From 9347db1945649abfec40e90d2eb80f58882d039e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 17:53:55 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |  126 ++++++++++++++++++++++++++++++++++--------
 1 files changed, 102 insertions(+), 24 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 819bdaf..53ff4f7 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -24,6 +24,7 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -462,7 +463,6 @@
     invitePack.NameLen = len(invitePack.Name)
     invitePack.LV = curPlayer.GetLV()
     invitePack.Job = curPlayer.GetJob()
-    invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer)
     invitePack.RealmLV = curPlayer.GetOfficialRank()
     invitePack.TagMapID = tagMapID
     invitePack.TagMapEx = tagMapEx
@@ -523,7 +523,6 @@
     requestPack.NameLen = len(requestPack.Name)
     requestPack.LV = curPlayer.GetLV()
     requestPack.Job = curPlayer.GetJob()
-    requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer)
     requestPack.RealmLV = curPlayer.GetOfficialRank()
     NetPackCommon.SendFakePack(tagPlayer, requestPack)
     
@@ -1595,7 +1594,6 @@
         nearbyPlayer.NameLen = len(nearbyPlayer.Name)
         nearbyPlayer.LV = player.GetLV()
         nearbyPlayer.Job = player.GetJob()
-        nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player)
         nearbyPlayer.RealmLV = player.GetOfficialRank()
         nearbyPlayerInfo.PlayerList.append(nearbyPlayer)
         
@@ -1684,7 +1682,6 @@
         sceneTeam.NameLen = len(sceneTeam.PlayerName)
         sceneTeam.LV = leader.GetLV()
         sceneTeam.Job = leader.GetJob()
-        sceneTeam.JobLevel = PlayerControl.GetJobRank(leader)
         sceneTeam.RealmLV = leader.GetOfficialRank()
         sceneTeam.MemberCount = team.GetTeamPlayerCount()
         sceneTeam.TagMapID = team.GetTagMapID()
@@ -1876,6 +1873,7 @@
     #如果队伍正在匹配中,则通知状态
     if IsTeamMatchingPlayer(curTeamID):
         Sync_TeamMatchState(curPlayer, True)
+    OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
     return True
 
 #---------------------------------------------------------------------
@@ -1886,22 +1884,26 @@
     
     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
     
-    # 登录逻辑已处理,这里不重复处理
-    #===============================================================================================
-    # if curPlayer.GetTeamID() == 0:
-    #    return
-    #    
-    # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
-    # if curTeam == None:
-    #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
-    #    curPlayer.MapServer_Sync_Team(0)
-    #    return
-    # 
-    # SyncMapServerTeamInfo(curTeam)
-    # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
-    # ##通知MapServerd队伍变更
-    # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
-    #===============================================================================================
+    if curPlayer.GetTeamID() == 0:
+        return
+    
+    curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+    if curTeam == None:
+        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+        #curPlayer.MapServer_Sync_Team(0)
+        return
+    
+    mapID = curPlayer.GetMapID()
+    loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+    if loginMapID and mapID != loginMapID:
+        GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s" 
+                      % (loginMapID, mapID), curPlayer.GetPlayerID())
+        Sync_TeamMemberInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+        
+    #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+    ##通知MapServerd队伍变更
+    #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
     return True
 #---------------------------------------------------------------------
 ##组队玩家切换地图
@@ -2052,7 +2054,6 @@
         tagMapTeam.NameLen = len(tagMapTeam.PlayerName)
         tagMapTeam.LV = leader.GetLV()
         tagMapTeam.Job = leader.GetJob()
-        tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader)
         tagMapTeam.RealmLV = leader.GetOfficialRank()
         tagMapTeam.MemberCount = team.GetTeamPlayerCount()
         tagMapTeam.ReqMinLV = team.GetReqMinLV()
@@ -2771,8 +2772,6 @@
                                                       ["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"],
                      ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"], 
                                                       ["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"],
-                     ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"], 
-                                                           ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"],
                      ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"], 
                                                        ["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"],
                      ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"], 
@@ -2789,6 +2788,10 @@
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"], 
                                                   ["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"],
+                     ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"], 
+                                                  ["CrossMatching11", "CrossMatching12"], "CrossMatching8"],
+                     ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"], 
+                                                  ["CrossMap8", "CrossMap9"], "CrossMap5"],
                      ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"], 
                                                    ["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
                      }
@@ -2901,6 +2904,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2922,8 +2942,66 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
+    ## 队员好友关系变更,离线也同步
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("好友变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("好友变更,不在组队副本不管!")
+        return
+    
+    isSameTeam = False
+    playerID = curPlayer.GetPlayerID()
+    curTeam = curPlayer.GetTeam()
+    for index in xrange(curTeam.GetMemberCount()):
+        memberInfo = curTeam.GetMemberInfo(index)
+        if not memberInfo:
+            continue
+        memPlayerID = memberInfo.GetPlayerID()
+        if tagPlayerID == memPlayerID:
+            isSameTeam = True
+            break
+        
+    if not isSameTeam:
+        GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
+        return
+    
+    relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+    return
+
+def OnTeamMemFamilyRefresh(curPlayer, familyID):
+    ## 队员仙盟变更,仅在线同步,上线同步
+    if not curPlayer:
+        return
+    teamID = curPlayer.GetTeamID()
+    if not teamID:
+        GameWorld.DebugLog("家族变更,无队伍不管!")
+        return
+    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+        GameWorld.DebugLog("家族变更,不在组队副本不管!")
+        return
+    playerID = curPlayer.GetPlayerID()
+    familyID = curPlayer.GetFamilyID()
+    relationInfo = str(["FamilyChange", teamID, playerID, familyID])
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):

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