From 93367a2607db214ec6dda86bd796c1291bc06a49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 15:29:05 +0800
Subject: [PATCH] 3167 【BUG】【2.0】拍卖,消耗了仙玉没获得拍品
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 231 +++++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 207 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 7446ba6..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -29,6 +29,7 @@
import ItemControler
import PlayerMagicWeapon
import PlayerFamilyRedPacket
+import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
@@ -37,6 +38,14 @@
import datetime
import time
import math
+import ChEquip
+import PlayerRune
+import Operate_EquipStone
+import Operate_EquipWash
+import PlayerFeastRedPacket
+import PlayerDogz
+import QuestCommon
+import DataRecordPack
## 获取成就字典信息值
@@ -76,7 +85,6 @@
SetSuccFinish(curPlayer, succID, 0)
Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
- PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
EventShell.EventRespons_SuccessFinish(curPlayer, succID)
return
@@ -230,26 +238,55 @@
# @param None
# @return
def __CheckOldPlayerSuccess(curPlayer):
- ''' 成就版本更新老玩家检查
- 正式上线后,成就的修改或者增加,一般是增加新成就,则需要对老玩家成就版本进行校正,检查成就完成情况
- 成就版本号递增
+ ''' 成就版本更新老玩家检查 每次启动服务后 玩家第一次上线检查成就完成情况
'''
- Versions = 1 #版本号,往上增加
-
+ #Versions = 2 #版本号,往上增加
+ initGameWorldTime = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime)
# 上线需要检查老玩家成就完成情况类型{成就类型:维护版本号, ...}
- NeedCheckSuccTypeDict = {
- ShareDefine.SuccType_GetMagicWeapon:1,
- ShareDefine.SuccType_PassRuneTower:1,
- }
+ NeedCheckSuccTypeList = [
+ ShareDefine.SuccType_GetMagicWeapon,
+ ShareDefine.SuccType_PassRuneTower,
+ ShareDefine.SuccType_GodWeapon,
+ ShareDefine.SuccType_HorseAllLV,
+ #ShareDefine.SuccType_EquipPlusLV,
+ ShareDefine.SuccType_EquipColorItem,
+ ShareDefine.SuccType_EquipArmor,
+ ShareDefine.SuccType_EquipWeapon,
+ ShareDefine.SuccType_InlayRune,
+ ShareDefine.SuccType_RuneLvUp,
+ ShareDefine.SuccType_RealmlvUp,
+ ShareDefine.SuccType_PetClassLV,
+ ShareDefine.SuccType_InlayStone1,
+ ShareDefine.SuccType_InlayStone2,
+ ShareDefine.SuccType_XJMJGetExp,
+ ShareDefine.SuccType_EquipWashLV1,
+ ShareDefine.SuccType_EquipWashLV2,
+ ShareDefine.SuccType_EquipWashLV3,
+ ShareDefine.SuccType_EquipWing,
+ ShareDefine.SuccType_MWSkillUp,
+ ShareDefine.SuccType_EquipSuit,
+ ShareDefine.SuccType_FamilyTechLV,
+ ShareDefine.SuccType_AlchemyLV,
+ ShareDefine.SuccType_VIPLV,
+ ShareDefine.SuccType_StoneTotalLV,
+ ShareDefine.SuccType_XBXZ,
+ ShareDefine.SuccType_DogzBattle,
+ ShareDefine.SuccType_DogzEquipPlus,
+ ShareDefine.SuccType_MainTaskNode,
+ ShareDefine.SuccType_InlayGatherSoul,
+ ShareDefine.SuccType_GatherSoulLvUp,
+ ShareDefine.SuccType_UseStoveBylv,
+ ]
curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
+ if curCheckVersion == initGameWorldTime:
+ GameWorld.DebugLog(' 本次开启服务器处理过成就检查,不再处理 ', curPlayer.GetID())
+ return
GameWorld.DebugLog("更新老玩家上线检查成就curCheckVersion=%s" % (curCheckVersion))
- for succType, version in NeedCheckSuccTypeDict.items():
-
- if curCheckVersion >= version:
- continue
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for succType in NeedCheckSuccTypeList:
if succType == ShareDefine.SuccType_GetMagicWeapon:
- ipyDataMgr = IpyGameDataPY.IPY_Data()
+
for i in xrange(ipyDataMgr.GetTreasureCount()):
treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
magicWeaponID = treasureIpyData.GetID()
@@ -262,10 +299,119 @@
elif succType == ShareDefine.SuccType_PassRuneTower:
passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
+ elif succType == ShareDefine.SuccType_GodWeapon:
+ ResetSuccessByType(curPlayer, succType)
+ maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
+ for i in xrange(1, maxType + 1):
+ weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
+ UptateSuccessProgress(curPlayer, succType, weaponLV, [i])
+ elif succType == ShareDefine.SuccType_HorseAllLV:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetHorseCount()):
+ ipyData = ipyDataMgr.GetHorseByIndex(i)
+ index = ipyData.GetHorseID()
+ lv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % index, 0, ChConfig.Def_PDictType_Horse)
