipSuitCompound":(
- ("BYTE", "SuiteType", 1),
- ("BYTE", "EquipPlace", 1),
- ("WORD", "SuiteLV", 1),
- ("BYTE", "Job", 1),
- ("list", "CostItemID", 0),
- ("list", "CostItemCnt", 0),
+ ("WORD", "SuiteID", 1),
+ ("BYTE", "SuiteCnt", 0),
+ ("BYTE", "Star", 0),
+ ("dict", "AttrInfo", 0),
+ ("DWORD", "SkillID", 0),
+ ("BYTE", "IsNotify", 0),
),
"WingRefineAttr":(
@@ -384,6 +390,12 @@
("DWORD", "CftSpeedPer", 0),
("DWORD", "CftAtkPer", 0),
("DWORD", "CftMaxHPPer", 0),
+ ("DWORD", "CftJobAHurtAddPer", 0),
+ ("DWORD", "CftJobBHurtAddPer", 0),
+ ("DWORD", "CftJobCHurtAddPer", 0),
+ ("DWORD", "CftJobAAtkReducePer", 0),
+ ("DWORD", "CftJobBAtkReducePer", 0),
+ ("DWORD", "CftJobCAtkReducePer", 0),
),
"NPCDropItem":(
@@ -524,6 +536,20 @@
("DWORD", "SkillAtkRateReduceC", 0),
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
+ ("DWORD", "SkillAddPer1C", 0),
+ ("DWORD", "SkillAddPer2C", 0),
+ ("DWORD", "SkillAddPer3C", 0),
+ ("DWORD", "SkillAddPer4C", 0),
+ ("DWORD", "SkillAddPer5C", 0),
+ ("DWORD", "SkillAddPer6C", 0),
+ ("DWORD", "SkillAddPer7C", 0),
+ ("DWORD", "SkillReducePer1C", 0),
+ ("DWORD", "SkillReducePer2C", 0),
+ ("DWORD", "SkillReducePer3C", 0),
+ ("DWORD", "SkillReducePer4C", 0),
+ ("DWORD", "SkillReducePer5C", 0),
+ ("DWORD", "SkillReducePer6C", 0),
+ ("DWORD", "SkillReducePer7C", 0),
),
"Success":(
@@ -560,6 +586,7 @@
("DWORD", "ActiveMWID", 0),
("list", "ItemAward", 0),
("DWORD", "ActiveSoulID", 0),
+ ("DWORD", "PowerEx", 0),
),
"TreasurePrivilege":(
@@ -570,16 +597,6 @@
("dict", "AddAttr", 0),
("list", "ItemAward", 0),
("list", "SuccessList", 0),
- ),
-
- "TreasureSkill":(
- ("BYTE", "SkillUpType", 1),
- ("BYTE", "SkillLV", 1),
- ("DWORD", "NeedPoint", 0),
- ("WORD", "InitRate", 0),
- ("list", "NeedItemID", 0),
- ("list", "NeedItemCnt", 0),
- ("list", "MaxRate", 0),
),
"ContineSignAward":(
@@ -614,6 +631,10 @@
("list", "LegendAttrValue", 0),
("list", "OutOfPrintAttr", 0),
("list", "OutOfPrintAttrValue", 0),
+ ),
+
+ "AuctionItem":(
+ ("DWORD", "AuctionItemID", 1),
),
"VipPrivilege":(
@@ -668,7 +689,7 @@
("WORD", "AdvanceMinutes", 0),
("WORD", "LVLimit", 0),
("BYTE", "IsDayReset", 0),
- ("list", "ShopTypeList", 0),
+ ("dict", "ShopTypeList", 0),
("char", "MailKey", 0),
("list", "MailItemPrize", 0),
),
@@ -765,6 +786,11 @@
("BYTE", "PacketCnt", 0),
),
+ "ActFeastRedPacketSucc":(
+ ("BYTE", "FeastDay", 1),
+ ("list", "FeastSuccIDList", 0),
+ ),
+
"NPCShow":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 1),
@@ -802,6 +828,16 @@
("dict", "JadeReward", 0),
("DWORD", "CostCopper", 0),
("dict", "CopperReward", 0),
+ ("list", "JobItemList", 0),
+ ),
+
+ "CollectNPC":(
+ ("DWORD", "NPCID", 1),
+ ("BYTE", "PrepareTime", 0),
+ ("list", "LostHPPer", 0),
+ ("BYTE", "MaxCollectCount", 0),
+ ("char", "CollectCountLimitNotify", 0),
+ ("list", "CollectAward", 0),
),
"Chests":(
@@ -944,7 +980,7 @@
("WORD", "AdvanceMinutes", 0),
("WORD", "LVLimit", 0),
("BYTE", "IsDayReset", 0),
- ("list", "GiftbagTypeList", 0),
+ ("dict", "GiftbagTypeList", 0),
("char", "MailKey", 0),
("list", "MailItemPrize", 0),
),
@@ -978,7 +1014,7 @@
("DWORD", "TemplateID", 1),
("DWORD", "NeedCostGold", 0),
("BYTE", "AwardIndex", 0),
- ("list", "AwardItemList", 0),
+ ("dict", "AwardItemList", 0),
("char", "NotifyKey", 0),
),
@@ -996,7 +1032,7 @@
("BYTE", "ID", 1),
("DWORD", "TotalTimes", 0),
("WORD", "SingleTimes", 0),
- ("list", "Reward", 0),
+ ("dict", "Reward", 0),
),
"ActRealmPoint":(
@@ -1121,10 +1157,255 @@
("list", "ItemList", 0),
),
- "GodWeaponEffect":(
- ("BYTE", "GWType", 0),
- ("WORD", "Level", 0),
- ("char", "NotifyCode", 0),
+ "CrossRealmPKDan":(
+ ("BYTE", "DanLV", 1),
+ ("WORD", "LVUpScore", 0),
+ ),
+
+ "CrossRealmPKDanAward":(
+ ("char", "CrossZoneName", 1),
+ ("BYTE", "SeasonID", 1),
+ ("BYTE", "DanLV", 1),
+ ("list", "DanLVAwardList", 0),
+ ("list", "SeasonDanLVAwardList", 0),
+ ),
+
+ "CrossRealmPKOrderAward":(
+ ("char", "CrossZoneName", 1),
+ ("BYTE", "SeasonID", 1),
+ ("dict", "OrderAwardInfo", 0),
+ ),
+
+ "CrossZoneComm":(
+ ("char", "CrossZoneName", 1),
+ ("BYTE", "ZoneID", 1),
+ ("list", "ServerGroupIDList", 0),
+ ),
+
+ "CrossPenglaiZoneMap":(
+ ("BYTE", "ZoneID", 0),
+ ("DWORD", "MapID", 1),
+ ("DWORD", "DataMapID", 1),
+ ("BYTE", "CopyMapID", 1),
+ ("WORD", "PosX", 0),
+ ("WORD", "PosY", 0),
+ ),
+
+ "GatherSoul":(
+ ("DWORD", "ItemID", 1),
+ ("list", "AttrType", 0),
+ ("BYTE", "SoulGrade", 0),
+ ),
+
+ "GatherSoulCompound":(
+ ("DWORD", "TagItemID", 1),
+ ("WORD", "NeedLV", 0),
+ ("list", "NeedItem", 0),
+ ("WORD", "NeedSoulSplinters", 0),
+ ("WORD", "NeedSoulCore", 0),
+ ),
+
+ "GatherSoulAttr":(
+ ("WORD", "AttrType", 1),
+ ("char", "AttrInfo1", 0),
+ ("dict", "AttrInfo2", 0),
+ ("dict", "AttrInfo3", 0),
+ ("dict", "AttrInfo4", 0),
+ ("dict", "AttrInfo5", 0),
+ ),
+
+ "MagicWeaponOfKing":(
+ ("DWORD", "MWID", 1),
+ ("BYTE", "AwardMark", 1),
+ ("dict", "AddAttr", 0),
+ ),
+
+ "Coat":(
+ ("DWORD", "CoatID", 1),
+ ("list", "EquipItemID", 0),
+ ("DWORD", "UnlockItemID", 0),
+ ("DWORD", "MaxLV", 0),
+ ("list", "CostItemCnt", 0),
