From 93367a2607db214ec6dda86bd796c1291bc06a49 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 三月 2019 15:29:05 +0800
Subject: [PATCH] 3167 【BUG】【2.0】拍卖,消耗了仙玉没获得拍品
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 166 +++++++++++++++++++++++++++++++++++++------------------
1 files changed, 112 insertions(+), 54 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index c6ed964..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -29,6 +29,7 @@
import ItemControler
import PlayerMagicWeapon
import PlayerFamilyRedPacket
+import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
@@ -41,9 +42,10 @@
import PlayerRune
import Operate_EquipStone
import Operate_EquipWash
-import Operate_EquipSuitCompose
+import PlayerFeastRedPacket
import PlayerDogz
import QuestCommon
+import DataRecordPack
## 获取成就字典信息值
@@ -83,7 +85,6 @@
SetSuccFinish(curPlayer, succID, 0)
Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
- PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
EventShell.EventRespons_SuccessFinish(curPlayer, succID)
return
@@ -237,52 +238,53 @@
# @param None
# @return
def __CheckOldPlayerSuccess(curPlayer):
- ''' 成就版本更新老玩家检查
- 正式上线后,成就的修改或者增加,一般是增加新成就,则需要对老玩家成就版本进行校正,检查成就完成情况
- 成就版本号递增
+ ''' 成就版本更新老玩家检查 每次启动服务后 玩家第一次上线检查成就完成情况
'''
- Versions = 2 #版本号,往上增加
-
+ #Versions = 2 #版本号,往上增加
+ initGameWorldTime = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime)
# 上线需要检查老玩家成就完成情况类型{成就类型:维护版本号, ...}
- NeedCheckSuccTypeDict = {
- ShareDefine.SuccType_GetMagicWeapon:2,
- ShareDefine.SuccType_PassRuneTower:2,
- ShareDefine.SuccType_GodWeapon:2,
- ShareDefine.SuccType_HorseAllLV:2,
- ShareDefine.SuccType_EquipPlusLV:2,
- ShareDefine.SuccType_EquipColorItem:2,
- ShareDefine.SuccType_EquipArmor:2,
- ShareDefine.SuccType_EquipWeapon:2,
- ShareDefine.SuccType_InlayRune:2,
- ShareDefine.SuccType_RuneLvUp:2,
- ShareDefine.SuccType_RealmlvUp:2,
- ShareDefine.SuccType_PetClassLV:2,
- ShareDefine.SuccType_InlayStone1:2,
- ShareDefine.SuccType_InlayStone2:2,
- ShareDefine.SuccType_XJMJGetExp:2,
- ShareDefine.SuccType_EquipWashLV1:2,
- ShareDefine.SuccType_EquipWashLV2:2,
- ShareDefine.SuccType_EquipWashLV3:2,
- ShareDefine.SuccType_EquipWing:2,
- ShareDefine.SuccType_MWSkillUp:2,
- ShareDefine.SuccType_EquipSuit:2,
- ShareDefine.SuccType_FamilyTechLV:2,
- ShareDefine.SuccType_AlchemyLV:2,
- ShareDefine.SuccType_VIPLV:2,
- ShareDefine.SuccType_StoneTotalLV:2,
- ShareDefine.SuccType_XBXZ:2,
- ShareDefine.SuccType_DogzBattle:2,
- ShareDefine.SuccType_DogzEquipPlus:2,
- ShareDefine.SuccType_MainTaskNode:2,
- }
+ NeedCheckSuccTypeList = [
+ ShareDefine.SuccType_GetMagicWeapon,
+ ShareDefine.SuccType_PassRuneTower,
+ ShareDefine.SuccType_GodWeapon,
+ ShareDefine.SuccType_HorseAllLV,
+ #ShareDefine.SuccType_EquipPlusLV,
+ ShareDefine.SuccType_EquipColorItem,
+ ShareDefine.SuccType_EquipArmor,
+ ShareDefine.SuccType_EquipWeapon,
+ ShareDefine.SuccType_InlayRune,
+ ShareDefine.SuccType_RuneLvUp,
+ ShareDefine.SuccType_RealmlvUp,
+ ShareDefine.SuccType_PetClassLV,
+ ShareDefine.SuccType_InlayStone1,
+ ShareDefine.SuccType_InlayStone2,
+ ShareDefine.SuccType_XJMJGetExp,
+ ShareDefine.SuccType_EquipWashLV1,
+ ShareDefine.SuccType_EquipWashLV2,
+ ShareDefine.SuccType_EquipWashLV3,
+ ShareDefine.SuccType_EquipWing,
+ ShareDefine.SuccType_MWSkillUp,
+ ShareDefine.SuccType_EquipSuit,
+ ShareDefine.SuccType_FamilyTechLV,
+ ShareDefine.SuccType_AlchemyLV,
+ ShareDefine.SuccType_VIPLV,
+ ShareDefine.SuccType_StoneTotalLV,
+ ShareDefine.SuccType_XBXZ,
+ ShareDefine.SuccType_DogzBattle,
+ ShareDefine.SuccType_DogzEquipPlus,
+ ShareDefine.SuccType_MainTaskNode,
+ ShareDefine.SuccType_InlayGatherSoul,
+ ShareDefine.SuccType_GatherSoulLvUp,
