From 937e159f80f02bff02b218afa6c88438b0343f5f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 15 三月 2019 10:58:13 +0800
Subject: [PATCH] 1111 修改任务接口对bind的判断

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  236 +++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 215 insertions(+), 21 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index c8d42a2..5438e00 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -22,25 +22,151 @@
 import ChConfig
 import PlayerControl
 import PlayerViewCache
+import PlayerCompensation
 import ChPyNetSendPack
-import IPY_PlayerDefine
+import PlayerDBGSEvent
 import NetPackCommon
+import IpyGameDataPY
 import PyGameData
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+#    # 通过游戏账号中的平台标志获取名称,目前为spid
+#    playerName = curPlayer.GetPlayerName()
+#    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+#    if not nameFormat:
+#        return playerName
+#    
+#    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+# 
+#    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
 
 # 获取玩家跨服服务器上的名字
 def GetCrossPlayerName(curPlayer):
     # 通过游戏账号中的平台标志获取名称,目前为spid
-    playerName = curPlayer.GetPlayerName()
-    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
-    if not nameFormat:
+    playerName = curPlayer.GetName()
+    
+    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), 
+                                           GameWorld.GetPlayerServerSID(curPlayer)))
+    
+    if not opName:
         return playerName
     
-    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def GetCrossCommZoneIpyDataByZoneID(zoneID):
+    ## 获取跨服常规分区 
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
+    return ipyData
+
+def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
+    ## 获取跨服常规分区
+    crossZoneName = GameWorld.GetCrossZoneName()
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+    if not ipyDataList:
+        return
+    for ipyData in ipyDataList:
+        serverGroupIDList = ipyData.GetServerGroupIDList()
+        for serverGroupIDInfo in serverGroupIDList:
+            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
+                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
+                return ipyData
+    return
+
+def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+    ## 获取跨服常规分区列表
+    if serverGroupID:
+        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        if not ipyData:
+            return
+        ipyDataList = [ipyData]
+    else:
+        crossZoneName = GameWorld.GetCrossZoneName()
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+    return ipyDataList
+
+def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
+    ## 获取本服对应跨服玩法分区地图信息
+    if mapID not in ChConfig.Def_CrossZoneMapTableName:
+        return
+    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+    if not serverGroupID:
+        if GameWorld.IsCrossServer():
+            return
+        serverGroupID = GameWorld.GetServerGroupID()
+    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+    if not zoneIpyData:
+        return
+    commZoneID = zoneIpyData.GetZoneID()
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+
+def IsCrossServerOpen():
+    ## 跨服服务器是否开放中
+    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
+    ''' 同步跨服常规通用数据到子服务器
+    @param serverGroupID: 为0时同步所有子服
+    '''
+    
+    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
+    return
+
+def DoChangeCrossServerState(isOpen):
+    ## 跨服服务器状态变更
+    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        # 踢掉所有玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossMapID(curPlayer, 0)
+            curPlayer.Kick(0)
+            
+    # 广播所有子服,本服务器进入维护
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+    return
+
+def CrossServerMsg_CrossServerState(msgData):
+    ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+    if "crossZoneName" in msgData:
+        PyGameData.g_crossZoneName = msgData["crossZoneName"]
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
+        
+    isOpen = msgData["isOpen"]
+    isOpen = 1 if isOpen else 0
+    GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossMapID(curPlayer, 0)
+            
+    GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
+    # 通知地图
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    return
 
 def PlayerExitCrossServer(curPlayer):
     ## 玩家退出跨服服务器
+    
+    if not GameWorld.IsCrossServer():
+        return
     
     # 通知子服玩家退出跨服服务器
     playerID = curPlayer.GetPlayerID()
@@ -48,7 +174,7 @@
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
     
     # 设置非跨服状态,踢下线
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
     curPlayer.Kick(0)
     GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
     return
@@ -61,18 +187,18 @@
     if not curPlayer:
         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
         return
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
-def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
+def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
     # 发送跨服账号注册上传数据
     
     # 设置上传数据的活动类型
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType)
-    sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY])
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
+    sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY])
     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
-    GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" 
-                  % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
+    GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" 
+                  % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
     return
 
 def OnCrossRealmRegOK(playerID, msgList, tick): 
@@ -82,13 +208,19 @@
     if not curPlayer:
         return
     
-    #newAccount, newName = msgList
+    if not IsCrossServerOpen():
+        return
     
-    actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
-    GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
+    registerMap = msgList[0]
+    playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
+    if playerRegisterMap and registerMap != playerRegisterMap:
+        return
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
+    
+    GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
     
     # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
-    if actionType == ShareDefine.Def_CrossAction_PK:
+    if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
         regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
         vsRoomID = curPlayer.GetVsRoomId()
         
@@ -107,13 +239,13 @@
         
     # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
     else:
-        NotifyCanEnterMergeServer(curPlayer, actionType)
+        NotifyCanEnterMergeServer(curPlayer, registerMap)
         
     # hxp 2015.09.10 跨服boss,后面的暂时不需要
     return
 
 
-def NotifyCanEnterMergeServer(curPlayer, actionType):
+def NotifyCanEnterMergeServer(curPlayer, registerMap):
     # 通用包,通知客户端可进入跨服服务器
     return
 
@@ -129,7 +261,7 @@
     '''
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
     return
 
 #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -222,6 +354,68 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
-
+def CrossServerMsg_PutInItem(itemInfo):
+    ## 跨服获得物品
     
+    GameWorld.DebugLog("收到跨服服务器获得物品!")
+    playerID = itemInfo["PlayerID"]
+    itemData = itemInfo["ItemData"]
+    event = itemInfo["Event"]
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        # 在线的话推到MapServer处理
+        itemMsg = str(itemInfo)
+        curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg))
+        return
+    # 离线的话直接发邮件
+    GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
+    itemID, itemCount, isBind, itemUserData = itemData
+    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+    PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
+    return
+
+def CrossServerMsg_GiveMoney(msgInfo):
+    ## 跨服获得货币
+    
+    playerID = msgInfo["PlayerID"]
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if not curPlayer:
+        GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID)
+        return
+    msgInfo = str(msgInfo)
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
+    return
+
+def SetCrossPlayerAttrValue(msgInfo, tick):
+    ## 设置跨服玩家属性值
+    playerID, setType, setDict, isDelay = msgInfo
+    if not PyGameData.g_crossSetPlayerAttr:
+        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+    playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
+    playerSetInfoList.append([setType, setDict])
+    PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
+    if not isDelay:
+        __SendCrossServerSetPlayerAttr(0)
+    return
+
+def OnCrossProcess(tick):
+    __SendCrossServerSetPlayerAttr(tick)
+    return
+
+def __SendCrossServerSetPlayerAttr(tick):
+    if not PyGameData.g_crossSetPlayerAttr:
+        return
+    
+    if tick:
+        # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
+        if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
+            return
+        GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
+        
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
+    PyGameData.g_crossSetPlayerAttr = {}
+    return
+
+
+
     
\ No newline at end of file

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