+ ("dict", "StarAttr", 0),
+ ),
+
+ "CoatChestUp":(
+ ("DWORD", "LV", 1),
+ ("BYTE", "NeedExp", 0),
+ ("dict", "AddAttr", 0),
+ ),
+
+ "ActWeekParty":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "AdvanceMinutes", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("list", "TemplateID", 0),
+ ("dict", "PointAward", 0),
+ ),
+
+ "WeekParty":(
+ ("BYTE", "TemplateID", 1),
+ ("BYTE", "ActionType", 0),
+ ("DWORD", "TotalTimes", 0),
+ ("WORD", "SingleTimes", 0),
+ ("list", "Reward", 0),
+ ("WORD", "Point", 0),
+ ),
+
+ "ActLoginAward":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "AdvanceMinutes", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("list", "TemplateID", 0),
+ ),
+
+ "LoginAward":(
+ ("BYTE", "TemplateID", 1),
+ ("BYTE", "ActionType", 0),
+ ("DWORD", "TotalTimes", 0),
+ ("WORD", "SingleTimes", 0),
+ ("char", "Reward", 0),
+ ),
+
+ "ZhuXianSuitAttr":(
+ ("BYTE", "SuitType", 1),
+ ("BYTE", "SuitLV", 1),
+ ("list", "SuitAttrIDList", 0),
+ ("list", "SuitAttrValueList", 0),
+ ),
+
+ "ZhuXianBoss":(
+ ("DWORD", "NPCID", 0),
+ ("BYTE", "LineID", 1),
+ ("WORD", "KillTime", 0),
+ ("WORD", "RealmLV", 0),
+ ("DWORD", "ZhuXianScore", 0),
+ ),
+
+ "ZhuXianTower":(
+ ("DWORD", "ID", 1),
+ ("DWORD", "NPCID", 0),
+ ("list", "FirstAward", 0),
+ ("dict", "GradeAward", 0),
+ ("WORD", "UnLockEquipPlace", 0),
+ ("DWORD", "NeedPower", 0),
+ ),
+
+ "ZhuXianEquipDecompose":(
+ ("BYTE", "ClassLV", 1),
+ ("dict", "DecomposeInfo", 0),
+ ),
+
+ "ActFeastWeekParty":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "AdvanceMinutes", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("list", "TemplateID", 0),
+ ("dict", "PointAward", 0),
+ ),
+
+ "FeastWeekParty":(
+ ("BYTE", "TemplateID", 1),
+ ("BYTE", "ActionType", 0),
+ ("DWORD", "TotalTimes", 0),
+ ("WORD", "SingleTimes", 0),
+ ("list", "Reward", 0),
+ ("WORD", "Point", 0),
+ ),
+
+ "NewAllPeopleParty":(
+ ("BYTE", "ID", 1),
+ ("WORD", "TotalTimes", 0),
+ ("WORD", "AddPoint", 0),
+ ),
+
+ "NewAllPeoplePartyAward":(
+ ("BYTE", "WorldLvNum", 1),
+ ("DWORD", "Index", 1),
+ ("DWORD", "NeedPoint", 0),
+ ("dict", "Award", 0),
+ ),
+
+ "ZhuXianStoneAttr":(
+ ("BYTE", "SuitType", 1),
+ ("BYTE", "ShareSoneLV", 1),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "ActLuckyTreasure":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "TemplateID", 0),
+ ("WORD", "LuckyPoint", 0),
+ ),
+
+ "LuckyTreasureTemplate":(
+ ("BYTE", "TemplateID", 1),
+ ("list", "WorldLVLimit", 0),
+ ("DWORD", "ItemID", 0),
+ ("WORD", "ItemCnt", 0),
+ ("BYTE", "IsBind", 0),
+ ("DWORD", "Weight", 0),
+ ),
+
+ "MysteryShop":(
+ ("list", "LVRange", 0),
+ ("DWORD", "GoodsID", 0),
+ ),
+
+ "EquipPlaceIndexMap":(
+ ("DWORD", "GridIndex", 0),
+ ("DWORD", "ClassLV", 1),
+ ("DWORD", "EquipPlace", 1),
+ ),
+
+ "EquipStarUp":(
+ ("BYTE", "ClassLV", 1),
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "Star", 1),
+ ("list", "CostEquipPlace", 0),
+ ("list", "CostEquipColor", 0),
+ ("BYTE", "CostEquipCnt", 0),
+ ("BYTE", "SuitTotalRate", 0),
+ ("dict", "CostItemDict", 0),
+ ("dict", "StarAttrInfo", 0),
+ ("dict", "BaseAttrInfo", 0),
+ ),
+
+ "EquipPlusEvolve":(
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "EvolveLV", 1),
+ ("WORD", "NeedPlusLV", 0),
+ ("dict", "CostItem", 0),
+ ("dict", "Attr", 0),
+ ),
+
+ "FamilyBossAward":(
+ ("list", "WorldLV", 0),
+ ("list", "Rank", 0),
+ ("list", "Award", 0),
+ ),
+
+ "ItemWashMax":(
+ ("BYTE", "Type", 1),
+ ("BYTE", "Star", 1),
+ ("WORD", "LevelMax", 0),
),
}
@@ -1153,29 +1434,21 @@
def __init__(self):
self.Lv = 0
- self.IsBigRealm = 0
- self.NeedPoint = 0
+ self.NeedLV = 0
self.NeedItemID = 0
self.NeedItemCnt = 0
- self.NeedActiveTreasure = {}
self.AddAttrType = []
self.AddAttrNum = []
- self.BossID = 0
- self.SitTime = {}
- self.TeamAward = {}
+ self.BossID = 0
return
def GetLv(self): return self.Lv # 境界等级
- def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
- def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
- def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
- def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
- def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
+ def GetNeedLV(self): return self.NeedLV # 需要等级
+ def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
+ def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
- def GetBossID(self): return self.BossID # 渡劫bossid
- def GetSitTime(self): return self.SitTime # 打坐时间
- def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励
+ def GetBossID(self): return self.BossID # 渡劫bossid
# 神兵表
class IPY_GodWeapon():
@@ -1299,14 +1572,12 @@
def __init__(self):
self.Type = 0
- self.ItemRank = 0
- self.ItemColor = 0
+ self.Star = 0
self.LevelMax = 0
return
def GetType(self): return self.Type # 按装备位对应类型查找
- def GetItemRank(self): return self.ItemRank # 装备阶数
- def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装
+ def GetStar(self): return self.Star # 装备星数
def GetLevelMax(self): return self.LevelMax # 强化等级上限
# 装备全身强化属性
@@ -1334,6 +1605,60 @@
def GetStarsNeed(self): return self.StarsNeed # 全身星数
