From 93813adb387e6f879836d517240e883cefd93b32 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 29 五月 2019 17:14:42 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复数值比例 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 180eb93..cce4ae6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -2127,7 +2127,7 @@ #技能附加 skillValue = curSkill.GetEffect(0).GetEffectValue(1) - skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP) + skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)/float(ChConfig.Def_MaxRateValue) #公式计算治疗值 cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent) -- Gitblit v1.8.0