From 93591a53c1cdabb4e595fa4d5c36eb89998a6e6f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 25 五月 2019 18:50:56 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(召唤木桩由玩家召唤兽改为普通NPC)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index fabd3ff..f47b37a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -111,12 +111,11 @@
         curPlayer = PetControl.GetPetOwner(curPet)  # 宠物主人
         
         if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
-            GameObj.SetHP(curTagNPC, 1)
             return
         
         if curPlayer != None:
-            FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+            FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)
         curTagNormalNPCControl.SetKilled()

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