From 93813adb387e6f879836d517240e883cefd93b32 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 29 五月 2019 17:14:42 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复数值比例

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
index 3c5acc9..e9a1dbe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -71,7 +71,7 @@
     summonNPC = curPlayer.SummonNewNPC()
     
     #设置召唤兽基础信息
-    summonNPC.SetNPCTypeID(summonID)
+    summonNPC.SetNPCTypeID(summonID)    # 即设置了基础属性,技能等
     lvSummonNPC = curPlayer.GetLV()
     summonNPC.SetLV(lvSummonNPC)
     summonNPC.SetCountry(curPlayer.GetCountry())
@@ -115,6 +115,9 @@
     summonNPC.SetBaseMissRate(curPlayer.GetMiss())
     summonNPC.SetBaseSuperHiteRate(curPlayer.GetSuperHitRate())
     
+    # 继承技能等级
+    SkillCommon.SetSummonNPCSkillLV(summonNPC, curSkill)
+    
     summonNPC.SetVisible(True)
     summonNPC.SetCanAttack(False)
     

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