From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 410 ++++++++++++++++++++++++++++++++++++++++-----------------
1 files changed, 285 insertions(+), 125 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 34c03c0..ed5d401 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -43,16 +43,12 @@
"Realm":(
("WORD", "Lv", 1),
- ("BYTE", "IsBigRealm", 0),
- ("DWORD", "NeedPoint", 0),
+ ("DWORD", "NeedLV", 0),
("DWORD", "NeedItemID", 0),
("WORD", "NeedItemCnt", 0),
- ("dict", "NeedActiveTreasure", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
("DWORD", "BossID", 0),
- ("dict", "SitTime", 0),
- ("dict", "TeamAward", 0),
),
"GodWeapon":(
@@ -113,8 +109,7 @@
"ItemPlusMax":(
("BYTE", "Type", 1),
- ("BYTE", "ItemRank", 1),
- ("BYTE", "ItemColor", 1),
+ ("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
),
@@ -128,6 +123,31 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipLegendAttrCount":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("list", "LegendAttrCountInfo", 0),
+ ),
+
+ "EquipLegendAttrType":(
+ ("BYTE", "ItemType", 1),
+ ("dict", "LegendAttrTypeLib", 0),
+ ),
+
+ "EquipLegendAttrLib":(
+ ("BYTE", "LegendAttrID", 1),
+ ("dict", "LegendAttrLib", 0),
+ ),
+
+ "EquipLegendAttrValue":(
+ ("BYTE", "ItemType", 1),
+ ("BYTE", "ItemClassLV", 1),
+ ("BYTE", "ItemColor", 1),
+ ("BYTE", "IsSuit", 1),
+ ("dict", "LVLegendAttrLibNumInfo", 0),
),
"Dogz":(
@@ -316,28 +336,12 @@
),
"EquipSuitAttr":(
- ("BYTE", "GroupType", 1),
- ("BYTE", "SuiteType", 1),
- ("WORD", "SuiteLV", 1),
- ("BYTE", "Job", 1),
- ("BYTE", "Count1", 0),
- ("list", "AttrType1", 0),
- ("list", "AttrValue1", 0),
- ("BYTE", "Count2", 0),
- ("list", "AttrType2", 0),
- ("list", "AttrValue2", 0),
- ("BYTE", "Count3", 0),
- ("list", "AttrType3", 0),
- ("list", "AttrValue3", 0),
- ),
-
- "EquipSuitCompound":(
- ("BYTE", "SuiteType", 1),
- ("BYTE", "EquipPlace", 1),
- ("WORD", "SuiteLV", 1),
- ("BYTE", "Job", 1),
- ("list", "CostItemID", 0),
- ("list", "CostItemCnt", 0),
+ ("WORD", "SuiteID", 1),
+ ("BYTE", "SuiteCnt", 0),
+ ("BYTE", "Star", 0),
+ ("dict", "AttrInfo", 0),
+ ("DWORD", "SkillID", 0),
+ ("BYTE", "IsNotify", 0),
),
"WingRefineAttr":(
@@ -1153,14 +1157,6 @@
("list", "ItemList", 0),
),
- "GodWeaponEffect":(
- ("BYTE", "GWType", 0),
- ("WORD", "Level", 0),
- ("char", "NotifyCode", 0),
- ("DWORD", "FightPower", 0),
- ("dict", "Attr", 0),
- ),
-
"CrossRealmPKDan":(
("BYTE", "DanLV", 1),
("WORD", "LVUpScore", 0),
@@ -1367,6 +1363,50 @@
("BYTE", "IsBind", 0),
("DWORD", "Weight", 0),
),
+
+ "MysteryShop":(
+ ("list", "LVRange", 0),
+ ("DWORD", "GoodsID", 0),
+ ),
+
+ "EquipPlaceIndexMap":(
+ ("DWORD", "GridIndex", 0),
+ ("DWORD", "ClassLV", 1),
+ ("DWORD", "EquipPlace", 1),
+ ),
+
+ "EquipStarUp":(
+ ("BYTE", "ClassLV", 1),
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "Star", 1),
+ ("list", "CostEquipPlace", 0),
+ ("list", "CostEquipColor", 0),
+ ("BYTE", "CostEquipCnt", 0),
+ ("BYTE", "SuitTotalRate", 0),
+ ("dict", "CostItemDict", 0),
+ ("dict", "StarAttrInfo", 0),
+ ("dict", "BaseAttrInfo", 0),
+ ),
+
+ "EquipPlusEvolve":(
+ ("BYTE", "EquipPlace", 1),
+ ("BYTE", "EvolveLV", 1),
+ ("WORD", "NeedPlusLV", 0),
+ ("dict", "CostItem", 0),
+ ("dict", "Attr", 0),
+ ),
+
+ "FamilyBossAward":(
+ ("list", "WorldLV", 0),
+ ("list", "Rank", 0),
+ ("list", "Award", 0),
+ ),
+
+ "ItemWashMax":(
+ ("BYTE", "Type", 1),
+ ("BYTE", "Star", 1),
+ ("WORD", "LevelMax", 0),
+ ),
}
@@ -1394,29 +1434,21 @@
def __init__(self):
self.Lv = 0
- self.IsBigRealm = 0
- self.NeedPoint = 0
+ self.NeedLV = 0
self.NeedItemID = 0
self.NeedItemCnt = 0
- self.NeedActiveTreasure = {}
self.AddAttrType = []
self.AddAttrNum = []
- self.BossID = 0
- self.SitTime = {}
- self.TeamAward = {}
+ self.BossID = 0
return
def GetLv(self): return self.Lv # 境界等级
- def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界
- def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点
- def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID
- def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量