+ if not lv:
+ continue
+ for rlv in xrange(1, lv+1):
+ DoAddSuccessProgress(curPlayer, succType, 1, [index, rlv])
+ elif succType == ShareDefine.SuccType_EquipPlusLV:
+ ResetSuccessByType(curPlayer, succType)
+ for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
+ for i in indexList:
+ equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
+ for pluslv in xrange(1, equipPartStarLV+1):
+ DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
+
+ elif succType in [ShareDefine.SuccType_EquipColorItem, ShareDefine.SuccType_EquipArmor, ShareDefine.SuccType_EquipWeapon, ShareDefine.SuccType_EquipWing]:
+ DoEquipSuccessLogic(curPlayer)
+ elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
+ PlayerRune.DoRuneSuccessLogic(curPlayer)
+ elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
+ PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
+ elif succType == ShareDefine.SuccType_RealmlvUp:
+ ResetSuccessByType(curPlayer, succType)
+ UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
+ elif succType == ShareDefine.SuccType_PetClassLV:
+ ResetSuccessByType(curPlayer, succType)
+ petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
+ for petDataIndex in range(petDataPack.GetCount()):
+ petItem = petDataPack.GetAt(petDataIndex)
+ if petItem.IsEmpty():
+ continue
+ petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+ classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
+ for lv in xrange(classLV+1):
+ DoAddSuccessProgress(curPlayer, succType, 1, [petNPCID, lv+1])
+
+ elif succType in [ShareDefine.SuccType_InlayStone1, ShareDefine.SuccType_InlayStone2, ShareDefine.SuccType_StoneTotalLV]:
+ Operate_EquipStone.DoStoneSuccess(curPlayer)
+ elif succType == ShareDefine.SuccType_XJMJGetExp:
+ expPointRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_TotalFightExpPoint)
+ DoAddSuccessProgress(curPlayer, succType, 1, [expPointRecord])
+ elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
+ Operate_EquipWash.EquipWashSuccess(curPlayer)
+ elif succType == ShareDefine.SuccType_MWSkillUp:
+ ResetSuccessByType(curPlayer, succType)
+ skillManager = curPlayer.GetSkillManager()
+ for i in range(0, skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(i)
+ if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill,ChConfig.Def_SkillFuncType_FbSPSkill]:
+ curSkillLV = curSkill.GetSkillLV()
+ UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()])
+
+# elif succType == ShareDefine.SuccType_EquipSuit:
+# Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
+ elif succType == ShareDefine.SuccType_FamilyTechLV:
+ ResetSuccessByType(curPlayer, succType)
+ techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
+ techIDList = techNeedLVDict.keys()
+ for techID in techIDList:
+ techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
+ UptateSuccessProgress(curPlayer, succType, techLV, [techID])
+ elif succType == ShareDefine.SuccType_AlchemyLV:
+ ResetSuccessByType(curPlayer, succType)
+ alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
+ UptateSuccessProgress(curPlayer, succType, alchemyLV)
+ elif succType == ShareDefine.SuccType_VIPLV:
+ DoAddSuccessProgress(curPlayer, succType, 1, [curPlayer.GetVIPLv()])
+ elif succType == ShareDefine.SuccType_XBXZ:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetXBXZCount()):
+ ipyData = ipyDataMgr.GetXBXZByIndex(i)
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
+ DoAddSuccessProgress(curPlayer, succType, 1, [ipyData.GetMWID()])
-
- SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, Versions)
- GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (Versions))
+ elif succType == ShareDefine.SuccType_DogzBattle:
+ for i in xrange(ipyDataMgr.GetDogzCount()):
+ ipyData = ipyDataMgr.GetDogzByIndex(i)
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i):
+ DoAddSuccessProgress(curPlayer, succType, 1, [ipyData.GetDogzID()])
+
+ elif succType == ShareDefine.SuccType_DogzEquipPlus:
+ ResetSuccessByType(curPlayer, succType)
+ DoAddSuccessProgress(curPlayer, succType, PlayerDogz.GetFightDogzTotalPlusLv(curPlayer))
