From 922024bb9c28667fd70a794fbb9dbef6b7d15631 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 九月 2024 11:10:23 +0800
Subject: [PATCH] 1111 【越南】【砍树】【英文】废弃23048和平光环技能buff验证;

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py |   43 ++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 40 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index 1a7a4f5..980c8fa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -77,6 +77,11 @@
 #服务器合服首次启动OK
 Def_IsMixServerInitOK = 'IsMixServerInitOK'
 
+#开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励
+Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay'
+#开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算
+Def_OSCBillAwardRecord = 'OSCBillAwardRecord'
+
 #上次合服时的开服天数
 Def_LastMixServerDay = 'LastMixServerDay'
 
@@ -96,6 +101,8 @@
 Def_FamilyWar_Round = 'FamilyWar_Round'
 #仙盟联赛是否已经处理过总结算
 Def_FamilyWar_AllOver = 'FamilyWar_AllOver'
+#仙盟联赛首轮开始时的世界等级
+Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV'
 
 #服务器开服自动逻辑处理 年
 Def_Server_Year = 'Def_Server_Year'
@@ -113,9 +120,6 @@
 Def_Server_DayEx = 'Def_Server_DayEx'
 #服务器开服自动逻辑处理 小时
 Def_Server_Hour = 'Def_Server_Hour'
-
-# 上次领地战活动时的开服天数
-Def_LastManorWarServerDay = "LastManorWarServerDay"
 
 # 交易所开关
 Def_BourseState = "BourseState"
@@ -137,6 +141,11 @@
 # 假仙盟随机编号
 Def_FakeFamilyIndex = 'FakeFamilyIndex_%s'  # 参数为第几个假仙盟
 
+# 服务器建盟次数
+Def_ServerCreatFamilyTimes = "CreatFamilyTimes"
+
+#设置跨服运营活动ID的标记
+Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID)
 #设置运营活动ID的标记
 Def_OperationActID = 'OperationActID_%s' #参数为运营活动名
 #运营活动开启时世界等级,参数为运营活动名
@@ -153,6 +162,34 @@
 Def_HorsePetBossTime = "HorsePetBossTime%s"
 #跨服服务器是否维护中
 Def_CrossServerClose = "CrossServerClose"
+#竞技场开服前定制X天赛季状态  0-未比赛过,1-进行中,>1结算时的开服天
+Def_ArenaOSSeasonState = "ArenaOSSeasonState"
+#竞技场当前赛季开始时的世界等级
+Def_ArenaWorldLV = "ArenaWorldLV"
+#跨服排位争霸赛活动ID
+Def_CrossChampionshipID = "CrossChampionshipID"
+#跨服排位争霸赛活动状态
+Def_CrossChampionshipState = "CrossChampionshipState"
+#跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
+Def_CrossChampionshipStateError = "CrossChampionshipStateError"
+#跨服排位争霸赛活动状态异常后续处理状态
+Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
+#boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActBossTrialAward = "ActBossTrialAward_%s"
+#跨服boss历练结算状态,参数(zoneID)
+Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
+#仙匣秘境结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActXianXiaMJAward = "ActXianXiaMJAward_%s"
+#跨服仙匣秘境结算状态,参数(zoneID)
+Def_ActXianXiaMJAwardC = "ActXianXiaMJAwardC_%s"
+#古宝养成结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActGubaoAward = "ActGubaoAward_%s"
+#跨服古宝养成结算状态,参数(zoneID)
+Def_ActGubaoAwardC = "ActGubaoAwardC_%s"
+#骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID)
+Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s"
+#跨服骑宠养成结算状态,参数(zoneID)
+Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s"
 
 def SetInitOpenServerTime(initTime):
     openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)

--
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