From 93367a2607db214ec6dda86bd796c1291bc06a49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 15:29:05 +0800
Subject: [PATCH] 3167 【BUG】【2.0】拍卖,消耗了仙玉没获得拍品
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 230 +++++++++++++++++++++++++++++++++++---------------------
1 files changed, 143 insertions(+), 87 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index afaf44b..38cff40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,8 +30,9 @@
import EventReport
import PlayerFamily
import PlayerActivity
+import ItemControler
import PlayerSuccess
-import PlayerMagicWeapon
+import GameFuncComm
import PyGameData
import PlayerVip
import GameObj
@@ -63,6 +64,13 @@
Help_score = 'score' #已获得积分
Help_grade = 'grade' #评级(5-S,4-A,3-B,2-C,1-D)
Help_leaderID = 'leaderID' #渡劫玩家ID
+Help_isHelp = 'isHelp' #本次是否是助战
+Help_helpCount = 'helpCount' #该副本今日已助战次数
+Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
+Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
+Help_isAuto = 'isAuto' #是否自动召唤
+Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss
+Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]}
#副本结算信息通用key
Over_dataMapID = 'dataMapID' #数据地图ID
@@ -86,6 +94,8 @@
Over_extrScore = 'extrScore' #已获得额外积分
Over_enterLV = 'enterLV' #进入时等级
Over_leaderID = 'leaderID' #渡劫玩家ID
+Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
+Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
#副本行为
(
@@ -163,19 +173,12 @@
return ShareDefine.EntFBAskRet_FBClose
#进入次数判断
- maxTimes = fbIpyData.GetDayTimes()
- helpPoint = fbIpyData.GetHelpPoint()
- if maxTimes and not helpPoint and mapID not in ChConfig.Def_NoLimitEnterCntMap:
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
- maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
- if enterCnt + reqEnterCnt > maxCnt:
- GameWorld.Log("已达到当日最大进入次数!mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
- % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_268121", [mapID])
- return ShareDefine.EntFBAskRet_NoEnterCnt
-
- # 周今日次数暂不做,待扩展...
+ canEnter, notifyMark = __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk)
+ if not canEnter:
+ if notifyMark:
+ PlayerControl.NotifyCode(curPlayer, notifyMark, [mapID])
+ return ShareDefine.EntFBAskRet_NoEnterCnt
+
#进入CD判断
if CheckIsEnterCD(curPlayer, mapID):
if isNotify:
@@ -200,15 +203,6 @@
PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
return ShareDefine.EntFBAskRet_LVLimit
- #职业阶判断
- jobRankLimit = fbLineIpyData.GetJobRankLimit()
- if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
- GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s"
- % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
- return ShareDefine.EntFBAskRet_JobRankLimit
-
#门票判断
if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
if isNotify:
@@ -216,6 +210,50 @@
return ShareDefine.EntFBAskRet_NoTicket
return ShareDefine.EntFBAskRet_OK
+
+def __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk):
+ #进入次数判断
+ maxTimes = fbIpyData.GetDayTimes()
+ if not maxTimes:
+ return True, ""
+
+ #playerID = curPlayer.GetPlayerID()
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+ maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
+ if enterCnt + reqEnterCnt <= maxCnt:
+ return True, ""
+
+ ### 以下是到达次数上限后的处理
+ fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
+
+ # 单人副本达到次数后不可再进入
+ if fbType == IPY_GameWorld.fbtSingle:
+ #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+ # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+ return False, "GeRen_chenxin_268121"
+
+ # 组队副本
+ if fbType == IPY_GameWorld.fbtTeam:
+ # 无助战的不可再进入
+ if not fbIpyData.GetHelpPoint():
+ #GameWorld.Log("已达到当日最大进入次数!组队副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+ # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+ return False, "GeRen_chenxin_268121"
+
+ # 可助战的不可单人进入助战,可发起匹配
+ if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
+ #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+ # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+ return False, "TeamSingleEnter"
+
+ elif mapID not in ChConfig.Def_NoLimitEnterCntMap:
+ #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s"
+ # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
+ return False, "GeRen_chenxin_268121"
+
+ # 周进入次数暂不做,待扩展...