+ elif succType == ShareDefine.SuccType_MainTaskNode: #只能处理主线任务
+ succInfoList = GetSuccDataMng().GetSuccDataByType(succType)
+ for succData in succInfoList:
+ missionID = succData.condition[0]
+ if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
+ DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
+ elif succType == ShareDefine.SuccType_UseStoveBylv:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetAttrFruitCount()):
+ ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
+ fruitItemID = ipyData.GetID()
+ hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
+ if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
+ if not itemData:
+ continue
+ DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
+
+ DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
+ SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
+ GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (initGameWorldTime), curPlayer.GetID())
return
## 成就OnWeek
@@ -288,6 +434,29 @@
SetSuccHasGot(curPlayer, succID, False)
resetList.append(succID)
GameWorld.DebugLog(" OnWeek 重置成就类型: succID=%s" % (succID))
+ if resetList:
+ Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
+ Sync_SuccessInfo(curPlayer, resetList, True)
+ return
+
+def DoResetSuccessIDList(curPlayer, resetSuccIDList):
+ ## 重置成就相关数据
+ if not resetSuccIDList:
+ return
+ resetList = []
+ for succID in resetSuccIDList:
+ succData = GetSuccDataMng().GetSuccessData(succID)
+ if not succData:
+ continue
+ succType = succData.succType
+ condition = succData.condition
+ #if not GetSuccFinishValue(curPlayer, succType, condition):
+ # continue
+ SetSuccFinishValue(curPlayer, succType, condition, 0)
+ SetSuccFinish(curPlayer, succID, False)
+ SetSuccHasGot(curPlayer, succID, False)
+ resetList.append(succID)
+ GameWorld.DebugLog(" 重置成就类型: succType=%s,succID=%s" % (succType, succID))
if resetList:
Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
Sync_SuccessInfo(curPlayer, resetList, True)
@@ -392,11 +561,11 @@
itemQuality = curEquip.GetItemQuality()
classLV = ItemCommon.GetItemClassLV(curEquip)
- if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
+ if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
- if equipIndex in ChConfig.BaseEquipPlace_Weapon:
+ if equipIndex in ChConfig.EquipPlace_BaseWeapon:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
- elif equipIndex in ChConfig.BaseEquipPlace_Armor:
+ elif equipIndex in ChConfig.EquipPlace_BaseArmor:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
elif equipIndex == ShareDefine.retWing:
@@ -412,6 +581,9 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType not in ShareDefine.SuccessTypeList:
return
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ return
succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
if not succInfoList:
return
@@ -433,6 +605,11 @@
succID = succDataObj.succID
cond = succDataObj.condition
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+ if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+ #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+ return
isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
isContain = successType in ShareDefine.ContainSuccessTypeList
# 已完成的不再检查
@@ -503,7 +680,14 @@
def DoAddSuccessProgress(curPlayer, successType, addCnt, condition=[], delayCalc=True):
#GameWorld.DebugLog("DoAddSuccessProgress type=%s,addCnt=%s,condition=%s"
# % (successType, addCnt, condition), curPlayer.GetPlayerID())
-
+ if GameWorld.IsCrossServer():
+ return
+
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+ return
+
playerID = curPlayer.GetID()
if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
if playerID not in PyGameData.g_delaySuccessDict:
@@ -826,8 +1010,7 @@
# 给物品
if isGiveItem:
for itemID, itemCnt in itemDict.items():
- isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
- [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
+ isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
#给钱
for moneyType, value in succData.moneyDict.items():
--
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