- def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件
+ def GetNeedLV(self): return self.NeedLV # 需要等级
+ def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
+ def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
- def GetBossID(self): return self.BossID # 渡劫bossid
- def GetSitTime(self): return self.SitTime # 打坐时间
- def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励
+ def GetBossID(self): return self.BossID # 渡劫bossid
# 神兵表
class IPY_GodWeapon():
@@ -1540,14 +1572,12 @@
def __init__(self):
self.Type = 0
- self.ItemRank = 0
- self.ItemColor = 0
+ self.Star = 0
self.LevelMax = 0
return
def GetType(self): return self.Type # 按装备位对应类型查找
- def GetItemRank(self): return self.ItemRank # 装备阶数
- def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装
+ def GetStar(self): return self.Star # 装备星数
def GetLevelMax(self): return self.LevelMax # 强化等级上限
# 装备全身强化属性
@@ -1575,6 +1605,60 @@
def GetStarsNeed(self): return self.StarsNeed # 全身星数
def GetAttrType(self): return self.AttrType # 属性类型
def GetAttrValue(self): return self.AttrValue # 属性值
+
+# 装备传奇属性条数表
+class IPY_EquipLegendAttrCount():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LegendAttrCountInfo = []
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
+
+# 装备传奇属性类型表
+class IPY_EquipLegendAttrType():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.LegendAttrTypeLib = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
+
+# 装备传奇属性值库表
+class IPY_EquipLegendAttrLib():
+
+ def __init__(self):
+ self.LegendAttrID = 0
+ self.LegendAttrLib = {}
+ return
+
+ def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
+ def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...}
+
+# 装备传奇属性等级数值表
+class IPY_EquipLegendAttrValue():
+
+ def __init__(self):
+ self.ItemType = 0
+ self.ItemClassLV = 0
+ self.ItemColor = 0
+ self.IsSuit = 0
+ self.LVLegendAttrLibNumInfo = {}
+ return
+
+ def GetItemType(self): return self.ItemType # 物品类型
+ def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
+ def GetItemColor(self): return self.ItemColor # 物品颜色
+ def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
class IPY_Dogz():
@@ -1965,53 +2049,20 @@
class IPY_EquipSuitAttr():
def __init__(self):
- self.GroupType = 0
- self.SuiteType = 0
- self.SuiteLV = 0
- self.Job = 0
- self.Count1 = 0
- self.AttrType1 = []
- self.AttrValue1 = []
- self.Count2 = 0
- self.AttrType2 = []
- self.AttrValue2 = []
- self.Count3 = 0
- self.AttrType3 = []
- self.AttrValue3 = []
+ self.SuiteID = 0
+ self.SuiteCnt = 0
+ self.Star = 0
+ self.AttrInfo = {}
+ self.SkillID = 0
+ self.IsNotify = 0
return
- def GetGroupType(self): return self.GroupType # 套装组合类型
- def GetSuiteType(self): return self.SuiteType # 套装类型
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
- def GetJob(self): return self.Job # 职业
- def GetCount1(self): return self.Count1 # 阶段1所需数量
- def GetAttrType1(self): return self.AttrType1 # 阶段1属性类型
- def GetAttrValue1(self): return self.AttrValue1 # 阶段1属性值
- def GetCount2(self): return self.Count2 # 阶段2所需数量
- def GetAttrType2(self): return self.AttrType2 # 阶段2属性类型
- def GetAttrValue2(self): return self.AttrValue2 # 阶段2属性值
- def GetCount3(self): return self.Count3 # 阶段2所需数量
- def GetAttrType3(self): return self.AttrType3 # 阶段2属性类型
- def GetAttrValue3(self): return self.AttrValue3 # 阶段2属性值
-
-# 套装合成表
-class IPY_EquipSuitCompound():
-
- def __init__(self):
- self.SuiteType = 0
- self.EquipPlace = 0
- self.SuiteLV = 0
- self.Job = 0
- self.CostItemID = []
- self.CostItemCnt = []
- return
-
- def GetSuiteType(self): return self.SuiteType # 套装类型
- def GetEquipPlace(self): return self.EquipPlace # 装备部位
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
- def GetJob(self): return self.Job # 职业
- def GetCostItemID(self): return self.CostItemID # 材料ID
- def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
+ def GetSuiteID(self): return self.SuiteID # 套装ID
+ def GetSuiteCnt(self): return self.SuiteCnt # 套装件数
+ def GetStar(self): return self.Star # 星数
+ def GetAttrInfo(self): return self.AttrInfo # 属性