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 装备传奇属性条数表
+class IPY_EquipLegendAttrCount():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LegendAttrCountInfo = []
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
+
+# 装备传奇属性类型表
+class IPY_EquipLegendAttrType():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.LegendAttrTypeLib = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
+
+# 装备传奇属性值库表
+class IPY_EquipLegendAttrLib():
+
+ def __init__(self):
+ self.LegendAttrID = 0
+ self.LegendAttrLib = {}
+ return
+
+ def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
+ def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...}
+
+# 装备传奇属性等级数值表
+class IPY_EquipLegendAttrValue():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemClassLV = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LVLegendAttrLibNumInfo = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
class IPY_Dogz():
@@ -1378,11 +1703,13 @@
def __init__(self):
self.ID = 0
- self.AttrType = []
+ self.AttrType = []
+ self.TowerID = 0
return
def GetID(self): return self.ID # 编号ID
- def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1683,6 +2010,7 @@
def __init__(self):
self.NPCID = 0
self.IsStrengthenByPlayerCount = 0
+ self.LVStrengthenMark = 0
self.LVStrengthenType = 0
self.CmpNPCBaseLV = 0
self.HitTime = 0
@@ -1701,6 +2029,7 @@
def GetNPCID(self): return self.NPCID # NPCID
def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+ def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
def GetHitTime(self): return self.HitTime # 受击次数
@@ -1720,53 +2049,20 @@
class IPY_EquipSuitAttr():
def __init__(self):
- self.GroupType = 0
- self.SuiteType = 0
- self.SuiteLV = 0
- self.Job = 0
- self.Count1 = 0
- self.AttrType1 = []
- self.AttrValue1 = []
- self.Count2 = 0
- self.AttrType2 = []
- self.AttrValue2 = []
- self.Count3 = 0
- self.AttrType3 = []
- self.AttrValue3 = []
+ self.SuiteID = 0
+ self.SuiteCnt = 0
+ self.Star = 0
+ self.AttrInfo = {}
+ self.SkillID = 0
+ self.IsNotify = 0
return
- def GetGroupType(self): return self.GroupType # 套装组合类型
- def GetSuiteType(self): return self.SuiteType # 套装类型
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
- def GetJob(self): return self.Job # 职业
- def GetCount1(self): return self.Count1 # 阶段1所需数量
- def GetAttrType1(self): return self.AttrType1 # 阶段1属性类型
- def GetAttrValue1(self): return self.AttrValue1 # 阶段1属性值
- def GetCount2(self): return self.Count2 # 阶段2所需数量
- def GetAttrType2(self): return self.AttrType2 # 阶段2属性类型
- def GetAttrValue2(self): return self.AttrValue2 # 阶段2属性值
- def GetCount3(self): return self.Count3 # 阶段2所需数量
- def GetAttrType3(self): return self.AttrType3 # 阶段2属性类型
- def GetAttrValue3(self): return self.AttrValue3 # 阶段2属性值
-
-# 套装合成表
-class IPY_EquipSuitCompound():
-
- def __init__(self):
- self.SuiteType = 0
- self.EquipPlace = 0
- self.SuiteLV = 0
- self.Job = 0
- self.CostItemID = []
- self.CostItemCnt = []
- return
-
- def GetSuiteType(self): return self.SuiteType # 套装类型
- def GetEquipPlace(self): return self.EquipPlace # 装备部位
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
- def GetJob(self): return self.Job # 职业
- def GetCostItemID(self): return self.CostItemID # 材料ID
- def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+ def GetSuiteID(self): return self.SuiteID # 套装ID
+ def GetSuiteCnt(self): return self.SuiteCnt # 套装件数
+ def GetStar(self): return self.Star # 星数
+ def GetAttrInfo(self): return self.AttrInfo # 属性
+ def GetSkillID(self): return self.SkillID # 技能ID
+ def GetIsNotify(self): return self.IsNotify # 是否广播
# 羽翼精炼属性表
class IPY_WingRefineAttr():
@@ -1841,7 +2137,13 @@
self.CftLuckyHit = 0
self.CftSpeedPer = 0
self.CftAtkPer = 0
- self.CftMaxHPPer = 0
+ self.CftMaxHPPer = 0
+ self.CftJobAHurtAddPer = 0
+ self.CftJobBHurtAddPer = 0
+ self.CftJobCHurtAddPer = 0
+ self.CftJobAAtkReducePer = 0
+ self.CftJobBAtkReducePer = 0
+ self.CftJobCAtkReducePer = 0
return
def GetLV(self): return self.LV # 等级
@@ -1866,7 +2168,13 @@
def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
- def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
+ def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
+ def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
+ def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
+ def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
+ def GetCftJobAAtkReducePer(self): return self.CftJobAAtkReducePer # 战士攻击伤害减免
+ def GetCftJobBAtkReducePer(self): return self.CftJobBAtkReducePer # 法师攻击伤害减免
+ def GetCftJobCAtkReducePer(self): return self.CftJobCAtkReducePer # 弓箭攻击伤害减免
# NPC掉落表
class IPY_NPCDropItem():
@@ -2124,7 +2432,21 @@
self.AtkSpeedC = 0
self.SkillAtkRateReduceC = 0
self.HitC = 0
- self.MissC = 0
+ self.MissC = 0
+ self.SkillAddPer1C = 0
+ self.SkillAddPer2C = 0
+ self.SkillAddPer3C = 0
+ self.SkillAddPer4C = 0
+ self.SkillAddPer5C = 0
+ self.SkillAddPer6C = 0
+ self.SkillAddPer7C = 0
+ self.SkillReducePer1C = 0
+ self.SkillReducePer2C = 0
+ self.SkillReducePer3C = 0
+ self.SkillReducePer4C = 0