+
+ return True, ""
## 获取副本进入门票信息
# @param curPlayer 玩家实例
@@ -330,6 +368,17 @@
gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV)
GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s"
% (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID)
+ # 上古战场特殊处理
+ if mapID == ChConfig.Def_FBMapID_ElderBattlefield:
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+ lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin()
+ robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5)
+ robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV
+ robotLVMin = max(lvLimitMin, robotLVMin)
+ gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax)
+ gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin)
+ GameWorld.Log(" 更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax))
return True
def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave):
@@ -525,7 +574,7 @@
return
def GetJsonItemList(itemList):
- ## [[itemID,itemCount,isBind], curItem] -> [{"ItemID":101, "Count":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
+ ## [[itemID,itemCount,isAuctionItem], curItem] -> [{"ItemID":101, "Count":10, "IsAuctionItem":1, "UserData":"自定义属性字符串"}]
jsonItemList = []
for itemInfo in itemList:
itemDict = {}
@@ -536,7 +585,7 @@
if infolen > 1:
itemDict['Count'] = itemInfo[1]
if infolen > 2:
- itemDict['IsBind'] = int(itemInfo[2])
+ itemDict['IsAuctionItem'] = int(itemInfo[2])
elif isinstance(itemInfo, int):
itemDict['ItemID'] = itemInfo
else: #物品实例
@@ -544,8 +593,8 @@
continue
itemDict['ItemID'] = itemInfo.GetItemTypeID()
itemDict['Count'] = itemInfo.GetCount()
- itemDict['IsBind'] = int(itemInfo.GetIsBind())
- itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
+ itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+ #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
itemDict['UserData'] = itemInfo.GetUserData()
jsonItemList.append(itemDict)
return jsonItemList
@@ -573,7 +622,7 @@
#---------------------------------------------------------------------
def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None):
'''同步动态障碍物是否有效性
- @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...]
+ @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...]
@param state: 是否有效
@param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家
'''
@@ -581,12 +630,15 @@
barrierStatePack.Clear()
barrierStatePack.State = state
barrierStatePack.BarrierList = []
- for aPosX, aPosY, bPosX, bPosY in barrierPointList:
+ for posInfo in barrierPointList:
+ aPosX, aPosY, bPosX, bPosY = posInfo[:4]
+ angle = posInfo[4] if len(posInfo) > 4 else 0
barrier = ChPyNetSendPack.tagMCDynamicBarrier()
barrier.APosX = aPosX
barrier.APosY = aPosY
barrier.BPosX = bPosX
barrier.BPosY = bPosY
+ barrier.Angle = angle
barrierStatePack.BarrierList.append(barrier)
barrierStatePack.Count = len(barrierStatePack.BarrierList)
if curPlayer:
@@ -1547,35 +1599,6 @@
##获取是否助战
return GameWorld.GetGameFB().GetPlayerGameFBDictByKey(curPlayer.GetID(), ChConfig.FBPlayerDict_IsHelpFight)
-
-def AddFBHelpPoint(curPlayer, mapID, addFBCnt=1):
- ##增加副本助战积分
- PlayerControl.NotifyCode(curPlayer, 'TodayNoDungeonReward')
- fbIpyData = GetFBIpyData(mapID)
- helpPoint = fbIpyData.GetHelpPoint()
- if not helpPoint:
- return 0
- #任务
- EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp')
- EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp_%s'%mapID)
- # 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FBHelp)
- addHelpPoint = helpPoint * addFBCnt
- dayMaxPoint = IpyGameDataPY.GetFuncCfg('DungeonIntegral')
- curDayPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHelpPointCntDay)
- if curDayPoint >= dayMaxPoint:
- PlayerControl.NotifyCode(curPlayer, 'AssistantIntegralFull')
- return 0
- addHelpPoint = min(addHelpPoint, dayMaxPoint-curDayPoint)
- updHelpPoint = curDayPoint+addHelpPoint
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, updHelpPoint)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, updHelpPoint, False)
-
- PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FBHelpPoint, addHelpPoint, isSysHint=False)
- PlayerControl.NotifyCode(curPlayer, 'AssistantIntegral', [addHelpPoint])
- GameWorld.DebugLog(" 增加副本助战积分!mapID=%s, addHelpPoint=%s"%(mapID, addHelpPoint), curPlayer.GetID())
- return addHelpPoint
-
def FBOnWeek(curPlayer, onWeekType):
mapIDInfo = []
@@ -1614,6 +1637,14 @@
for i in xrange(ipyDataMgr.GetFBFuncCount()):
ipyData = ipyDataMgr.GetFBFuncByIndex(i)
mapID = ipyData.GetDataMapID()
+
+ # 有真实助战次数奖励限制的
+ if ipyData.GetDayHelpCountMax():
+ helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
+ if helpCount:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, 0)
+ GameWorld.DebugLog("重置日助战奖励次数限制!mapID=%s" % mapID)
+
dayTimes = ipyData.GetDayTimes()
# 没有日次数限制的不处理
if not dayTimes and not ipyData.GetBuyTimesVIPPriID() and not ipyData.GetExtraTimesVIPPriID() and not ipyData.GetExtraTimesMWPriID():
@@ -1655,6 +1686,13 @@
newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
GameWorld.DebugLog(" 特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
+ curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
+ if curCnt > dayTimes:
+ PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, curCnt - dayTimes)
+ elif curCnt < dayTimes:
+ PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, dayTimes - curCnt)
mapIDInfo.append(mapID)
@@ -1662,10 +1700,6 @@
Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
- #重置每日获得的助战积分
- if onDayType ==ShareDefine.Def_OnEventTypeEx:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, 0)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, 0, False)
return
## 玩家通用副本登录处理
@@ -1680,10 +1714,8 @@
NotifyFBCntRegainInfo(curPlayer)
#判断副本里离线超过一定时间则退出副本
CheckFBPlayerOffine(curPlayer)
- #通知助战点数
- curDayPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHelpPointCntDay)
- curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, curDayPoint, False)
return
+
def CheckFBPlayerOffine(curPlayer):
mapid = curPlayer.GetMapID()
@@ -1720,7 +1752,15 @@
canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID)
hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
-
+ maxDayTimes = ipyData.GetDayTimes()
+ maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
+ enterCnt = GetEnterFBCount(curPlayer, mapID)
+ if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
+ GameWorld.DebugLog('当前次数已满,无需购买。。')
+ return
+ if mapID == ChConfig.Def_FBMapID_ZhuXianBoss and maxCnt - enterCnt >= IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2):
+ return
+
if hasBuyCnt >= canBuyCnt:
GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
return
@@ -1742,9 +1782,7 @@
PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
if lastRegainTime:
- maxDayTimes = ipyData.GetDayTimes()
maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
- enterCnt = GetEnterFBCount(curPlayer, mapID)
if maxCnt - enterCnt == maxDayTimes:
curTime = int(time.time())
needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
@@ -1869,7 +1907,7 @@
# @param tick 当前时间
# @param isMaxlv 是否直接满级
# @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
+def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
#GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -1878,10 +1916,10 @@
return
maxCnt = ipyData.GetInspireMaxLV()
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ ownerID = ownerID or curPlayer.GetID()
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
encourageCntKey = 'FbEncourageCnt_%s' % encourageType
- encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
+ encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
if encourageLV >= maxLV:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1916,29 +1954,47 @@
return
buffType = SkillCommon.GetBuffType(skillBuff)
- BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
- gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
+
+ gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
+ gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
#GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
- SendFBEncourageInfo(curPlayer, encourageLV+1)
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
- EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
- return
+ if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
+ #给副本里所有盟成员提示
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ player = playerManager.GetPlayerByIndex(index)
+ if not player:
+ continue
+ if player.GetFamilyID() != ownerID:
+ continue
+ BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
+ PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
+ SendFBEncourageInfo(player, encourageLV+1, ownerID)
+ if player.GetID() == curPlayer.GetID():
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+
+ else:
+ BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
+ SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
+ #成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+ return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
# @param curPlayer 玩家
# @param key 副本玩家字典key
# @param tick 当前时间
# @return None
-def AddFbEncourageBuff(curPlayer, key, tick):
+def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
curPlayerID = curPlayer.GetID()
GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
gameFB = GameWorld.GetGameFB()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
if not encourageLV:
return
mapID = GameWorld.GetMap().GetMapID()
@@ -1953,7 +2009,7 @@
buffType = SkillCommon.GetBuffType(skillBuff)
BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- SendFBEncourageInfo(curPlayer, encourageLV)
+ SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
return
## 清除鼓舞buff
@@ -1973,7 +2029,7 @@
## 发送副本鼓舞信息
# @param curPlayer 玩家
# @return None
-def SendFBEncourageInfo(curPlayer, lv):
+def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
#//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -1985,12 +2041,12 @@
encourageInfo.InfoList = []
encourageCntKey = 'FbEncourageCnt_%s'
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
+ ownerID = ownerID or curPlayer.GetID()
for ipyData in ipyDataList:
inspireType = ipyData.GetInspireType()
packData = ChPyNetSendPack.tagMCFBEncourageCnt()
packData.MoneyType = inspireType
- packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+ packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
encourageInfo.InfoList.append(packData)
encourageInfo.Cnt = len(encourageInfo.InfoList)
NetPackCommon.SendFakePack(curPlayer, encourageInfo)
--
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