+ ShareDefine.SuccType_UseStoveBylv,
+ ]
curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
+ if curCheckVersion == initGameWorldTime:
+ GameWorld.DebugLog(' 本次开启服务器处理过成就检查,不再处理 ', curPlayer.GetID())
+ return
GameWorld.DebugLog("更新老玩家上线检查成就curCheckVersion=%s" % (curCheckVersion))
ipyDataMgr = IpyGameDataPY.IPY_Data()
- for succType, version in NeedCheckSuccTypeDict.items():
-
- if curCheckVersion >= version:
- continue
+ for succType in NeedCheckSuccTypeList:
if succType == ShareDefine.SuccType_GetMagicWeapon:
for i in xrange(ipyDataMgr.GetTreasureCount()):
@@ -298,6 +300,7 @@
passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
elif succType == ShareDefine.SuccType_GodWeapon:
+ ResetSuccessByType(curPlayer, succType)
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for i in xrange(1, maxType + 1):
weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
@@ -316,7 +319,7 @@
ResetSuccessByType(curPlayer, succType)
for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
for i in indexList:
- equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
+ equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
for pluslv in xrange(1, equipPartStarLV+1):
DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
@@ -324,7 +327,10 @@
DoEquipSuccessLogic(curPlayer)
elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
PlayerRune.DoRuneSuccessLogic(curPlayer)
+ elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
+ PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
elif succType == ShareDefine.SuccType_RealmlvUp:
+ ResetSuccessByType(curPlayer, succType)
UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
elif succType == ShareDefine.SuccType_PetClassLV:
ResetSuccessByType(curPlayer, succType)
@@ -346,6 +352,7 @@
elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
Operate_EquipWash.EquipWashSuccess(curPlayer)
elif succType == ShareDefine.SuccType_MWSkillUp:
+ ResetSuccessByType(curPlayer, succType)
skillManager = curPlayer.GetSkillManager()
for i in range(0, skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(i)
@@ -353,15 +360,17 @@
curSkillLV = curSkill.GetSkillLV()
UptateSuccessProgress(curPlayer, succType, curSkillLV, [curSkill.GetSkillTypeID()])
- elif succType == ShareDefine.SuccType_EquipSuit:
- Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
+# elif succType == ShareDefine.SuccType_EquipSuit:
+# Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
elif succType == ShareDefine.SuccType_FamilyTechLV:
+ ResetSuccessByType(curPlayer, succType)
techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
techIDList = techNeedLVDict.keys()
for techID in techIDList:
techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
UptateSuccessProgress(curPlayer, succType, techLV, [techID])
elif succType == ShareDefine.SuccType_AlchemyLV:
+ ResetSuccessByType(curPlayer, succType)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
UptateSuccessProgress(curPlayer, succType, alchemyLV)
elif succType == ShareDefine.SuccType_VIPLV:
@@ -388,9 +397,21 @@
missionID = succData.condition[0]
if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
-
- SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, Versions)
- GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (Versions))
+ elif succType == ShareDefine.SuccType_UseStoveBylv:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetAttrFruitCount()):
+ ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
+ fruitItemID = ipyData.GetID()
+ hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
+ if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
+ if not itemData:
+ continue
+ DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