+ self.SkillReducePer5C = 0
+ self.SkillReducePer6C = 0
+ self.SkillReducePer7C = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
@@ -2154,7 +2476,21 @@
def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
def GetHitC(self): return self.HitC # 命中系数
- def GetMissC(self): return self.MissC # 闪避系数
+ def GetMissC(self): return self.MissC # 闪避系数
+ def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
+ def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
+ def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
+ def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
+ def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
+ def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
+ def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
+ def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
+ def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
+ def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
+ def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
+ def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
+ def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
+ def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数
# 成就表
class IPY_Success():
@@ -2219,7 +2555,8 @@
self.UnLockSkill = []
self.ActiveMWID = 0
self.ItemAward = []
- self.ActiveSoulID = 0
+ self.ActiveSoulID = 0
+ self.PowerEx = 0
return
def GetMWID(self): return self.MWID # 法宝ID
@@ -2229,7 +2566,8 @@
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
- def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
+ def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
+ def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -2251,27 +2589,6 @@
def GetAddAttr(self): return self.AddAttr # 属性
def GetItemAward(self): return self.ItemAward # 物品奖励
def GetSuccessList(self): return self.SuccessList # 需要完成成就
-
-# 法宝技能升级表
-class IPY_TreasureSkill():
-
- def __init__(self):
- self.SkillUpType = 0
- self.SkillLV = 0
- self.NeedPoint = 0
- self.InitRate = 0
- self.NeedItemID = []
- self.NeedItemCnt = []
- self.MaxRate = []
- return
-
- def GetSkillUpType(self): return self.SkillUpType # 技能升级类型
- def GetSkillLV(self): return self.SkillLV # 技能等级
- def GetNeedPoint(self): return self.NeedPoint # 升到当前级消耗天石精华
- def GetInitRate(self): return self.InitRate # 初始概率
- def GetNeedItemID(self): return self.NeedItemID # 升到当前级溶彩石ID
- def GetNeedItemCnt(self): return self.NeedItemCnt # 升到当前级溶彩石数量
- def GetMaxRate(self): return self.MaxRate # 升到当前级概率
# 连续签到奖励表
class IPY_ContineSignAward():
@@ -2344,6 +2661,15 @@
def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID
def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值
+
+# 拍卖物品表
+class IPY_AuctionItem():
+
+ def __init__(self):
+ self.AuctionItemID = 0
+ return
+
+ def GetAuctionItemID(self): return self.AuctionItemID
# VIP特权表
class IPY_VipPrivilege():
@@ -2445,7 +2771,7 @@
self.AdvanceMinutes = 0
self.LVLimit = 0
self.IsDayReset = 0
- self.ShopTypeList = []
+ self.ShopTypeList = {}
self.MailKey = ""
self.MailItemPrize = []
return
@@ -2657,6 +2983,17 @@
def GetMoneyType(self): return self.MoneyType # 金钱类型
def GetPacketCnt(self): return self.PacketCnt # 红包个数
+# 节日红包每日成就表
+class IPY_ActFeastRedPacketSucc():
+
+ def __init__(self):
+ self.FeastDay = 0
+ self.FeastSuccIDList = []
+ return
+
+ def GetFeastDay(self): return self.FeastDay # 节日第几天
+ def GetFeastSuccIDList(self): return self.FeastSuccIDList # 节日成就ID列表
+
# NPC秀表
class IPY_NPCShow():
@@ -2728,7 +3065,8 @@
self.VipCostJade = 0
self.JadeReward = {}
self.CostCopper = 0
- self.CopperReward = {}
+ self.CopperReward = {}
+ self.JobItemList = []
return
def GetID(self): return self.ID # ID
@@ -2738,7 +3076,27 @@
def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
- def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetJobItemList(self): return self.JobItemList # 职业物品列表
+
+# 采集物表
+class IPY_CollectNPC():
+
+ def __init__(self):
+ self.NPCID = 0
+ self.PrepareTime = 0
+ self.LostHPPer = []
+ self.MaxCollectCount = 0
+ self.CollectCountLimitNotify = ""
+ self.CollectAward = []
+ return
+
+ def GetNPCID(self): return self.NPCID # ID
+ def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒
+ def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比]
+ def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制
+ def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示
+ def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定]
# 宝箱表开启
class IPY_Chests():
@@ -3029,7 +3387,7 @@
self.AdvanceMinutes = 0
self.LVLimit = 0
self.IsDayReset = 0
- self.GiftbagTypeList = []
+ self.GiftbagTypeList = {}
self.MailKey = ""
self.MailItemPrize = []
return
@@ -3106,14 +3464,14 @@
self.TemplateID = 0
self.NeedCostGold = 0
self.AwardIndex = 0
- self.AwardItemList = []
+ self.AwardItemList = {}
self.NotifyKey = ""
return
def GetTemplateID(self): return self.TemplateID # 模板ID
def GetNeedCostGold(self): return self.NeedCostGold # 需要消费仙玉数
def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
- def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...]
