From 921ba9c6e954f2f1377cb08d5a8476c9e6c2b30e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 17:44:27 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(给非拍卖物品为拍品时优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 21 ++++++---------------
1 files changed, 6 insertions(+), 15 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 112bad0..8d5137f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -30,6 +30,7 @@
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
+import PlayerWeekParty
g_runeLVExpDict = {}
@@ -205,21 +206,10 @@
## 获取符印是否已解锁
def GetIsOpenByRuneID(curPlayer, itemid):
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
- if not itemData:
- return
- curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
- curEff = itemData.GetEffectByIndex(0)
- curRuneType = curEff.GetEffectID()
- floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
- towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
- floorList = [int(i) for i in towerRuneTypeDict]
- floorList.sort()
- for floor in floorList:
- typeList = towerRuneTypeDict[str(floor)]
- if curRuneType in typeList:
- floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
- return curPassLV >= floorkey
+ ipyData = GetRuneIpyData(itemid)
+ if ipyData:
+ curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
+ return curPassLV >= ipyData.GetTowerID()
# 没配置限制层数解锁的默认解锁
return True
@@ -410,6 +400,7 @@
runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
totalLV += runeItemPlusLV
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
# 开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
--
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