From 92422444e4113c2b525a74b5b3cc29ec0c9e309d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 14 五月 2019 14:42:53 +0800
Subject: [PATCH] 6778 【后端】【2.0】任务接口开发(灵根品级相关)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  148 ++++++++++++++++++++++++++++++++++++------------
 1 files changed, 110 insertions(+), 38 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index f99b5dd..30c0148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -50,7 +50,6 @@
 import PlayerBossReborn
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
-import GameLogic_CrossDemonKing
 import GameLogic_CrossGrassland
 import PlayerWeekParty
 import PlayerActLogin
@@ -1223,7 +1222,7 @@
                     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                     if not itemData:
                         continue
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     if itemJob and itemJob != curPlayer.GetJob():
                         # 非本职业可用,不掉落
                         GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
@@ -1237,7 +1236,7 @@
                         itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                         if not itemData:
                             continue
-                        itemJob = itemData.GetJobLimit() / 100
+                        itemJob = itemData.GetJobLimit()
                         if itemJob and itemJob != curPlayer.GetJob():
                             # 非本职业可用,不掉落
                             GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
@@ -1276,7 +1275,7 @@
                     if itemData.GetItemColor() != color:
                         continue
                     suiteID = itemData.GetSuiteID()
-                    itemJob = itemData.GetJobLimit() / 100
+                    itemJob = itemData.GetJobLimit()
                     itemPlace = itemData.GetEquipPlace()
                     itemID = itemData.GetItemTypeID()
                     if itemPlace not in filterItemIDDict:
@@ -1402,7 +1401,7 @@
             if not itemData:
                 GameWorld.ErrLog("掉落物品ID不存在, dropItemID=%s" % dropItemID)
                 continue
-            itemJob = itemData.GetJobLimit() / 100
+            itemJob = itemData.GetJobLimit()
             if isJobLimit and itemJob and itemJob != curPlayer.GetJob():
                 # 非本职业可用,不掉落
                 #GameWorld.DebugLog("非本职业可用,不掉落! dropItemID=%s" % dropItemID)
@@ -1941,6 +1940,67 @@
         
     return
 
+#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
+#
+#struct    tagCMSummonPriWoodPile
+#{
+#    tagHead        Head;
+#    DWORD        NPCID;
+#    BYTE        Count;    //默认1个,最多5个
+#};
+def OnSummonPriWoodPile(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    npcID = clientData.NPCID
+    count = clientData.Count
+    SummonPriWoodPile(curPlayer, npcID, count)
+    return
+
+def SummonPriWoodPile(curPlayer, npcID, count):
+    ''' 召唤私有专属木桩怪
+    '''
+    
+    maxCount = 5
+    nowCount = 0
+    # 只允许存在一个私有木桩
+    indexList = range(curPlayer.GetSummonCount())
+    for index in indexList[::-1]:
+        summonNPC = curPlayer.GetSummonNPCAt(index)
+        if not summonNPC:
+            continue
+        npcType = summonNPC.GetType()
+        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+            continue
+        if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
+            SetDeadEx(summonNPC)
+        else:
+            nowCount += 1
+            
+    summonCount = min(count, maxCount - nowCount)
+    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s" 
+    #                   % (count, maxCount, nowCount, summonCount))
+    if summonCount <= 0:
+        return
+    
+    for _ in xrange(summonCount):
+        summonNPC = curPlayer.SummonNewNPC()
+        
+        #设置召唤兽基础信息
+        summonNPC.SetNPCTypeID(npcID)
+        #初始化
+        InitNPC(summonNPC)
+        
+        #玩家召唤兽列表添加召唤兽,召唤兽添加主人
+        summonNPC.SetOwner(curPlayer)
+        summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
+        
+        #将召唤兽召唤出来
+        #玩家周围随机出生点
+        #技能召唤坐标 ChConfig.Def_SummonAppearDist
+        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
+        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
+        
+    return
+
 ## 设置npc死亡及自身处理(请不要将游戏逻辑加在此函数中)
 #  @param curNPC:npc实例
 #  @return 
@@ -1995,34 +2055,34 @@
     return
 
 def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList])
+    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
-    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, dataMapID, realMapID, copyMapID, killerIDList))
+    GameWorld.DebugLog("Boss被击杀: bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, mapID, realMapID, copyMapID, killerIDList))
     return
 