+ def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
# BOSS复活活动时间表
@@ -3143,7 +3501,7 @@
self.ID = 0
self.TotalTimes = 0
self.SingleTimes = 0
- self.Reward = []
+ self.Reward = {}
return
def GetTemplateID(self): return self.TemplateID # 模板ID
@@ -3411,18 +3769,539 @@
def GetLVLimit(self): return self.LVLimit # 等级范围
def GetItemList(self): return self.ItemList # 奖励
-# 神兵特效表
-class IPY_GodWeaponEffect():
+# 跨服竞技场段位表
+class IPY_CrossRealmPKDan():
def __init__(self):
- self.GWType = 0
- self.Level = 0
- self.NotifyCode = ""
+ self.DanLV = 0
+ self.LVUpScore = 0
return
- def GetGWType(self): return self.GWType # 神兵类型
- def GetLevel(self): return self.Level # 神兵等级
- def GetNotifyCode(self): return self.NotifyCode # 广播
+ def GetDanLV(self): return self.DanLV # 段位等级
+ def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分
+
+# 跨服竞技场段位奖励表
+class IPY_CrossRealmPKDanAward():
+
+ def __init__(self):
+ self.CrossZoneName = ""
+ self.SeasonID = 0
+ self.DanLV = 0
+ self.DanLVAwardList = []
+ self.SeasonDanLVAwardList = []
+ return
+
+ def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+ def GetSeasonID(self): return self.SeasonID # 赛季ID
+ def GetDanLV(self): return self.DanLV # 段位等级
+ def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表 [[奖励物品ID,个数,是否绑定], ...]
+ def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表 [[奖励物品ID,个数,是否绑定], ...]
+
+# 跨服竞技场排名奖励表
+class IPY_CrossRealmPKOrderAward():
+
+ def __init__(self):
+ self.CrossZoneName = ""
+ self.SeasonID = 0
+ self.OrderAwardInfo = {}
+ return
+
+ def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+ def GetSeasonID(self): return self.SeasonID # 赛季ID
+ def GetOrderAwardInfo(self): return self.OrderAwardInfo # 赛季排名奖励信息 {"排名":[[奖励物品ID,个数,是否绑定], ...], ...}
+
+# 跨服分区表通用
+class IPY_CrossZoneComm():
+
+ def __init__(self):
+ self.CrossZoneName = ""
+ self.ZoneID = 0
+ self.ServerGroupIDList = []
+ return
+
+ def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名
+ def GetZoneID(self): return self.ZoneID # 赛区ID
+ def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表
+
+# 跨服Boss蓬莱仙境分区地图表
+class IPY_CrossPenglaiZoneMap():
+
+ def __init__(self):
+ self.ZoneID = 0
+ self.MapID = 0
+ self.DataMapID = 0
+ self.CopyMapID = 0
+ self.PosX = 0
+ self.PosY = 0
+ return
+
+ def GetZoneID(self): return self.ZoneID # 分区ID
+ def GetMapID(self): return self.MapID # 场景地图ID
+ def GetDataMapID(self): return self.DataMapID # 数据地图ID
+ def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
+ def GetPosX(self): return self.PosX # 坐标X
+ def GetPosY(self): return self.PosY # 坐标Y
+
+# 聚魂表
+class IPY_GatherSoul():
+
+ def __init__(self):
+ self.ItemID = 0
+ self.AttrType = []
+ self.SoulGrade = 0
+ return
+
+ def GetItemID(self): return self.ItemID # 物品ID
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetSoulGrade(self): return self.SoulGrade # 魂阶段
+
+# 聚魂合成表
+class IPY_GatherSoulCompound():
+
+ def __init__(self):
+ self.TagItemID = 0
+ self.NeedLV = 0
+ self.NeedItem = []
+ self.NeedSoulSplinters = 0
+ self.NeedSoulCore = 0
+ return
+
+ def GetTagItemID(self): return self.TagItemID # 合成的物品ID
+ def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
+ def GetNeedItem(self): return self.NeedItem # 需要的物品ID
+ def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
+ def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
+
+# 聚魂属性表
+class IPY_GatherSoulAttr():
+
+ def __init__(self):
+ self.AttrType = 0
+ self.AttrInfo1 = ""
+ self.AttrInfo2 = {}
+ self.AttrInfo3 = {}
+ self.AttrInfo4 = {}
+ self.AttrInfo5 = {}
+ return
+
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
+ def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
+ def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
+ def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
+ def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
+
+# 王者法宝表
+class IPY_MagicWeaponOfKing():
+
+ def __init__(self):
+ self.MWID = 0
+ self.AwardMark = 0
+ self.AddAttr = {}
+ return
+
+ def GetMWID(self): return self.MWID # 法宝ID
+ def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
+ def GetAddAttr(self): return self.AddAttr # 属性
+
+# 时装表
+class IPY_Coat():
+
+ def __init__(self):
+ self.CoatID = 0
+ self.EquipItemID = []
+ self.UnlockItemID = 0
+ self.MaxLV = 0
+ self.CostItemCnt = []
+ self.StarAttr = {}
+ return
+
+ def GetCoatID(self): return self.CoatID # 时装编号
+ def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
+ def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
+ def GetMaxLV(self): return self.MaxLV # 最大星级
+ def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+ def GetStarAttr(self): return self.StarAttr # 属性
+
+# 时装柜升级表
+class IPY_CoatChestUp():
+
+ def __init__(self):
+ self.LV = 0
+ self.NeedExp = 0
+ self.AddAttr = {}
+ return
+
+ def GetLV(self): return self.LV # 等级
+ def GetNeedExp(self): return self.NeedExp # 升级所需经验
+ def GetAddAttr(self): return self.AddAttr # 属性
+
+# 周狂欢活动时间表
+class IPY_ActWeekParty():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.AdvanceMinutes = 0
+ self.IsDayReset = 0
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = []
+ self.PointAward = {}
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+ def GetPointAward(self): return self.PointAward # 总积分奖励
+
+# 周狂欢表
+class IPY_WeekParty():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.ActionType = 0
+ self.TotalTimes = 0
+ self.SingleTimes = 0
+ self.Reward = []
+ self.Point = 0
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetActionType(self): return self.ActionType # 活动条目ID
+ def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
+ def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
+ def GetReward(self): return self.Reward # 奖励物品
+ def GetPoint(self): return self.Point # 积分
+
+# 登录奖励时间表
+class IPY_ActLoginAward():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.AdvanceMinutes = 0
+ self.IsDayReset = 0
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = []
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+
+# 登录奖励模板表
+class IPY_LoginAward():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.ActionType = 0
+ self.TotalTimes = 0
+ self.SingleTimes = 0
+ self.Reward = ""
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetActionType(self): return self.ActionType # 活动条目ID
+ def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
+ def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
+ def GetReward(self): return self.Reward # 奖励物品
+
+# 诛仙装备套装属性表
+class IPY_ZhuXianSuitAttr():
+
+ def __init__(self):
+ self.SuitType = 0
+ self.SuitLV = 0
+ self.SuitAttrIDList = []
+ self.SuitAttrValueList = []
+ return
+
+ def GetSuitType(self): return self.SuitType # 套装类型
+ def GetSuitLV(self): return self.SuitLV # 套装等级
+ def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表
+ def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表
+
+# 诛仙BOSS表
+class IPY_ZhuXianBoss():
+
+ def __init__(self):
+ self.NPCID = 0
+ self.LineID = 0