+
+ DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
+ SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
+ GameWorld.DebugLog("更新老玩家上线检查成就updCheckVersions=%s" % (initGameWorldTime), curPlayer.GetID())
return
## 成就OnWeek
@@ -413,6 +434,29 @@
SetSuccHasGot(curPlayer, succID, False)
resetList.append(succID)
GameWorld.DebugLog(" OnWeek 重置成就类型: succID=%s" % (succID))
+ if resetList:
+ Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
+ Sync_SuccessInfo(curPlayer, resetList, True)
+ return
+
+def DoResetSuccessIDList(curPlayer, resetSuccIDList):
+ ## 重置成就相关数据
+ if not resetSuccIDList:
+ return
+ resetList = []
+ for succID in resetSuccIDList:
+ succData = GetSuccDataMng().GetSuccessData(succID)
+ if not succData:
+ continue
+ succType = succData.succType
+ condition = succData.condition
+ #if not GetSuccFinishValue(curPlayer, succType, condition):
+ # continue
+ SetSuccFinishValue(curPlayer, succType, condition, 0)
+ SetSuccFinish(curPlayer, succID, False)
+ SetSuccHasGot(curPlayer, succID, False)
+ resetList.append(succID)
+ GameWorld.DebugLog(" 重置成就类型: succType=%s,succID=%s" % (succType, succID))
if resetList:
Sync_SuccTypeIndexAwardRecord(curPlayer, resetList, True)
Sync_SuccessInfo(curPlayer, resetList, True)
@@ -517,11 +561,11 @@
itemQuality = curEquip.GetItemQuality()
classLV = ItemCommon.GetItemClassLV(curEquip)
- if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
+ if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
- if equipIndex in ChConfig.BaseEquipPlace_Weapon:
+ if equipIndex in ChConfig.EquipPlace_BaseWeapon:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
- elif equipIndex in ChConfig.BaseEquipPlace_Armor:
+ elif equipIndex in ChConfig.EquipPlace_BaseArmor:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
elif equipIndex == ShareDefine.retWing:
@@ -537,6 +581,9 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType not in ShareDefine.SuccessTypeList:
return
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ return
succInfoList = GetSuccDataMng().GetSuccDataByType(successType)
if not succInfoList:
return
@@ -558,6 +605,11 @@
succID = succDataObj.succID
cond = succDataObj.condition
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ todayFeastSuccIDList = PlayerFeastRedPacket.GetTodayFeastSuccIDList()
+ if not todayFeastSuccIDList or succID not in todayFeastSuccIDList:
+ #GameWorld.DebugLog(" 非今日节日红包成就,不增加进度! succID=%s,todayFeastSuccIDList=%s" % (succID, todayFeastSuccIDList))
+ return
isUnDownCheck = successType in ShareDefine.UnDownCheckSuccessTypeList
isContain = successType in ShareDefine.ContainSuccessTypeList
# 已完成的不再检查
@@ -628,7 +680,14 @@
def DoAddSuccessProgress(curPlayer, successType, addCnt, condition=[], delayCalc=True):
#GameWorld.DebugLog("DoAddSuccessProgress type=%s,addCnt=%s,condition=%s"
# % (successType, addCnt, condition), curPlayer.GetPlayerID())
-
+ if GameWorld.IsCrossServer():
+ return
+
+ if successType in ShareDefine.FeastRedPackSuccessTypeList:
+ if not PlayerFeastRedPacket.GetFeastRedPacketState():
+ #GameWorld.DebugLog("非节日红包活动时间,不增加成就!successType=%s" % successType)
+ return
+
playerID = curPlayer.GetID()
if delayCalc and successType not in ShareDefine.NeedResetSuccessTypeList:
if playerID not in PyGameData.g_delaySuccessDict:
@@ -951,8 +1010,7 @@
# 给物品
if isGiveItem:
for itemID, itemCnt in itemDict.items():
- isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
- [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
+ isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
#给钱
for moneyType, value in succData.moneyDict.items():
--
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