 def GameServe_GameWorldBossState(bossID, isAlive):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
+    stateMsg = str([bossID, isAlive, mapID, realMapID, copyMapID])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
-    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" 
-                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
+    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s" 
+                       % (bossID, isAlive, mapID, realMapID, copyMapID))
     if not isAlive:
-        if dataMapID in ChConfig.Def_CrossZoneMapTableName:
-            tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
+        if mapID in ChConfig.Def_CrossZoneMapTableName:
+            tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
             realMapID = GameWorld.GetGameWorld().GetRealMapID()
             copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
             if not zoneIpyData:
                 return
             zoneID = zoneIpyData.GetZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
-        elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
-            zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
+        elif mapID in ChConfig.Def_CrossDynamicLineMap:
+            zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
         else:
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -3556,14 +3616,13 @@
     def DoHPPerLogic(self, dropType, ownerID):
         curNPC = self.__Instance
         curNPCID = curNPC.GetNPCID()
-        hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
-        if curNPCID not in hpPerLogicNPCIDList:
+        
+        hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
+        hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
+        if not hpPerLogicList:
             return
-        
-        hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
-        
-        hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
-        
+        hpPerList, sysMark = hpPerLogicList
+        hpPerList = sorted(hpPerList, reverse=True)
         nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
         hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
         logicHPPerList = hpPerList[hpPerLogicMark:]
@@ -3576,16 +3635,12 @@
             #GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s" 
             #                   % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
             
-            isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
-            if isNotify:
-                PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
+
+            PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
             
 #            if dropItemTemplate > 0:
 #                self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
 #                PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
-            
-            if addPrestigeFormat != '':
-                self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
             
             hpPerLogicMark += 1
             #GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
@@ -3895,11 +3950,11 @@
         #杀死NPC, 触发任务
         self.__EventKillNpc()
             
-        #mapID = GameWorld.GetMap().GetMapID()
+        mapID = GameWorld.GetMap().GetMapID()
         killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
         # 记录boss击杀信息的NPC
         bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
-        if bossIpyData:
+        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
             if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
                 killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
             #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
@@ -5525,7 +5580,11 @@
     npcID = curNPC.GetNPCID()
     collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
     if not collectNPCIpyData:
-        GameWorld.DebugLog("非特定采集NPC...")
+        #GameWorld.DebugLog("非特定采集NPC...")
+        return False
+    
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
         return False
     
     if not CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
@@ -5628,6 +5687,10 @@
         GameWorld.DebugLog("    非特定采集NPC...npcID=%s" % npcID)
         return
     
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
+        return
+    
     PlayerState.DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, True)
     
     if GameWorld.IsCrossServer():
@@ -5675,6 +5738,10 @@
     GameWorld.DebugLog("给采集奖励: npcID=%s,collectCnt=%s" % (npcID, collectCnt))
     if collectCnt <= 0:
         return
+
+    if collectNPCIpyData.GetIsMissionCollectNPC():
+        #GameWorld.DebugLog("任务采集物暂不处理")
+        return
     
     isMaxTime = False # 是否达到了采集最大次数
     limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
@@ -5690,7 +5757,7 @@
         updCollTime = curCollTime + collectCnt
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
         SyncCollNPCTime(curPlayer, [npcID])
-        GameWorld.DebugLog("        增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
+        GameWorld.DebugLog("    增加采集次数: npcID=%s,todayCollTime=%s,curCollTime=%s,updCollTime=%s" % (npcID, todayCollTime, curCollTime, updCollTime))
         isMaxTime = todayCollTime + collectCnt >= limitMaxTime
         
     awardItemList = []
@@ -5701,7 +5768,7 @@
         if collTotalTime in collectAppointAwardCfg:
             awardItemList.append(collectAppointAwardCfg[collTotalTime])
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTimeTotal % npcID, collTotalTime)
-        #GameWorld.DebugLog("采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
+        GameWorld.DebugLog("    采集次数定制奖励: collTotalTime=%s,awardItemList=%s" % (collTotalTime, awardItemList))
         
     if not awardItemList:
         alchemyDiffLV = collectNPCIpyData.GetAlchemyDiffLV()
@@ -5719,9 +5786,12 @@
         else:
             giveItemWeightList = collectAwardCfg
             
+        GameWorld.DebugLog("    常规采集物品权重列表: alchemyDiffLV=%s,collectAwardCfg=%s,giveItemWeightList=%s" % (alchemyDiffLV, collectAwardCfg, giveItemWeightList))
         giveItemInfo = GameWorld.GetResultByWeightList(giveItemWeightList)
-        awardItemList.append(giveItemInfo)
-        
+        if giveItemInfo:
+            awardItemList.append(giveItemInfo)
+            
+    GameWorld.DebugLog("    最终采集奖励: awardItemList=%s" % awardItemList)
     if awardItemList:
         for itemID, itemCount, isAuctionItem in awardItemList:
             ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
@@ -5736,7 +5806,9 @@
                 awardPack.AwardItemList.append(awardItem)
             awardPack.Count = len(awardPack.AwardItemList)
             NetPackCommon.SendFakePack(curPlayer, awardPack)
-            
+    else:
+        GameWorld.ErrLog("采集物品没有奖励!npcID=%s" % (npcID))
+        
     #采集成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
     #SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)

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