+ def GetSkillID(self): return self.SkillID # 技能ID
+ def GetIsNotify(self): return self.IsNotify # 是否广播
# 羽翼精炼属性表
class IPY_WingRefineAttr():
@@ -3718,23 +3769,6 @@
def GetLVLimit(self): return self.LVLimit # 等级范围
def GetItemList(self): return self.ItemList # 奖励
-# 神兵特效表
-class IPY_GodWeaponEffect():
-
- def __init__(self):
- self.GWType = 0
- self.Level = 0
- self.NotifyCode = ""
- self.FightPower = 0
- self.Attr = {}
- return
-
- def GetGWType(self): return self.GWType # 神兵类型
- def GetLevel(self): return self.Level # 神兵等级
- def GetNotifyCode(self): return self.NotifyCode # 广播
- def GetFightPower(self): return self.FightPower # 增加战力
- def GetAttr(self): return self.Attr # 属性加成
-
# 跨服竞技场段位表
class IPY_CrossRealmPKDan():
@@ -4174,6 +4208,100 @@
def GetItemCnt(self): return self.ItemCnt # 物品数量
def GetIsBind(self): return self.IsBind # 是否绑定
def GetWeight(self): return self.Weight # 权重
+
+# 神秘商店表
+class IPY_MysteryShop():
+
+ def __init__(self):
+ self.LVRange = []
+ self.GoodsID = 0
+ return
+
+ def GetLVRange(self): return self.LVRange # 等级范围
+ def GetGoodsID(self): return self.GoodsID # 商城表ID
+
+# 装备位背包索引映射表
+class IPY_EquipPlaceIndexMap():
+
+ def __init__(self):
+ self.GridIndex = 0
+ self.ClassLV = 0
+ self.EquipPlace = 0
+ return
+
+ def GetGridIndex(self): return self.GridIndex # 背包格子索引
+ def GetClassLV(self): return self.ClassLV # 阶级(物品表LV字段)
+ def GetEquipPlace(self): return self.EquipPlace # 装备位(物品表EquipPlace字段)
+
+# 装备升星表
+class IPY_EquipStarUp():
+
+ def __init__(self):
+ self.ClassLV = 0
+ self.EquipPlace = 0
+ self.Star = 0
+ self.CostEquipPlace = []
+ self.CostEquipColor = []
+ self.CostEquipCnt = 0
+ self.SuitTotalRate = 0
+ self.CostItemDict = {}
+ self.StarAttrInfo = {}
+ self.BaseAttrInfo = {}
+ return
+
+ def GetClassLV(self): return self.ClassLV # 阶级
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetStar(self): return self.Star # 星数
+ def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+ def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
+ def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
+ def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+ def GetCostItemDict(self): return self.CostItemDict # 特殊材料
+ def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
+ def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
+
+# 装备强化进化表
+class IPY_EquipPlusEvolve():
+
+ def __init__(self):
+ self.EquipPlace = 0
+ self.EvolveLV = 0
+ self.NeedPlusLV = 0
+ self.CostItem = {}
+ self.Attr = {}
+ return
+
+ def GetEquipPlace(self): return self.EquipPlace # 装备位
+ def GetEvolveLV(self): return self.EvolveLV # 进化等级
+ def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级
+ def GetCostItem(self): return self.CostItem # 消耗材料
+ def GetAttr(self): return self.Attr # 属性
+
+# 仙盟Boss奖励表
+class IPY_FamilyBossAward():
+
+ def __init__(self):
+ self.WorldLV = []
+ self.Rank = []
+ self.Award = []
+ return
+
+ def GetWorldLV(self): return self.WorldLV # 世界等级
+ def GetRank(self): return self.Rank # 排名
+ def GetAward(self): return self.Award # 奖励 [[独立概率万分率,[物品ID,数量,拍品分组]],..]
+
+# 装备洗练等级上限
+class IPY_ItemWashMax():
+
+ def __init__(self):
+ self.Type = 0
+ self.Star = 0
+ self.LevelMax = 0
+ return
+
+ def GetType(self): return self.Type # 按装备位对应类型查找
+ def GetStar(self): return self.Star # 装备星数
+ def GetLevelMax(self): return self.LevelMax # 洗练等级上限
def Log(msg, playerID=0, par=0):
@@ -4219,6 +4347,14 @@
self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
+ self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
+ self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache)
+ self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType)
+ self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache)
+ self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib)
+ self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache)
+ self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue)
+ self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache)
self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
