From 93367a2607db214ec6dda86bd796c1291bc06a49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 15:29:05 +0800
Subject: [PATCH] 3167 【BUG】【2.0】拍卖,消耗了仙玉没获得拍品
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 80 ++++++++++++++++++++++++++++++++++-----
1 files changed, 69 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 484338f..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -29,6 +29,7 @@
import ItemControler
import PlayerMagicWeapon
import PlayerFamilyRedPacket
+import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
@@ -41,7 +42,7 @@
import PlayerRune
import Operate_EquipStone
import Operate_EquipWash
-import Operate_EquipSuitCompose
+import PlayerFeastRedPacket
import PlayerDogz
import QuestCommon
import DataRecordPack
@@ -84,7 +85,6 @@
SetSuccFinish(curPlayer, succID, 0)
Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
- PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
EventShell.EventRespons_SuccessFinish(curPlayer, succID)
return
@@ -273,6 +273,9 @@
ShareDefine.SuccType_DogzBattle,
ShareDefine.SuccType_DogzEquipPlus,
ShareDefine.SuccType_MainTaskNode,
+ ShareDefine.SuccType_InlayGatherSoul,
+ ShareDefine.SuccType_GatherSoulLvUp,
+ ShareDefine.SuccType_UseStoveBylv,
]
curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
@@ -297,6 +300,7 @@
passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
elif succType == ShareDefine.SuccType_GodWeapon:
+ ResetSuccessByType(curPlayer, succType)
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for i in xrange(1, maxType + 1):
weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
@@ -315,7 +319,7 @@
ResetSuccessByType(curPlayer, succType)
for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
for i in indexList:
- equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
+ equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
for pluslv in xrange(1, equipPartStarLV+1):
DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
@@ -323,7 +327,10 @@
DoEquipSuccessLogic(curPlayer)
elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
PlayerRune.DoRuneSuccessLogic(curPlayer)
+ elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
+ PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
elif succType == ShareDefine.SuccType_RealmlvUp:
+ ResetSuccessByType(curPlayer, succType)
UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
elif succType == ShareDefine.SuccType_PetClassLV:
ResetSuccessByType(curPlayer, succType)
@@ -345,6 +352,7 @@
elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
Operate_EquipWash.EquipWashSuccess(curPlayer)
elif succType == ShareDefine.SuccType_MWSkillUp:
+ ResetSuccessByType(curPlayer, succType)
skillManager = curPlayer.GetSkillManager()
for i in range(0, skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(i)
@@ -352,15 +360,17 @@
curSkillLV = curSkill.GetSkillLV()
UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()])
- elif succType == ShareDefine.SuccType_EquipSuit:
- Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
+# elif succType == ShareDefine.SuccType_EquipSuit:
+# Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
elif succType == ShareDefine.SuccType_FamilyTechLV:
+ ResetSuccessByType(curPlayer, succType)
techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
techIDList = techNeedLVDict.keys()
for techID in techIDList:
techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
UptateSuccessProgress(curPlayer, succType, techLV, [techID])
elif succType == ShareDefine.SuccType_AlchemyLV:
+ ResetSuccessByType(curPlayer, succType)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
UptateSuccessProgress(curPlayer, succType, alchemyLV)
elif succType == ShareDefine.SuccType_VIPLV:
@@ -387,6 +397,17 @@
missionID = succData.condition[0]
if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
+ elif succType == ShareDefine.SuccType_UseStoveBylv:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetAttrFruitCount()):
+ ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
+ fruitItemID = ipyData.GetID()
+ hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
+ if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
+ if not itemData:
+ continue
+ DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
@@ -413,6 +434,29 @@
SetSuccHasGot(curPlayer, succID, False)
resetList.append(succID)
GameWorld.DebugLog(" OnWeek 重置成就类型: succID=%s" % (succID))
+ if resetList:
+ Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
+ Sync_SuccessInfo(curPlayer, resetList, True)
+ return
+
+def DoResetSuccessIDList(curPlayer, resetSuccIDList):
+ ## 重置成就相关数据
+ if not resetSuccIDList:
+ return
+ resetList = []
+ for succID in resetSuccIDList:
+ succData = GetSuccDataMng().GetSuccessData(succID)
+ if not succData:
+ continue
+ succType = succData.succType
+ condition = succData.condition
+ #if not GetSuccFinishValue(curPlayer, succType, condition):
+ # continue
+ SetSuccFinishValue(curPlayer, succType, condition, 0)
+ SetSuccFinish(curPlayer, succID, False)
+ SetSuccHasGot(curPlayer, succID, False)
+ resetList.append(succID)
+ GameWorld.DebugLog(" 重置成就类型: succType=%s,succID=%s" % (succType, succID))
if resetList:
Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
Sync_SuccessInfo(curPlayer, resetList, True)
@@ -517,11 +561,11 @@
itemQuality = curEquip.GetItemQuality()
classLV = ItemCommon.GetItemClassLV(curEquip)
- if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
+ if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
- if equipIndex in ChConfig.BaseEquipPlace_Weapon:
+ if equipIndex in ChConfig.EquipPlace_BaseWeapon:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
- elif equipIndex in ChConfig.BaseEquipPlace_Armor:
+ elif equipIndex in ChConfig.EquipPlace_BaseArmor:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
elif equipIndex == ShareDefine.retWing:
@@ -537,6 +581,9 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType not in ShareDefine.SuccessTypeList:
return
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ return
succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
if not succInfoList:
return
@@ -558,6 +605,11 @@
succID = succDataObj.succID
cond = succDataObj.condition
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+ if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+ #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+ return
isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
isContain = successType in ShareDefine.ContainSuccessTypeList
# 已完成的不再检查
@@ -628,7 +680,14 @@
def DoAddSuccessProgress(curPlayer, successType, addCnt, condition=[], delayCalc=True):
#GameWorld.DebugLog("DoAddSuccessProgress type=%s,addCnt=%s,condition=%s"
# % (successType, addCnt, condition), curPlayer.GetPlayerID())
-
+ if GameWorld.IsCrossServer():
+ return
+
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+ return
+
playerID = curPlayer.GetID()
if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
if playerID not in PyGameData.g_delaySuccessDict:
@@ -951,8 +1010,7 @@
# 给物品
if isGiveItem:
for itemID, itemCnt in itemDict.items():
- isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
- [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
+ isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
#给钱
for moneyType, value in succData.moneyDict.items():
--
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