+ self.KillTime = 0
+ self.RealmLV = 0
+ self.ZhuXianScore = 0
+ return
+
+ def GetNPCID(self): return self.NPCID # ID
+ def GetLineID(self): return self.LineID
+ def GetKillTime(self): return self.KillTime # 击杀总时间秒
+ def GetRealmLV(self): return self.RealmLV # 需要境界
+ def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
+
+# 诛仙塔表
+class IPY_ZhuXianTower():
+
+ def __init__(self):
+ self.ID = 0
+ self.NPCID = 0
+ self.FirstAward = []
+ self.GradeAward = {}
+ self.UnLockEquipPlace = 0
+ self.NeedPower = 0
+ return
+
+ def GetID(self): return self.ID # 塔编号
+ def GetNPCID(self): return self.NPCID # npcid
+ def GetFirstAward(self): return self.FirstAward # 首次S级奖励
+ def GetGradeAward(self): return self.GradeAward # 评级奖励
+ def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
+ def GetNeedPower(self): return self.NeedPower # 推荐战力
+
+# 诛仙装备分解表
+class IPY_ZhuXianEquipDecompose():
+
+ def __init__(self):
+ self.ClassLV = 0
+ self.DecomposeInfo = {}
+ return
+
+ def GetClassLV(self): return self.ClassLV # 阶级
+ def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..}
+
+# 节日巡礼活动时间表
+class IPY_ActFeastWeekParty():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.AdvanceMinutes = 0
+ self.IsDayReset = 0
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = []
+ self.PointAward = {}
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+ def GetPointAward(self): return self.PointAward # 总积分奖励
+
+# 节日巡礼模板表
+class IPY_FeastWeekParty():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.ActionType = 0
+ self.TotalTimes = 0
+ self.SingleTimes = 0
+ self.Reward = []
+ self.Point = 0
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetActionType(self): return self.ActionType # 活动条目ID
+ def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
+ def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
+ def GetReward(self): return self.Reward # 奖励物品
+ def GetPoint(self): return self.Point # 积分
+
+# 新仙界盛典-全民来嗨表
+class IPY_NewAllPeopleParty():
+
+ def __init__(self):
+ self.ID = 0
+ self.TotalTimes = 0
+ self.AddPoint = 0
+ return
+
+ def GetID(self): return self.ID # ID
+ def GetTotalTimes(self): return self.TotalTimes # 总次数
+ def GetAddPoint(self): return self.AddPoint # 每完成次数获得嗨点
+
+# 新仙界盛典-全民来嗨奖励表
+class IPY_NewAllPeoplePartyAward():
+
+ def __init__(self):
+ self.WorldLvNum = 0
+ self.Index = 0
+ self.NeedPoint = 0
+ self.Award = {}
+ return
+
+ def GetWorldLvNum(self): return self.WorldLvNum # 世界等级档
+ def GetIndex(self): return self.Index # 索引
+ def GetNeedPoint(self): return self.NeedPoint # 需要点数
+ def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
+
+# 诛仙宝石共鸣属性表
+class IPY_ZhuXianStoneAttr():
+
+ def __init__(self):
+ self.SuitType = 0
+ self.ShareSoneLV = 0
+ self.AttrIDList = []
+ self.AttrValueList = []
+ return
+
+ def GetSuitType(self): return self.SuitType # 套装类型
+ def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
+ def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
+ def GetAttrValueList(self): return self.AttrValueList # 属性值列表
+
+# 幸运鉴宝活动时间表
+class IPY_ActLuckyTreasure():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = 0
+ self.LuckyPoint = 0
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+ def GetLuckyPoint(self): return self.LuckyPoint # 总幸运值
+
+# 幸运鉴宝库模板表
+class IPY_LuckyTreasureTemplate():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.WorldLVLimit = []
+ self.ItemID = 0
+ self.ItemCnt = 0
+ self.IsBind = 0
+ self.Weight = 0
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
+ def GetItemID(self): return self.ItemID # 物品ID
+ def GetItemCnt(self): return self.ItemCnt # 物品数量
+ def GetIsBind(self): return self.IsBind # 是否绑定
+ def GetWeight(self): return self.Weight # 权重
+
+# 神秘商店表
+class IPY_MysteryShop():
+
+ def __init__(self):
+ self.LVRange = []
+ self.GoodsID = 0
+ return
+
+ def GetLVRange(self): return self.LVRange # 等级范围
+ def GetGoodsID(self): return self.GoodsID # 商城表ID
+
+# 装备位背包索引映射表
+class IPY_EquipPlaceIndexMap():
+
+ def __init__(self):
+ self.GridIndex = 0
+ self.ClassLV = 0
+ self.EquipPlace = 0
+ return
+
+ def GetGridIndex(self): return self.GridIndex # 背包格子索引
+ def GetClassLV(self): return self.ClassLV # 阶级(物品表LV字段)
+ def GetEquipPlace(self): return self.EquipPlace # 装备位(物品表EquipPlace字段)
+
+# 装备升星表
+class IPY_EquipStarUp():
+
+ def __init__(self):
+ self.ClassLV = 0
+ self.EquipPlace = 0
+ self.Star = 0
+ self.CostEquipPlace = []
+ self.CostEquipColor = []
+ self.CostEquipCnt = 0
+ self.SuitTotalRate = 0
+ self.CostItemDict = {}
+ self.StarAttrInfo = {}
+ self.BaseAttrInfo = {}
+ return
+
+ def GetClassLV(self): return self.ClassLV # 阶级
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetStar(self): return self.Star # 星数
+ def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+ def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
+ def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
+ def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+ def GetCostItemDict(self): return self.CostItemDict # 特殊材料
+ def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
+ def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
+
+# 装备强化进化表
+class IPY_EquipPlusEvolve():
+
+ def __init__(self):
+ self.EquipPlace = 0
+ self.EvolveLV = 0
+ self.NeedPlusLV = 0
+ self.CostItem = {}
+ self.Attr = {}
+ return
+
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetEvolveLV(self): return self.EvolveLV # 进化等级
+ def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级
+ def GetCostItem(self): return self.CostItem # 消耗材料
+ def GetAttr(self): return self.Attr # 属性
+
+# 仙盟Boss奖励表
+class IPY_FamilyBossAward():
+
+ def __init__(self):
+ self.WorldLV = []
+ self.Rank = []
+ self.Award = []
+ return
+
+ def GetWorldLV(self): return self.WorldLV # 世界等级
+ def GetRank(self): return self.Rank # 排名
+ def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
+
+# 装备洗练等级上限
+class IPY_ItemWashMax():
+
+ def __init__(self):
+ self.Type = 0
+ self.Star = 0
+ self.LevelMax = 0
+ return
+
+ def GetType(self): return self.Type # 按装备位对应类型查找
+ def GetStar(self): return self.Star # 装备星数
+ def GetLevelMax(self): return self.LevelMax # 洗练等级上限
def Log(msg, playerID=0, par=0):
@@ -3468,6 +4347,14 @@
self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+ self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
+ self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
+ self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
+ self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
+ self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
+ self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
+ self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
+ self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
self.ipyDogzLen = len(self.ipyDogzCache)
self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
@@ -3500,8 +4387,6 @@
self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
- self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
