From 93367a2607db214ec6dda86bd796c1291bc06a49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 15:29:05 +0800
Subject: [PATCH] 3167 【BUG】【2.0】拍卖,消耗了仙玉没获得拍品
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 116 +---------------------------------------------------------
1 files changed, 2 insertions(+), 114 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 2a98f3e..fbfbc0c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -845,28 +845,6 @@
curPlayer.SetMP(curPlayer.GetMaxMP())
#---给予玩家新手物品---
- itemControler = ItemControler.PlayerItemControler(curPlayer)
-
- firstLoginGiveItemList = ReadChConfig.GetEvalChConfig("FirstLogin_GiveItem")
- for itemID, itemCount, itemBind in firstLoginGiveItemList:
- if itemID == 0:
- continue
- giveItem = ItemCommon.CreateSingleItem(itemID)
-
- if not giveItem:
- GameWorld.ErrLog('__FirstLoginOnEnter giveItemErr = %s'%(itemID), playerID)
- continue
-
- if itemCount > 0:
- ItemControler.SetItemCount(giveItem, itemCount, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
- curPlayer.GetPlayerName())
-
- ItemControler.SetItemIsBind(giveItem, itemBind)
-
- if not itemControler.PutInItem(IPY_GameWorld.rptItem, giveItem):
- GameWorld.ErrLog('__FirstLoginOnEnter packFull, giveItemErr = %s'%(itemID), playerID)
- giveItem.Clear()
- continue
#---初始化装备显隐 第1套*10+没有套装
curPlayer.SetEquipShowSwitch(10)
@@ -1742,25 +1720,11 @@
RunQuestEvent(curPlayer, "on_goldinvest", "on_goldinvest", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_goldinvest", investType, Def_RunQuestType_Normal)
return
-
-def EventRespons_OnBuyTeHuiItem(curPlayer, shopID, itemShopIndex):
- # 购买特惠商店物品
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "on_buy_tehuiitem", Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", shopID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "%s_%s" % (shopID, itemShopIndex), Def_RunQuestType_Normal)
- return
def EventRespons_OnActivatePet(curPlayer, petID):
# 激活宠物
RunQuestEvent(curPlayer, "on_activatepet", "on_activatepet", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
- return
-
-def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
- # 激活法宝
- RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
return
def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
@@ -1874,10 +1838,6 @@
RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
return
-def EventRespons_MWSoulActive(curPlayer, soulid):
- #法宝之魂激活
- RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
- return
def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
#X级通关X层娲皇遗迹
@@ -1924,9 +1884,10 @@
RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
return
-def EventRespons_EquipPlus(curPlayer):
+def EventRespons_EquipPlus(curPlayer, classLV, partPlusLV):
#强化等级变化
RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
return
def EventRespons_EquipStar(curPlayer):
@@ -4219,79 +4180,6 @@
# @return 返回值无意义
# @remarks 客户端封包响应 //0D 0C 材料加工#tagCMaterialCompound
def StuffMachining(index, tick):
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-#
-# materialCompoundPack = IPY_GameWorld.IPY_CMaterialCompound()
-# itemIndex = materialCompoundPack.GetItemIndex()
-#
-# curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# curItem = curItemPack.GetAt(itemIndex)
-#
-# #类型不符合
-# if not ItemCommon.CheckItemByType(curItem, ChConfig.Def_Type_Machining_Stuff):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_287294")
-# return
-#
-# #[金钱,金钱类型]
-# curEffMoney = curItem.GetEffectByIndex(1)
-# useMoney = curEffMoney.GetEffectValue(0)
-# useMoneyType = curEffMoney.GetEffectValue(1)
-#
-# #判断金钱
-# if not PlayerControl.HaveMoney(curPlayer, useMoneyType, useMoney):
-# return
-#
-# #[等级,数量]
-# curEffInfo = curItem.GetEffectByIndex(0)
-# curEffectID = curEffInfo.GetEffectID()
-# curItemLv = curEffInfo.GetEffectValue(0)
-# useCount = curEffInfo.GetEffectValue(1)
-#
-# #---数量验证---
-# hasCount = curItem.GetCount()
-# if useCount > hasCount:
-# PlayerControl.NotifyCode(curPlayer , "GeRen_jin_293296")
-# return
-#
-# #查找更高一级的材料
-# findItemData = ItemCommon.FindItemFromDataByEffValue(ChConfig.Def_Type_Machining_Stuff, curEffectID, curItemLv+1)
-#
-# #已经是顶级材料
-# if findItemData == None:
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_708106")
-# return
-#
-# #---创建物品,放入背包,失败则要删除物品---
-# newItem = ItemCommon.CreateSingleItem(findItemData.GetItemTypeID())
-# ItemControler.SetItemIsBind(newItem, curItem.GetIsBind())
-#
-# isBind = newItem.GetIsBind()
-#
-# newItemTypeID = newItem.GetItemTypeID()
-# newItemCount = newItem.GetCount()
-#
-# #是否成功放入背包
-# itemControl = ItemControler.PlayerItemControler(curPlayer)
-# if not itemControl.PutInItem(IPY_GameWorld.rptItem, newItem):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_650657")
-# newItem.Clear()
-# return
-#
-# curItemID = curItem.GetItemTypeID() #合成材料ID
-#
-# #---扣钱物品并记录---
-# PlayerControl.PayMoney(curPlayer, useMoneyType, useMoney)
-#
-# ItemCommon.DelItem(curPlayer, curItem, useCount, True, 'ComposeChip')
-#
-# #生成物品
-# PlayerControl.NotifyCode(curPlayer, 'GeRen_jin_557507', [newItemTypeID, newItemCount])
-#
-# #手续费流向记录
-# PlayerControl.DataServerMoneyLog(curPlayer, useMoneyType, 650, par = useMoney, msg = "poundage")
-#
-#
-# DataRecordPack.DR_StuffMachining(curPlayer, newItemTypeID, newItemCount, isBind)
return
--
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