self.ipyDogzLen = len(self.ipyDogzCache)
self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
@@ -4251,8 +4387,6 @@
self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache)
self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr)
self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache)
- self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound)
- self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache)
self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr)
self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache)
self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp)
@@ -4411,8 +4545,6 @@
self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
- self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
- self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward)
@@ -4465,6 +4597,18 @@
self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache)
+ self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop)
+ self.ipyMysteryShopLen = len(self.ipyMysteryShopCache)
+ self.ipyEquipPlaceIndexMapCache = self.__LoadFileData("EquipPlaceIndexMap", IPY_EquipPlaceIndexMap)
+ self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache)
+ self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp)
+ self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache)
+ self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve)
+ self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache)
+ self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward)
+ self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache)
+ self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax)
+ self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4651,6 +4795,14 @@
def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
+ def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
+ def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index]
+ def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen
+ def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index]
+ def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen
+ def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index]
+ def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen
+ def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index]
def GetDogzCount(self): return self.ipyDogzLen
def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
@@ -4683,8 +4835,6 @@
def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index]
def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen
def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index]
- def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen
- def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index]
def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen
def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index]
def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen
@@ -4843,8 +4993,6 @@
def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
- def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
- def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen
@@ -4897,6 +5045,18 @@
def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index]
+ def GetMysteryShopCount(self): return self.ipyMysteryShopLen
+ def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index]
+ def GetEquipPlaceIndexMapCount(self): return self.ipyEquipPlaceIndexMapLen
+ def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index]
+ def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen
+ def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index]
+ def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen
+ def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index]
+ def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen
+ def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index]
+ def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen
+ def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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