- self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
@@ -3534,8 +4419,6 @@
self.ipyTreasureUpLen = len(self.ipyTreasureUpCache)
self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege)
self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache)
- self.ipyTreasureSkillCache = self.__LoadFileData("TreasureSkill", IPY_TreasureSkill)
- self.ipyTreasureSkillLen = len(self.ipyTreasureSkillCache)
self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward)
self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache)
self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward)
@@ -3544,6 +4427,8 @@
self.ipyVIPAwardLen = len(self.ipyVIPAwardCache)
self.ipyAppointItemCache = self.__LoadFileData("AppointItem", IPY_AppointItem)
self.ipyAppointItemLen = len(self.ipyAppointItemCache)
+ self.ipyAuctionItemCache = self.__LoadFileData("AuctionItem", IPY_AuctionItem)
+ self.ipyAuctionItemLen = len(self.ipyAuctionItemCache)
self.ipyVipPrivilegeCache = self.__LoadFileData("VipPrivilege", IPY_VipPrivilege)
self.ipyVipPrivilegeLen = len(self.ipyVipPrivilegeCache)
self.ipyStoreCache = self.__LoadFileData("Store", IPY_Store)
@@ -3572,6 +4457,8 @@
self.ipyFamilyActivityLen = len(self.ipyFamilyActivityCache)
self.ipyFamilyRedPackCache = self.__LoadFileData("FamilyRedPack", IPY_FamilyRedPack)
self.ipyFamilyRedPackLen = len(self.ipyFamilyRedPackCache)
+ self.ipyActFeastRedPacketSuccCache = self.__LoadFileData("ActFeastRedPacketSucc", IPY_ActFeastRedPacketSucc)
+ self.ipyActFeastRedPacketSuccLen = len(self.ipyActFeastRedPacketSuccCache)
self.ipyNPCShowCache = self.__LoadFileData("NPCShow", IPY_NPCShow)
self.ipyNPCShowLen = len(self.ipyNPCShowCache)
self.ipySealDemonCache = self.__LoadFileData("SealDemon", IPY_SealDemon)
@@ -3582,6 +4469,8 @@
self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache)
self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack)
self.ipyResourcesBackLen = len(self.ipyResourcesBackCache)
+ self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC)
+ self.ipyCollectNPCLen = len(self.ipyCollectNPCCache)
self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests)
self.ipyChestsLen = len(self.ipyChestsCache)
self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward)
@@ -3656,8 +4545,70 @@
self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
- self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
- self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
+ self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
+ self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
+ self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward)
+ self.ipyCrossRealmPKDanAwardLen = len(self.ipyCrossRealmPKDanAwardCache)
+ self.ipyCrossRealmPKOrderAwardCache = self.__LoadFileData("CrossRealmPKOrderAward", IPY_CrossRealmPKOrderAward)
+ self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache)
+ self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm)
+ self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache)
+ self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap)
+ self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache)
+ self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
+ self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
+ self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
+ self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
+ self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
+ self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
+ self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
+ self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
+ self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
+ self.ipyCoatLen = len(self.ipyCoatCache)
+ self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
+ self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
+ self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty)
+ self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
+ self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty)
+ self.ipyWeekPartyLen = len(self.ipyWeekPartyCache)
+ self.ipyActLoginAwardCache = self.__LoadFileData("ActLoginAward", IPY_ActLoginAward)
+ self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
+ self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
+ self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
+ self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr)
+ self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
+ self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
+ self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
+ self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
+ self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
+ self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
+ self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
+ self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
+ self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache)
+ self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty)
+ self.ipyFeastWeekPartyLen = len(self.ipyFeastWeekPartyCache)
+ self.ipyNewAllPeoplePartyCache = self.__LoadFileData("NewAllPeopleParty", IPY_NewAllPeopleParty)
+ self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
+ self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
+ self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
+ self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
+ self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
+ self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
+ self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
+ self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
+ self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache)
+ self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop)
+ self.ipyMysteryShopLen = len(self.ipyMysteryShopCache)
+ self.ipyEquipPlaceIndexMapCache = self.__LoadFileData("EquipPlaceIndexMap", IPY_EquipPlaceIndexMap)
+ self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache)
+ self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp)
+ self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
+ self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve)
+ self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
+ self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
+ self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
+ self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
+ self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3844,6 +4795,14 @@
def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+ def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
+ def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
+ def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
+ def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
+ def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
+ def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
+ def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
+ def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
def GetDogzCount(self): return self.ipyDogzLen
def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
@@ -3876,8 +4835,6 @@
def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
- def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
- def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
@@ -3910,8 +4867,6 @@
def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index]
def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen
def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index]
- def GetTreasureSkillCount(self): return self.ipyTreasureSkillLen
- def GetTreasureSkillByIndex(self, index): return self.ipyTreasureSkillCache[index]
def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen
def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index]
def GetSignAwardCount(self): return self.ipySignAwardLen
@@ -3920,6 +4875,8 @@
def GetVIPAwardByIndex(self, index): return self.ipyVIPAwardCache[index]
def GetAppointItemCount(self): return self.ipyAppointItemLen
def GetAppointItemByIndex(self, index): return self.ipyAppointItemCache[index]
+ def GetAuctionItemCount(self): return self.ipyAuctionItemLen
+ def GetAuctionItemByIndex(self, index): return self.ipyAuctionItemCache[index]
def GetVipPrivilegeCount(self): return self.ipyVipPrivilegeLen
def GetVipPrivilegeByIndex(self, index): return self.ipyVipPrivilegeCache[index]
def GetStoreCount(self): return self.ipyStoreLen
@@ -3948,6 +4905,8 @@
def GetFamilyActivityByIndex(self, index): return self.ipyFamilyActivityCache[index]
def GetFamilyRedPackCount(self): return self.ipyFamilyRedPackLen
def GetFamilyRedPackByIndex(self, index): return self.ipyFamilyRedPackCache[index]
+ def GetActFeastRedPacketSuccCount(self): return self.ipyActFeastRedPacketSuccLen
+ def GetActFeastRedPacketSuccByIndex(self, index): return self.ipyActFeastRedPacketSuccCache[index]
def GetNPCShowCount(self): return self.ipyNPCShowLen
def GetNPCShowByIndex(self, index): return self.ipyNPCShowCache[index]
def GetSealDemonCount(self): return self.ipySealDemonLen
@@ -3958,6 +4917,8 @@
def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index]
def GetResourcesBackCount(self): return self.ipyResourcesBackLen
def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index]
+ def GetCollectNPCCount(self): return self.ipyCollectNPCLen
+ def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index]
def GetChestsCount(self): return self.ipyChestsLen
def GetChestsByIndex(self, index): return self.ipyChestsCache[index]
def GetChestsAwardCount(self): return self.ipyChestsAwardLen
@@ -4032,8 +4993,70 @@
def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
- def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
- def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
+ def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
+ def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
+ def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen
+ def GetCrossRealmPKDanAwardByIndex(self, index): return self.ipyCrossRealmPKDanAwardCache[index]
+ def GetCrossRealmPKOrderAwardCount(self): return self.ipyCrossRealmPKOrderAwardLen
+ def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index]
+ def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen
+ def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index]
+ def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen
+ def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index]
+ def GetGatherSoulCount(self): return self.ipyGatherSoulLen
+ def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
+ def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
+ def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
+ def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
+ def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
+ def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
+ def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
+ def GetCoatCount(self): return self.ipyCoatLen
+ def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
+ def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
+ def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
+ def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen
+ def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
+ def GetWeekPartyCount(self): return self.ipyWeekPartyLen
+ def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index]
+ def GetActLoginAwardCount(self): return self.ipyActLoginAwardLen
+ def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
+ def GetLoginAwardCount(self): return self.ipyLoginAwardLen
+ def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
+ def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen
+ def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
+ def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
+ def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
+ def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
+ def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
+ def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
+ def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
+ def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
+ def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index]
+ def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen
+ def GetFeastWeekPartyByIndex(self, index): return self.ipyFeastWeekPartyCache[index]
+ def GetNewAllPeoplePartyCount(self): return self.ipyNewAllPeoplePartyLen
+ def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
+ def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
+ def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
+ def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
+ def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
+ def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
+ def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
+ def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
+ def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index]
+ def GetMysteryShopCount(self): return self.ipyMysteryShopLen
+ def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index]
+ def GetEquipPlaceIndexMapCount(self): return self.ipyEquipPlaceIndexMapLen
+ def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index]
+ def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen
+ def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
+ def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen
+ def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
+ def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
+ def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
+ def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
+ def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
Gitblit v1.8.0